Chef Archive

Thread: Q Food stat stacking fix? AND New death penalties on foods?

Chaenlmee03
Tue Nov 11, 2003 6:49 pm
#1

Does anyone know if:


1. The next patch will fix the food stat stacking bug?(i.e. will food be able to be used in conjunction with doc and dancer buffs?)


and


2. Howupcoming death penalty will affect food crates? (i.e. will their condition go down? does that mean the duration, effectiveness or quantity in a crate will be lowered? or will they remained untouched as SOE decided weapons will be)


Thanks




Chaenlmee - Master Chef (retired)/ Gunfighter, Flurry
5poticus
Tue Nov 11, 2003 7:08 pm
#2

Im not a chef but i go through a heap of tat sunburns. What I would like to know is if the current buffing bug which requires you to die to fix it has been fixed or if they expect me to cop decay to fix my stats



In Game Name: Spoticus
11 pt Weaponsmith / +25 Weapon Experimentation
Saitek
Tue Nov 11, 2003 8:57 pm
#3






Chaenlmee03 wrote:

Does anyone know if:



2. Howupcoming death penalty will affect food crates? (i.e. will their condition go down? does that mean the duration, effectiveness or quantity in a crate will be lowered? or will they remained untouched as SOE decided weapons will be)






I hope not considering they are 1 time use items. That would suck if they decayed also.



Shop Smart, Shop S-Mart :: www.swgchef.com
::Voted Best Chef on Nartius NUNA's 2004::
Master Chef / Mayor of Mos Quito

:: Proud Member of RAID::

Ornadwe
Wed Nov 12, 2003 6:33 pm
#4

think all food should decay completely in a couple days... maybe a week if you are lucky.


a milkshake isnt gonna last nearly as long as your glock.



Natacha-MC
Wed Nov 12, 2003 6:48 pm
#5

I have heard conflicting reports about the bug.. we'll see.. i am not getting my hopes up..


as for decay it was specified that resources will not decay.. but we'll see about components like that..







Master Chef / Master Bio Engineer
Retired 8/28/04

Aseurada
Thu Nov 13, 2003 4:01 am
#6

I don't believe they'll decay. Somewhere on the SWG Discussion board they mentioned removing certain miscellaneous items from insurance, such as resources. It'll leave us with around 2700c per full insure, and we won't have to worry about items that don't naturally decay. I'm assuming that means drugs, food, stimpacks, probably anything but armor and weapons won't need insurance.



-Aseurada Ol'kre-
"The holocron made me do it."

-Masyli Vos'kre-
" + nibble + "
Ornadwe
Tue Nov 18, 2003 5:14 pm
#7

heh, weapons dont need insurance



molecular clamps need insurance, seems backwards to me

Chaenlmee03
Tue Nov 18, 2003 7:09 pm
#8

Food is stacking as it should ... decay does not affect the condition of your food either. I have tested this in death



Chaenlmee - Master Chef (retired)/ Gunfighter, Flurry
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