Chef Archive
Thread: Question for the Chef Experts
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Goldy_Lhim
Wed Aug 04, 2004 10:05 am
#1
I'm helping organize a Iron Chef contest on Kauri and I wanted to get other chef's opinion on this point...
What would be fair criteria to judge food on?
We are not allowing chefs to use skill tapes or bio-engineered suppliments, they are getting a uniform at entry and all using the same crafting station.
Should we judge on percentages? Like 30% on quantity, 30% on duration, 30% on stats, 10% on naming uniquness?
I've never been a chef, I didn't want to just blindly make up criteria 
Thanks in advance 
Okin_Sin
Wed Aug 04, 2004 10:41 am
#2
I would say allow BE additives, and have the chef bring them. BE additives make the food, and yes having good ones is part of what makes a great chef. I would actually say allow skilltapes to be used also. If you don't allow skilltapes and BE additives, you are really having a "who has the best resource" contest, as all chefs will hit identical stats with identical resources. I think its the skilltapes and BE additives that really show the difference in between chefs.
As for criteria, I would say a balance of all of the stats should go in to the decision. A 33 fill 700+ canape is much better then a 40 fill 750 canape.
Here are a few key things to look for.
Canape 33 Fill
Brandy 50 Fill
Vercupti 50 Fill
Bivoli 3 uses, and +25
Nutricake 90% and 25 Fill
I have had this idea before, and here is something I think would be fun. Have a best dressed Chef, in there cooking outfit. My cooking outfit is a bit different then a lot of peoples as I use a robe instead of a crafters apron. I also use a bake masters cap, and my toon looks like someone off the show Iron Chef. Make the best dressed chef contest judged off the same clothes they are wearing when they are in the cooking portion.
I personally don't like the name part, I think silly names are dumb, but thats just me hehe.
Another idea is have an on the spot catagory. Maybe give out a list of resources to bring and pull pick a food on the spot that uses these resouces and see who can make the best food for it.
Goldy_Lhim
Wed Aug 04, 2004 11:28 am
#3
Okin_Sin wrote:
I would say allow BE additives, and have the chef bring them. BE additives make the food, and yes having good ones is part of what makes a great chef. I would actually say allow skilltapes to be used also. If you don't allow skilltapes and BE additives, you are really having a "who has the best resource" contest, as all chefs will hit identical stats with identical resources. I think its the skilltapes and BE additives that really show the difference in between chefs.
As for criteria, I would say a balance of all of the stats should go in to the decision. A 33 fill 700+ canape is much better then a 40 fill 750 canape.
Here are a few key things to look for.
Canape 33 Fill
Brandy 50 Fill
Vercupti 50 Fill
Bivoli 3 uses, and +25
Nutricake 90% and 25 Fill
I have had this idea before, and here is something I think would be fun. Have a best dressed Chef, in there cooking outfit. My cooking outfit is a bit different then a lot of peoples as I use a robe instead of a crafters apron. I also use a bake masters cap, and my toon looks like someone off the show Iron Chef. Make the best dressed chef contest judged off the same clothes they are wearing when they are in the cooking portion.
I personally don't like the name part, I think silly names are dumb, but thats just me hehe.
Another idea is have an on the spot catagory. Maybe give out a list of resources to bring and pull pick a food on the spot that uses these resouces and see who can make the best food for it.
Thanks for your response 
Perhaps I should have given more information in my original post. This is a roleplaying event. They are given a theme ingredient and a short period of time to produce as many dishes they can using that ingredient. They bring their own recources for the other ingredients and have to guess what they might need because they won't know the theme ingredient until they arrive. They are to do this on the spot and very quickly. Its very "thinking on your toes" type event.
We decided to not allow BE additives and skill tapes because we wanted it to determine who's the best chef, notwho has the most money. All chefs are allowed to compete and we wanted an even playing field instead of giving those with extra cash for such items an advantage. Sure some may have better resources but even akneeling surveyor can get his hand on good resources on the planet.
And the name things stays. I'm sorry you don't like silly names but these chefs all have access to the same schematics. If they all create the same items, it would come down to who has the best name for their creation as the winner. I don't know why you would think this a bad idea.
So Fill and Stats are good things to judge against?
Message Edited by Goldy_Lhim on 08-04-2004 11:30 AM
Okin_Sin
Wed Aug 04, 2004 11:39 am
#4
Looks like we were thinking of completley different types of events hehe. You might want to take a look at the chef schematics, because many items take factory crated ingredients, and almost all chef items take subcomponent, which the chefs would need to have the resources to make them with on them. Check out swgcraft.com
Okin_Sin
Wed Aug 04, 2004 1:54 pm
#5
One thing I like about this competition is it requires the chefs to know the skins of the foods, and that is somethign usually completly ignored.
