Chef Archive

Thread: Tailor clothes?

Lestatsp
Thu Nov 06, 2003 3:20 am
#1

And where can i find these skill attachments ? im really interested in that. Do they sell in bazaar? price?



Samanta Lestina. Retired chef. Master BH. Mensajeros de la Noche
Saitek
Thu Nov 06, 2003 7:11 am
#2

They are looted off NPC's and such. Kind of sucks though because when decay kicks in you could lose them all.



Shop Smart, Shop S-Mart :: www.swgchef.com
::Voted Best Chef on Nartius NUNA's 2004::
Master Chef / Mayor of Mos Quito

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MongeConew
Thu Nov 06, 2003 7:45 am
#3






Saitek wrote:
They are looted off NPC's and such. Kind of sucks though because when decay kicks in you could lose them all.





Actually item decay will not affect clothing. You would think it would,so it's an issue tailors are really going bonkers over seeing as they are losing yet another chance to become a needed profession.


I personally believe that the devs wont induce clothing decay because they dont want avatars running around in their underwear in the game.




This isn't a signature, I just type this message after every post I create.
Lestatsp
Thu Nov 06, 2003 1:04 pm
#4

Do we have any tailor clothes that increases our experimentation rates? I saw past days clothes helping medics and dancers and I wonder if we have any similar clothes.



Samanta Lestina. Retired chef. Master BH. Mensajeros de la Noche
sciguyCO
Thu Nov 06, 2003 1:54 pm
#5

The tailor clothes with bonuses were made with BE tissues, and have a limited set of buffs that can be applied. AFAIK, none of them give experimentation bonuses to any class. Now you can get clothing skill attachments with Chef Experimentation bonuses, but these are added to socketed clothing after they are crafted by a tailor.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Syke
Fri Nov 07, 2003 3:24 am
#6

Usually 3k on the bazaar for attachments. I've got a +1 food assembly and +2 food experimentation in my boots. I really don't see a different with or without them on...maybe if there were several of them with +2 and +3 it might make a difference.



----------------------------------------------------
Syk'e Auttic Master Chef & Author - Formerly Syke Auttic Transcendent Emarr

FOOD: 60, -5524 (south of Coronet)
FOOD and MEDS: Celmar (6407, -1831 & 6596, -1777)
Saitek
Fri Nov 07, 2003 4:54 am
#7






Syke wrote:
Usually 3k on the bazaar for attachments. I've got a +1 food assembly and +2 food experimentation in my boots. I really don't see a different with or without them on...maybe if there were several of them with +2 and +3 it might make a difference.





I think you need to have atleast +12 points on you total in order to get another experimentation point.


Hey! There's nothing wrong with wandering around only in underwear. I'm doing that in RL right now and it suits me just fine!




Shop Smart, Shop S-Mart :: www.swgchef.com
::Voted Best Chef on Nartius NUNA's 2004::
Master Chef / Mayor of Mos Quito

:: Proud Member of RAID::

Drenarb
Fri Nov 07, 2003 7:44 am
#8






Saitek wrote:





Syke wrote:
Usually 3k on the bazaar for attachments. I've got a +1 food assembly and +2 food experimentation in my boots. I really don't see a different with or without them on...maybe if there were several of them with +2 and +3 it might make a difference.





I think you need to have atleast +12 points on you total in order to get another experimentation point.


Hey! There's nothing wrong with wandering around only in underwear. I'm doing that in RL right now and it suits me just fine!






I thought it was for every 10 points, you got one experiment points. That's why there is one hundred points, and ten experiment points, I thought.



--------------------------------------------------------------------------------------
Master Chef
Smuggler - 2-1-1-0
Pistoleer - 0-0-0-0

Dren's Diner: Food so good you can eat it!
The City of Libertas, Rori
Naturner
Fri Nov 07, 2003 10:10 am
#9

Every +10 you get in food experimentation skill gives you another actual point to use. I've heard this caps at +50 bonus or 15 total experimentation points.


The assembly skill bonuses help reduce the chance of an assembly failure, and I've heard (rumor!) that it actually increases the chance of good/amazing sucesses. The assembly skill factors in with the crafting tool/station effectiveness somehow. I'd be willing to bet this caps at +50 as well.


If you are stacking tapes on your clothes, a little note: don't stack the same type on the same clothes, the clothes use the last one placed in affectingyour skill. Ex: A master chef has a +6 shirt and +4 shorts for a skill of 110. If they put a +2 tape on the shorts, they now have a skill of 108.


I think that's how it works...




_______________
Caravaggio Sead - Master Chef
MMM Pharm and Food
Mos Eisley (2468, -4572), Coronet (956, -3724), Theed (-4820, 3360)

Buying 1k lots of general Carnivore, Insect, and Domesticated Meat, PM me for details!
Drenarb
Fri Nov 07, 2003 12:39 pm
#10






Naturner wrote:

Every +10 you get in food experimentation skill gives you another actual point to use. I've heard this caps at +50 bonus or 15 total experimentation points.


The assembly skill bonuses help reduce the chance of an assembly failure, and I've heard (rumor!) that it actually increases the chance of good/amazing sucesses. The assembly skill factors in with the crafting tool/station effectiveness somehow. I'd be willing to bet this caps at +50 as well.


If you are stacking tapes on your clothes, a little note: don't stack the same type on the same clothes, the clothes use the last one placed in affectingyour skill. Ex: A master chef has a +6 shirt and +4 shorts for a skill of 110. If they put a +2 tape on the shorts, they now have a skill of 108.


I think that's how it works...






My thoughts exactly. And yes, you are correct about the stacking skill tapes. Don't stack tapes that effect the same skill.... this is kind of retarded in my opinion... but what do I know.



--------------------------------------------------------------------------------------
Master Chef
Smuggler - 2-1-1-0
Pistoleer - 0-0-0-0

Dren's Diner: Food so good you can eat it!
The City of Libertas, Rori
Taurbok
Fri Nov 07, 2003 3:33 pm
#11

I don't have any clothes that increase my chef skills but I do have clothes that at least look like I'm a professional chef. My girlfriend is a tailor and she made me an set of clothing consisting of:


casual pants- white


casual shoes- white


warm hat- white


scout jacket- white with red scarf



It looks great on my food vendor as well.




Taurbok Stenfot - Master Commando
"Dreams are fragile creations. I should know for all of mine have been shattered."

Pervok Stenfot - Master Chef
- Master Merchant
"What foods these morsels be!"
sciguyCO
Fri Nov 07, 2003 4:22 pm
#12






Taurbok wrote:

I don't have any clothes that increase my chef skills but I do have clothes that at least look like I'm a professional chef. My girlfriend is a tailor and she made me an set of clothing consisting of:


casual pants- white


casual shoes- white


warm hat- white


scout jacket- white with red scarf



It looks great on my food vendor as well.






Are you on Chilistra, and is your Vendor a Mon Cal? I saw just that setup the other day and though it looked really sharp.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Beswear
Sat Nov 08, 2003 2:00 am
#13

Okay.... always check to see if you're logged in as yourself or under your girlfriends account....



Last post was for Taurbok/Pervok

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