Chef Archive
Thread: I hear you guys crying creature farm. *beats a dead horse*
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Unitarius
Wed Apr 07, 2004 3:24 am
#1
I've posted the idea for a Creature Resource installation (based loosely on the beta thingie), and others have posted it, and ive seen it shot down, praised, shot down again, then brought back to life.
I *TRIED* to say it in my poston this subject before. This installation could make MORE money for Scouts/CH's and even BE's if it was implemented correctly.
1. Do not allow for simply putting in 1 creature and having it farm resources from it all day, make it to where it would require NUMBERS of creatures, to where you would have all the servers CH's rushing to fill your farm with the creatures that release good meat. (I.e. 10,000 units of carnivore meat could take, oh 1,000 carnivorous nunas, or 100 rancor?)
2. Allow for resource processing, just like we have here on earth. Meats of the same type could be processed, stats averaged, and come out as 'ProcessedHerbivore Meat'. This way, you could buy SMALLER lots of meat to process, thus putting more money back into the community, and to younger players who can't sit there and harvest 1000 rancor that day, but have a tougher time with 200 ikopi.
This way, we would still need that pure scout harvested meat, for it's untainted stats, we could consolidate our lesser quality meats into larger piles (less items for the server database to keep up with), and if direct meat/bone/hide/milk was to be 'farmed' it would still require creature handlers and/or Bio-Engineers to supply those beats to run them.
Sorry to beat a dead horse, but the scouts crying foul can really change thier tune about this idea, if SoE can. (plain letting it suck scouted resources with no scout input is just wrong, yes, and if you think me saying that contradicts #1, just make sure a scout can always do it faster than the farm, and they are still more beneficial.)
I love the idea, would love to see it implemented, and would love to pay novice scouts for thier smaller spoils, CH's for tamed critters to put in, or BE's for engineered ones.
It's all about thinking OUTSIDE of the box. Err...bottle?
Unitarius, a.k.a.,
______________________________
Cookie the Wookiee (TIA)
Lowca, Naboo, Serenity
Master Chef, Architect, and Artisan
Merchant 3/0/4/4
______________________________
______________________________
Cookie the Wookiee (TIA)
Lowca, Naboo, Serenity
Master Chef, Architect, and Artisan
Merchant 3/0/4/4
______________________________
Message Edited by Unitarius on 04-07-2004 05:35 AM
Bajonett
Wed Apr 07, 2004 4:00 am
#2
Not Good Idea. It takes out the Scouts Harvesting/Selling.
There is too much Material out there anyway.
Ringe
Wed Apr 07, 2004 5:02 am
#3
We need these for nothing but milk... everything else works just fine... but milk, well... just plain sucks
SirVimes
Wed Apr 07, 2004 8:35 am
#4
Unitarius wrote:
I've posted the idea for a Creature Resource installation (based loosely on the beta thingie), and others have posted it, and ive seen it shot down, praised, shot down again, then brought back to life.
I *TRIED* to say it in my poston this subject before. This installation could make MORE money for Scouts/CH's and even BE's if it was implemented correctly.
1. Do not allow for simply putting in 1 creature and having it farm resources from it all day, make it to where it would require NUMBERS of creatures, to where you would have all the servers CH's rushing to fill your farm with the creatures that release good meat. (I.e. 10,000 units of carnivore meat could take, oh 1,000 carnivorous nunas, or 100 rancor?)
2. Allow for resource processing, just like we have here on earth. Meats of the same type could be processed, stats averaged, and come out as 'ProcessedHerbivore Meat'. This way, you could buy SMALLER lots of meat to process, thus putting more money back into the community, and to younger players who can't sit there and harvest 1000 rancor that day, but have a tougher time with 200 ikopi.
This way, we would still need that pure scout harvested meat, for it's untainted stats, we could consolidate our lesser quality meats into larger piles (less items for the server database to keep up with), and if direct meat/bone/hide/milk was to be 'farmed' it would still require creature handlers and/or Bio-Engineers to supply those beats to run them.
Sorry to beat a dead horse, but the scouts crying foul can really change thier tune about this idea, if SoE can. (plain letting it suck scouted resources with no scout input is just wrong, yes, and if you think me saying that contradicts #1, just make sure a scout can always do it faster than the farm, and they are still more beneficial.)
I love the idea, would love to see it implemented, and would love to pay novice scouts for thier smaller spoils, CH's for tamed critters to put in, or BE's for engineered ones.
It's all about thinking OUTSIDE of the box. Err...bottle?
Unitarius, a.k.a.,
______________________________
Cookie the Wookiee (TIA)
Lowca, Naboo, Serenity
Master Chef, Architect, and Artisan
Merchant 3/0/4/4
______________________________
Message Edited by Unitarius on 04-07-2004 05:35 AM
So you are saying taking out piles of lesser meats and combining them? I suggested this before, but right now it wouldn't work. It would be hell on the database with the creation of a lot more resources. The fact that the database is too large is one of their biggest problems, and adding to it with new types of meat would increase that problem.
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