Chef Archive
Thread: Other new things...
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Dsabre
Sat Feb 21, 2004 6:39 pm
#1
ok, not that part of this is really new...since the patch took away the different levels of alchohol...
but instead of plates...and maybe even just forget barrels if its going to take time away from fixing other bugs...how about advanced components...
well for alchohols...probably wouldn't need the 4 different ones we used to have, and if SOE keeps to the no experimenting bit...not seeing the stats wouldn't be a big deal...
but how about have 2 levels for subcomponents (no containers wouldn't be counted for this...since its already the same way)...like for example:
carbosyrup standard 1x modifiers -> oraganosyrup -1 filling, 1.1x nutrition, 1.1x flavor, +1 quantity
small bonuses to be sure, the numbers could be altered and such...but it would be nice to see the advanced components (especially the alchohols).
I also still want to see the things the chef trainers advertise...I want that grilled rancor toes schematic.
beyond that...even with all the new possibilities, its very quickly turning into a 3 or 4 item menu...vasarian brandy being the obvious one...vagnarian canape...flameout, synthsteak...maybe vegesparine...
the dodge foods not working is a big factor in this too...or aircake/pikatta pie would be big sellers. thaktillo is nice...but definately for a very small crowd.
bespin port, and pyollian cake are interesting...but the bonus is soooo small its barely noticeable...if at all. kind of like being in a research center makes a difference...but not a huge one...and bespin port is only 1/3 of that bonus. maybe changing bespin port to a +2 to +5 to armor/weapon/chef/medicine/cm/de/be/architect experimentation instead...it requires resources from 1 specific planet...so even getting resources good enough for a +5 is going to be exceedingly difficult...and it could stay at next 1 use, since after you spend even 1 exp point...you'd no longer need the bonus....and its not like it'd be worse than that borgle bat cave loot everyone and his brother is camping. even with a BE additive full power (120%)...you'd get...+11 for 4 chances to get a schem right...not extremely overpowered...but certainly powerful.
but instead of plates...and maybe even just forget barrels if its going to take time away from fixing other bugs...how about advanced components...
well for alchohols...probably wouldn't need the 4 different ones we used to have, and if SOE keeps to the no experimenting bit...not seeing the stats wouldn't be a big deal...
but how about have 2 levels for subcomponents (no containers wouldn't be counted for this...since its already the same way)...like for example:
carbosyrup standard 1x modifiers -> oraganosyrup -1 filling, 1.1x nutrition, 1.1x flavor, +1 quantity
small bonuses to be sure, the numbers could be altered and such...but it would be nice to see the advanced components (especially the alchohols).
I also still want to see the things the chef trainers advertise...I want that grilled rancor toes schematic.
beyond that...even with all the new possibilities, its very quickly turning into a 3 or 4 item menu...vasarian brandy being the obvious one...vagnarian canape...flameout, synthsteak...maybe vegesparine...
the dodge foods not working is a big factor in this too...or aircake/pikatta pie would be big sellers. thaktillo is nice...but definately for a very small crowd.
bespin port, and pyollian cake are interesting...but the bonus is soooo small its barely noticeable...if at all. kind of like being in a research center makes a difference...but not a huge one...and bespin port is only 1/3 of that bonus. maybe changing bespin port to a +2 to +5 to armor/weapon/chef/medicine/cm/de/be/architect experimentation instead...it requires resources from 1 specific planet...so even getting resources good enough for a +5 is going to be exceedingly difficult...and it could stay at next 1 use, since after you spend even 1 exp point...you'd no longer need the bonus....and its not like it'd be worse than that borgle bat cave loot everyone and his brother is camping. even with a BE additive full power (120%)...you'd get...+11 for 4 chances to get a schem right...not extremely overpowered...but certainly powerful.
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