Chef Archive
Thread: Did not know this. Dev reply to BE top 5. All crafters may want to read.
4) Broken Experimentation - Success lowering stats and failures increasing stats. Also the final creature combine is bugged so that any line can only be experimented in once.
This is actually the case for all experimentation for all crafting. Every time you experiment on an experimental attribute, every stat that is attached to that attribute gets an experimentation roll. This means that when you experiment on the Physical attribute there are actually two checks, one for Hardiness and one for Fortitude. Because there are two checks it’s possible to get an Amazing Success on one and a Moderate Failure on the other. The message you are shown is an average of the two checks, so you might be told that it was a Moderate Success, but what you would see is a large increase in one and loss in the other. This explains why you very rarely see Amazing Success responses for experimentation because you would have to get that Amazing for both stats.The cloning changes will not be able to address fundamental issues with the crafting system, so for now this will still happen. There are plans to address this some how in the future, but I'mnot sure where it fits on the schedule at the moment.The experimentation on the final creature combine has been removed with the December Publish.The cloning changes will not be able to address fundamental issues with the crafting system, so for now this will still happen. There are plans to address this some how in the future, but I'mnot sure where it fits on the schedule at the moment.
I'm not sure how this would affect us as chefs... in what way do we do experimentation that would require this odd, two-roll experimenting?
It only sucks for us viz the coming Secret Ingredient thing we'll be doing with BEs. At least that I can see...
Vayde_Aren wrote:
I'm not sure how this would affect us as chefs... in what way do we do experimentation that would require this odd, two-roll experimenting?
It only sucks for us viz the coming Secret Ingredient thing we'll be doing with BEs. At least that I can see...
Have you ever experimented Nutrition on a multi-buff item (say Sunburn's Strength and Stamina buffs) and had one go up and the other down? Or seen that behavior with the duration on the separate buffs? That's what this is talking about. It sounds like for every sub-category under the main "Experimental X", an experiment roll is done, so for things like Carbosyrup that has a buff for every stat, we might get larger variations in the effectiveness.
I had suspected this after seeing a successful Flavor experiment and seeing all durations drop, I'll bet the Filling value went up to balance it out. Good to see some verification.