Chef Archive

Thread: Focus Testing: Food stats.

Higginsis
Mon Apr 18, 2005 6:56 am
#1

Hello guys, if you can please list any issues you've seen with the stats of food, even if its just you think the stat is wrong for the food, or it is too low, please list it hear so i can get the devs to confirm if its intentional or not.


I'm aware of a few issues with durations on foods, and i've also seen some foods that don't appear to have the right stats, And i'll list these as the first issues in the post below. I will add all the issues posted here to that post to cut down on repeated issue posting.


Thanks guys.



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audioslaves
Wed Apr 20, 2005 11:33 pm
#2


Synth and Exo seem to come out the same with the same ingredients(just made both without amazings, but with same ingredients I always use and they are very close).


The only issue is the duration whch appears to simply be bugged and is counting as seconds instead of attacks. That shouldn't be too hard for them to correct.

Message Edited by audioslaves on 04-20-2005 11:46 PM



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goodfe11aa
Thu Apr 21, 2005 11:50 am
#3

I know this thread is for the CU but I did not want to start a new thread. Plus I'am not

sure if this has something to do with updates to the servers regarding the CU or not.

My brother in law who plays also tried to use some ahrisa I made about 3 to 4 months

ago for him, he had been gone for a little while, it came up with a message to delete

the item for it was no longer a valid SWG item and he could not take any out of the crate.

I just thought it was really odd. There was nothing special about it or anytrhing, And this

is on starsider. I thought he was full of it till he showed me since his computer is right

behind me, and sure enough it was true. Just a little worried about my other foods that

have been around for a little while. Any help thanks

P.S. Sorry again about the thread question but not sure if it could be CU releated or not?




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sciguyCO
Thu Apr 21, 2005 12:50 pm
#4

The "triggered" foods need some looking at. If something is set up for multiple events to trigger the effect (Ormachek's xp bonus, synthsteak's damage reduction), the "duration" value is being interpreted by seconds.


Ormachek: should be xp grants.

Synthsteak / Exo protein: should be hits taken.

Corellian Ale / Deuterium Pyro (give +melee / +ranged accuracy): may be meant to be for # of attacks executed.


Single-triggered foods (Starshine surprise, Cavaellin Cremes, bespin port, pyollean cake) appear to have a change. On live, these triggered foods last up to an hour or until triggered. On TC, Starshine has a 20m duration in the buff window. I don't think it's that big of deal for port and pyollean, but it could make monitoring Starshine and Cremes a bit tougher. Of course, with the reduced incap time we got a few publishes back, those don't have much use anyway, so it may be a moot point.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
goodfe11aa
Thu Apr 21, 2005 2:32 pm
#5

Thanks for your time and answer. I appreciate it




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Last of the SinisteR Clan Jedi

Crista<SR>
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Jayhawk301
Thu Apr 21, 2005 4:49 pm
#6

Was wonder on Test Center if anyone else experienced experimentation points disappearing?. I was making different foods and seeing stats on several occassions i would put 2 points toward a area to experiment and all or most of my experiment points would disappear, Sorry did not record what area i was experimenting on to see if only on one stat or several but happened at least three times in about 20 experimatations. Will record next time it hapens. Once had 10 points used 2 ran experiment had 4 points left.


Sorry if this is wrong area to ask question.



Wuzze
TC
sciguyCO
Thu Apr 21, 2005 10:40 pm
#7

Hehe, here's a fun one:


You know those foods with "static" stats (where experimentation doesn't modify their value)? Well, those stats aren't boosted by BE tissues either.


Accaragm w/o tissue: +54 Health regen / +200 Action regen / +200 Mind regen

Accaragm with +84 tissue: +99 Health regen / +200 action regen / +200 Mind regen


Garrmorl, Accaragm and Vas brandy are still a "set". But instead of one for 3 Health stats, one for 3 Action stats and one for 3 Mind stats, they all buff the regen stats. Each has two "high" stats (around +200) and one "low" stat (around +50). Due to the experimentation bug, only the first stat listed is affected by experimentation (and, apparently, BE tissues). For these drinks that's always Health regen.


I'm hoping that this is a side effect of whatever bug is messing up the experimentation of all the buff stats except the first.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
sciguyCO
Fri Apr 22, 2005 12:18 am
#8

goodfe11aa:


Short answer: it's not related to the CU (it's occured off and on for a while on a variety of items), and basically boils down to a bugged crate.


Long answer:

The "invalid item" bug on crates crops up occasionally on items (not just food). The intended purpose of that error is to cover a situation where an item "template" (the most basic description of a crafted object) get's removed from the game database for one reason or another. AFAIK, this hasn't been done deliberately to anything in SWG (the devs much prefer to convert to keep players from losing items), but it has happened inadvertantly, the one I remember best was pre-revamp Flameout. With the new menu I think Flameout was written off as not really worth fixing. I think some weapons had this too when a gun (FWG?) went from using both blaster power handlers and feed mechanism components to just one.


