Chef Archive
Thread: How they should fix chef(long read)
The chef profesion in Starwars Galaxies is in need of a lot of atension from the game designers. Though the developers intended for it to be a unique and intresting profesion it lacks custom abilities, and an active roles to play with in the game. Orignaly, when the game was being developed, the chef was advertised as the profesion that would enhance all player characters physical statistics for long periods of time; however, this ability gradully faded out of the picture and was given to other statistic enhancing profesions. Because of the state of the game at this moment fixing the chef will not be an easy task, and the developers must depend on the suport of their player comunity to give them feed back to insure intresting and original content.
The game has started to mature and the chefs do not wish to see other profesion, which carry many of the same abilities as themselves, to be crushed or broken in an atempted balance or repair the chef profesion. They would; however, rather see unique and entertaining abilities added to the chef, which preform a simaler yet useful task. Some of these abilities have been spelled out on the chef forum; although, they should all be taken serously even if they seem pretty far out of the box. One of such abilities is as writen; the ability to serve meals inside of hotels and camps to other players, while this ability would take time and some effort to construct most of the chef comunity understand it would be good for the chef as a whole. In the long run most starwars galaxies chef players would like a good amount of time taken to reconstruct the profesion with many new and dare they say important abilities. More abilities that have been brought up by many of player have been as followed:
1. Cooking up all kind of Creature handler pet foods, which perhaps give them greater statistics once the animal becomes an adult.
2.Some kind of logical ability for chefs to gain an active role in healing the mind points of there comrades; however, making it require a decent amount of Chefing experiance to make it hard for a power hungry player to get along side of the medical profesions healing abilities.
3. Grant a new ability for a chef that raises in the Bartending specialization line to prodice items or an area of effect visual effect that aid entertainers or patrons in the healing of battle fatiuges.
4. Giving the chef an ability to craft hot meals, that would have certain perimeters that would require them to be constructed and served withen a short amount of time to dish out some great long term buffs.
5. The ability for chef to actively buff like doctors or entertainers by serving meals withen the confines of the hotel or a camp; This would require the patron to be seated and the food to be prepared on the spot via a comand and not using the trade window.
6 Allowing the chef to make skill enhancing food such as a candy bar that enhances ones terion navagation or burst run abilities.
Many sugested improvements for the chef have been posted or said, but these are only a few ideas. This doesn't mean that these are all that is needed to mend the chef, or that these six items are the most important to everyone that plays with this profesion. Many in the comunity feel, along with many outside of the comunity, that the food and drink items are much to weak. This is a true statement, because the duration of the food and the stats buffed during after consumtion fail to come near equal comparison to other means of enhancements; eventhough, this does not make eadible items useless it does make them undisirable, which in turn makes the chef near useless. These could be remidied in many ways, but for the best results one would hope a well thought out change to the simple mechanics of food and drink in starwars galaxies. To rush thru the entire schematic list blindly altering just a few of the statistics will not save the profesion, and will leave the chef with its current lack of definition. Most would agree that fixing the chef will require time and effort; they would also wish that the developers would listen to sugested changes by the player comunity of the chef profesion. No one knows the chef and its issues more then those that have been playing thru it these past few month, and the knowlage of the chef players can lift an extreme wieght off the developers shoulders..
Personaly as a chef player I would like to see more active suport roles and active abilities added to the profesion. My absolute favorit change would be adding a complex system of crafting meals that would require the use of three chef items. These items would have to come from the three chef specialization Mixology , Entries , and Desserts. They would then be compined onto a dish or plate and be served to a patron sitting in a hotel or campsite; furthermore, these buff would last for a much longer period of time then regular chef buffs and have much beter enhancement effects. This change would allow a way for the chef too compare to a doctor or entertainer in magnitude with the same draw back of being precent to grant the improvements.
The simple idea of just having the chef to make low grade portable enhancements just will not cut it, and if that was the original intent for the chef then the profesion needs to be destroyed with its schematics given to the homemaker of the artisan profesion. No Chef wants to play as a elite profesion whoms only intent is to make subpar buffs that work with the buffs of other beter profesion. Elite Profesions should all do one thing beter then something else and they should all be beter then the beginig profesion it required to recieve them, but in the case of the chef this is not true the basic artisan as of now is just as powerful. This along with many other chef idea's must be altered to fit the hat of the new age chef; otherwise, the profesion will never achieve its elite status and die slowly over time save a few die hard characters.
It is true that the chef needs to be reworked, but the cominity does not want the big alterations of chef profesion to just be band aided or slamdunked. Everyone of them also want the developers to stop ignoring the few player's, that are willing to put forth the effort to play the profesion in its current state, helpful advice and sugestions. Fixing the chef should not be as simple as some would like, but it should also be very easy to do correctly if those in charge listen to the ones that understand the profesion the best as it is now.
Okay, rebel for Dev, Me for content design!
(code gives me a headache)
I dont think Developers look at code ..
They come up with ideas and improvements they might know alot about code though who knows.