Chef Archive
Thread: Garrmorl-Flavor and nutrition requirements.
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Bear
Wed Feb 18, 2004 12:45 pm
#1
Not sure if this was discussed somewhere else but I don't have the time to go looking for it.
Why is Flavor 66% and Potential energy 66% themain requirements for Flavor and Nutrition when the 2 main components of Garrmorl are scaley hide and bone and they dont have FL or PE.
Does anybody else think these requirements are wrong andshould be changed?
sciguyCO
Wed Feb 18, 2004 12:56 pm
#2
Bear wrote:
Does anybody else think these requirements are wrong andshould be changed?
Yes. That was supposed to be the point of adding the DR stat requirement (since that and OQ are the only stats shared by all resource types), and other schematics with large hide/bone requirements also have an SR dependency.
SirVimes
Wed Feb 18, 2004 12:56 pm
#3
I handed in a whole list of what Ithought needed to be fixed, and this was one of them.
jason67
Wed Feb 18, 2004 12:57 pm
#4
Same kind of thing with Doctor Enhance D packs. They have a UT requirement being 33% but none of the resources used in making it actually have UT(with the exception of the Action packs). Might as well ignore it as it simply has no bearing on the final product since none of the resources actually have that stat. Yes it's kind of odd but not unheard of at all lol.
Hostageh
Valcyn
Master Doc/Master Rifleman
sciguyCO
Thu Feb 19, 2004 1:09 am
#5
Garrmorl must be different from the enhance packs, then. Nutrition is 33% OQ & 66% PE, Flavor is 33% OQ & 66% Flavor. With some pretty good OQ bones and hides, the max I was able to get my Flavor/Nutrition bars was 20-25%. Compare this to Vasarrian Brandy or Accaragm where I can get above 50-60% with experimentation bubbles to spare (since berries, fruits, and fungi all have PE and Flavor).
jason67 wrote:
Same kind of thing with Doctor Enhance D packs. They have a UT requirement being 33% but none of the resources used in making it actually have UT(with the exception of the Action packs). Might as well ignore it as it simply has no bearing on the final product since none of the resources actually have that stat. Yes it's kind of odd but not unheard of at all lol.
Hostageh
Valcyn
Master Doc/Master Rifleman
Kemal_ShaiZein
Sat Feb 21, 2004 4:06 am
#6
bones - 924 OQ 971 DR
scaley - 900 OQ 983 DR
Broad Spectrum - +79
12 points of experimentation:
nutrition maxxed - +315 buff
Flavor Maxxed - 39 minutes
remaining points (dont remember how many, sorry) into filling - 43 Filling
21 charges using a cask.
what a disappointment.
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