Chef Archive
Thread: Food attribute modifiers should clear upon player death as originally intended
This is from TC Patch notes:
"Food Buffs: Food attribute modifiers should clear upon player death as originally intended"
Jihadic wrote:
Sigh. This is ridiculous. Why can't they fix this one bug that has been around since the beginning of the game?
i know a lot of bounty hunters with the same question
zounds_klaxons wrote:
Jihadic wrote:
Sigh. This is ridiculous. Why can't they fix this one bug that has been around since the beginning of the game?
i know a lot of bounty hunters with the same question
Don't know what you are referring to, but this should be the easiest fix. The functionality already exists and works. Doc buffs don't stay around when you die. This can't be THAT hard of a fix :/
Jihadic wrote:
zounds_klaxons wrote:
Jihadic wrote:
Sigh. This is ridiculous. Why can't they fix this one bug that has been around since the beginning of the game?
i know a lot of bounty hunters with the same question
Don't know what you are referring to, but this should be the easiest fix. The functionality already exists and works. Doc buffs don't stay around when you die. This can't be THAT hard of a fix :/
zounds is probably referring to the BH bugs that have been around since the beginning of the game.
I doubt having the stomach empty on death would use the same code as the doc buffs. That's just a yes/no flag (whether a stat was doc buffed or not) the stomach filling could be stored/calculated any number of ways: a flat number that gets updated every X seconds or on character sheet refresh (probably the most likely). Some data table of individual foods you've eaten their filling, and the time eaten and the filling is calculated on the fly when needed (overly complicated IMO). Or maybe some goofball setup rational only to someone under a severe overdose of caffeine.
That being said, I do think that having the stomach empty on clone would be the best setup. Maybe that's intended, but they put off fixing that until after they fixed the food buffs reseting when you clone. Otherwise you could drink two brandies, have someone kill you immediately, clone (emptying your stomach), drink two more (adding on top of the previous two) and repeat as much as you wanted, or until your M/F/W went over the maximum integer value for SOE's compiler.