Chef Archive

Thread: Looking for Info

JawaPooDoo
Tue Sep 30, 2003 2:31 am
#1

BE Tissues are seriously bugged right now. According to all accounts, they are fixed on TC, and should be fixed on the live servers with the next Big Patch(tm).



-- Harin T'kar, Master Tailor

VodKeg Outfitters, -2730, 1750
Corellia, Bria

TF PA Hall, 5100 -4100
Naboo, Bria
Wire3k
Tue Sep 30, 2003 5:43 am
#2






Perie wrote:

Has anyone experimented with BE tissues to see what goes where and in what? And if so, could you point me to that information?


I was messing around a bit last night and noticed some wierdness. Like, in camo pants the mods don't show up on the final combine, but they do with striped slacks. Also, none of the headgear I tried showed any of the mods, either.


If anyone could help with this, it would be greatly appreciated, especially with the changes coming up!






That's cause stacking is bugged. I wrote up my website presuming they are working as they are SUPPOSED to work. I only pray they get that fixed by the time the patch hits.






www.swgbio.com
On-line clothing catalog for tailors, bio-engineers and their customers

www.swgbio.com/mom
MMO Musings - Random Observations and my best advice
www.swgbio.com/myadvice.wav
Perie
Tue Sep 30, 2003 12:59 pm
#3

Has anyone experimented with BE tissues to see what goes where and in what? And if so, could you point me to that information?


I was messing around a bit last night and noticed some wierdness. Like, in camo pants the mods don't show up on the final combine, but they do with striped slacks. Also, none of the headgear I tried showed any of the mods, either.


If anyone could help with this, it would be greatly appreciated, especially with the changes coming up!




Suck gas, Evil Doer!! ~ Darkwing Duck
Sabatian_FarStrider
Wed Feb 11, 2004 9:49 am
#4

Is there a thread anywhere that would list the specials available to both Ranged ( In Marksman ) and Pistoleer and provide a optimum distance for use and expected increase to weapon damage?



Sabastain FarStrider
FarStrider Emporium
(-6331,-3124) Solace, CorelliaIntrepid Galaxy

Achyutathewook
Wed Oct 20, 2004 1:27 pm
#5

Is there a website or thread that explains all the defenses including ranged and melee... I need to know from a trusted source, exactly at what point the defenses become effective. Thanks.



Mandalore of KE
[ MI M I C ]
).-=||=\===
R===/=||=-.(
[A C H Y U T A]
Cloned Wookinator of KE
_________________________________________________
-K A M I N O E N F O R C E R S-



Darkesong
Wed Oct 20, 2004 1:59 pm
#6


Try this site:


http://swg.allakhazam.com/db/skillmods.html



I have found them to be very helpful in the past



#Darkesong#

t
Elder Tailor and Entertainer t

tMidnite, Jedi of Starsider tIkidri, Tailor of Starsidert


tMistress of Far Too Many Alts to Namet

Achyutathewook
Wed Oct 20, 2004 2:20 pm
#7






Darkesong wrote:


Try this site:


http://swg.allakhazam.com/db/skillmods.html



I have found them to be very helpful in the past






thanks



Mandalore of KE
[ MI M I C ]
).-=||=\===
R===/=||=-.(
[A C H Y U T A]
Cloned Wookinator of KE
_________________________________________________
-K A M I N O E N F O R C E R S-



Achyutathewook
Wed Oct 20, 2004 2:31 pm
#8

hmmm.... I need something more to explain the effectiveness.... Like I am assuming that if you cap it, you get a high percentage use out of it... for example, if I have +125 dodge, I am going to be dodging alot. I want to know if +50 will be effective or do I have to wait until I cap it out for it to be effective. My alt has a +87 ranged and +90 melee defense, so are they even helping any?



Mandalore of KE
[ MI M I C ]
).-=||=\===
R===/=||=-.(
[A C H Y U T A]
Cloned Wookinator of KE
_________________________________________________
-K A M I N O E N F O R C E R S-



Salaliel
Thu Oct 28, 2004 10:18 am
#9

Ok I was hoping someone could direct me to some information..


1.) Commands...

How do you "end duty" on a duty mission... besides going to the datapad and ending it there. tried /endduty and it did nothing..


Is there a command to target the "Nearest" Enemy Ship? That would be awsome if there was..



2.) Ship Moduals


Some of the stats on these items are easy enough to figure out except for the following...

Recharge rate

If I see a recharge rate of 1.99 and another itemhas a 1.77... which is better?

the Capacitors also have Recharge rates.. like 32.4 or 25.7.. again not sure if this is a Time measurment or a Point per second measurement or what... which is best high or low?



        _        
,--'_`--. THOHRN COVIN
,/( \ / )\. IMPERIAL HIGH COMMAND
// \ \_/ / \\
|/___/ \___\| BLACK EPSILON PILOT
((___ ___))
|\ \ _ / /|
\\ / / \ \ //
`\(_/___\_)/' RESIDENT OF TARIUS
`--._.--'

Iwami
Thu Oct 28, 2004 10:26 am
#10






Salaliel wrote:

Ok I was hoping someone could direct me to some information..


1.) Commands...

How do you "end duty" on a duty mission... besides going to the datapad and ending it there. tried /endduty and it did nothing..

no, sadly only able to do this from the datapad, and when the things is over(after many many spawns)

Is there a command to target the "Nearest" Enemy Ship? That would be awsome if there was..

Yes, infact there is, the command is default "Tab" and you can change it to whatever


2.) Ship Moduals


Some of the stats on these items are easy enough to figure out except for the following...

Recharge rate

If I see a recharge rate of 1.99 and another itemhas a 1.77... which is better?

the Capacitors also have Recharge rates.. like 32.4 or 25.7.. again not sure if this is a Time measurment or a Point per second measurement or what... which is best high or low?
The higher number is better, i had a 34.4 on beta and it was sweet



Hope that answers your questions

Praden
Thu Oct 28, 2004 10:31 am
#11

Another way to end a duty mission is to simply land.


As far as recharge rate goes, as mentioned, a higher number is better. It's a "number of point recharged per second" kind of thing.
RebelKnight
Thu Oct 28, 2004 10:33 am
#12

There are lots of targeting commands. I suggest you hit Ctrl-O and go to which ever page has the keymap stuff (sorry I don't remember off the top of my head which one it is) and read through and set or rebind your desirable targetting and other ship based commands to fit your style.
Salaliel
Thu Oct 28, 2004 10:59 am
#13

Thanks for the Info... not sure how I missed the TAB key mapping..



I use a SeitekCyber EVO Joystickk.. (black/silver with blues leds.. matches my system) .. I have all the targeting commands mapped to buttons.. but have been using the Mapped T and Shift T to find enemies.. lotta fun when a reb is onshooting yourtail and you are hitting T looking for him..... I plan to add the Tab mapp to the Joystick and see how that works ... thanks


Thansk for the info on Recharge rates... higher = better.. makes since.



        _        
,--'_`--. THOHRN COVIN
,/( \ / )\. IMPERIAL HIGH COMMAND
// \ \_/ / \\
|/___/ \___\| BLACK EPSILON PILOT
((___ ___))
|\ \ _ / /|
\\ / / \ \ //
`\(_/___\_)/' RESIDENT OF TARIUS
`--._.--'

Page 1 of 2
Previous Next