Basically, there's a chain of database lookups that's done when extracting an item from a crate, and if one of those links breaks then you get the "invalid item" error.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
contender
Sat Apr 23, 2005 8:44 am
#9

just wondered if any one has tested crafted foods that has been converted to actual crafting the samefoods on test , just to see if the stats are different ?




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fixthisbugs
Sun Apr 24, 2005 5:52 am
#10

Brandy made on tcep3 with :

BE Nutrient tissue 9Min duration

BE FLAVOR tissue 13Min duration (fully esperimented on flavor)



sorry for me is this an major bug on timer its on all foods drinks like that i know resources i used are from froggs so not perfect but i used pretty mid resources green-yellow all and with top resources it wouldnt be a lot better.....
AgentDib
Sun Apr 24, 2005 12:00 pm
#11


I've made every food and drink item on TC-Ep3 with Food Additives, and they are displayed at [-2084, -4337] on Tatooine just SW of Bestine. If you are interested in a specific food I can provide the numbers here, you can stop by my shop or send me an sg-mail on TC-Ep3 (Dib).



If everything stays the same: {Vasarian Brandy, Veronian Berry Wine, Durindfire and Ithorian Mist} are the four drinks i'll probably be using in retail, and {Felbar, Sweesonberry Rolls, Vegeparsine, Pikatta Pie, Exo-Protein Wafers} will be the food items i'll be using for combat.



Vasarian Brandy will be quite good for PvP, as 402 health regen and 200 action regen makes a very large difference in the CU. I've had mixed results stacking Felbar and Vas Brandy.. at some times it appears that the % health regen is stacking with the quantitative health regen, and sometimes not. I think Felbar might reach 25% health with the proper resources (i'm only using 54 medium food additives) which would make it an extremely popular food combined with it's long duration.

I've experimented the exo-protein wafers duration past 20 seconds, but then the mit is only about 12... maybe not useful enough to go to the trouble of popping one every 20 seconds.


The only truly "broken" food atm is T'illa-T'ill, which has an instant effect of.. nothing. The other instant effect foods are equally dubious, however, as their filling requirements are enormous. For example Jaar can instantly cure poison, but with filling experimented as low as possible i'm still getting high 40's. This is totally unacceptable in the CU as the attacker will simply reapply the poison and you'll be 40 filling less to work with. Deneelian Fizz gives a very high dodge bonus (could approach 80 with the right resources), but it's duration is so low (40 seconds) that I doubt it will see much popularity.


The burst run enhancing foods (K-18, Parwan) seem completely useless.


A few notable misc effects- Experimentation Bonus (Bespin Port), Stimpack Roundtime (Ruby Biel), Block (Vayerbok), Buffing Efficiency (Bivoli), Buffing Duration (T'ssolok), XP Bonus (Ormachek- *15 second duration*), Melee Accuracy (Corellian Ale).


Lastly regarding the issue with experimentation.. right now only the primary stat on each food item is affected by quality and experimentable. For example Vas Brandy has a health regen, action regen, and mind regen, but the action is always 200 and mind is always 50, regardless of experimentation and quality of resources. That's why you notice only one stat moving when you experiment.




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AgentDib
Mon Apr 25, 2005 11:47 am
#12


It's true that brandy doesn't have a long timer anymore.. but I think that is appropriate because it has the best stat regens. My latest crate on TC-Ep3 is +402 health regen, +200 action regen, +50 mind regen. If this lasted for 50 minutes it would be pretty great for chefs but pretty imbalanced also.


I imagine with 12 points and quality resources on retail the final brandy we see will end up about 10 min, 450 health regen, 200 action regen, and 50 mind regen. Combine that with doc buffs, a doc bacta infusion, pixie, and felbar and I think you'll see some pretty amazing health regens on retail compared to what we have now.


Edit: There are food with long timers.. theSweesonberry Rolls I made were 10% Health regen, and 10% health (experimentable) with a 53 minute duration and some nice bonus stat effects (+10 def, +10 acc). Experimented towards duration we'll probably be able to pass 1 hour easily on retail.

Message Edited by AgentDib on 04-25-2005 11:51 AM



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sciguyCO
Tue Apr 26, 2005 12:19 am
#13

Just FYI:


Blap Biscuits, Felbar, Pastebread, and Sweesonberry rolls are still pet-only foods. They've just lost the "Species restriction: pets" line on the description (which is probably a bug). Trying to eat those yourself gives an error message.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
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