One other Idea I had, not sure if this fits in your plan. Have the competition in an empty house, and give all the contestatns admin rights. You can put in some tables, and have them lay the foods out on the table, that could be part of the presentation of it. Might make it a lot easier for the judges also if everyone had their own table to lay out the foods on. That way the other chefs can also see the names/presentation of there contestants foods.
Numen
Wed Aug 04, 2004 2:36 pm
#6
Depending on how many competitors you get, you might want a few crafting stations. If your not looking at stats(or looking very little at them) the rating won't matter. Just try and get an arch friend to make up some crappy ones.
I like the idea of admin and people plating their dishes on a table.
20 minutes should be plenty of time assuming people are only making 3-5 dishes. Might take a few tries, but each food only takes about a minute to create. If they are placing their dishes down that could easily take 10-15 minutes.
You may want to tell people to bring crates of components. You could put it up to the chef to remember, I just know it could be an easy thing to forget. Many schematics require identical components.
In going with the tv show, you might want to try and obtain a very nice resource for the theme ingrediant. Just so people aren't gated because of the resource stats. As filling is the only one that matters, it will probably only be DR and PE that matters. Check out Sciguys food chart in one of the stickies for schematic info if you want to make sure your getting something decent for filling.
Goldy_Lhim
Wed Aug 04, 2004 2:41 pm
#7
ha you guys read my mind again. Yes I had planned on letting them actually place their food on the table. Judges can /examine it as a sort of 'taste test'. I'd like to keep the winning plate to place in my house (has a room with nothing but little trinkets from events I've hosted
) We found someone with a PA hall that would be willing to let the contestants have admin rights to place their dishes. All that is set to go 
Thanks for the extra notes as well. I'll put a reminder on the components. Yes we planned on finding an artisan and/or ranger to help us hunt down a high quality ingredient to use. I've been using swgcraft to find a semi-common ingredient so the chefs will have options with the theme ingredient. Thanks for letting me know which stats to look for 
Sciguys food chart... will do. Thanks again.
Numen
Thu Aug 05, 2004 12:03 am
#8
A few suggestions. All assume a roleplaying event and therefore the stats to me should be rather low at least buff size.
Theme ingrediant I would guess is something like berries or wheat right?
1) Either require or just take off points if a chef doesn't produce a drink, entree, desert, and appitizer(Probably any novice artisan food)
2) People would prefer to be full after a meal so I think a goal should be to hit as close to 100 filling as possible. This could be done in a few ways. I would suggest only counting foods in this. I just don't feel like 100 filling of drinks would be needed. You could also combine the 2 together. This will severly limit the amount of foods a person makes though depending on the theme ingrediant.
3) Bonus points for having some sort of theme in the foods prepared. For instance if they have 5 foods, and 4 are defence increasing foods they would get 80% of whatever the max points are. Obviously this is somewhat of a judgement call. But this would try to attempt to be like making all mexican dishes, or all german dishes ect..
4) I think you have to include stats of the food, but this is by far the hardest one to judge. How do you compare thaktillo with brandy for instance. With foods that matter on more than one stat its going to be challenging.
Here is how I would break it down
100points for #1(each item not there is -20 points)
100points for #2(they get whatever their filling is, if they go over, something like 50 points granted)
100 points for #3(some % of this is granted to how well each bonus matches
100 points for naming(Uniqueness and if they make a theme with all their foods, I would be very liberal with points here)
100 points for stats(Again this is going to be hard to judge. I'd almost through it out though as really all this does is prove how good of a resource collector you are. It just doesn't have a whole lot of roleplaying aspect. Its very hard to say something is more delicious than something else because it gives you a bigger bonus to focus.
)
Again, this is only for a roleplaying aspect. Stats have to count for something, but I don't know if its the best to basically give first place to be person that harvested the best resources. I would guess you will get more of a responce though with including stats as a bigger part of the judging rather than completely roleplaying.
Numen
Thu Aug 05, 2004 12:05 am
#9
BTW, I mainly put #1 and #2 in there because it forces chefs to actually know about more thana fewfoods and have the ingrediants along to make almost anything.
Goldy_Lhim
Thu Aug 05, 2004 12:44 am
#10
Thank you numen! This was exactly the kind of information I was hoping for!
One of the requirements is an appetizer, main and dessert dish and then any other dishes they have time to prepare before time is up. Sort of keeping with the tv show. So check on that factor.
Stats don't have to be included. Perhaps I'll leave that part out if its hard to compare. I don't want the judges going bonkers just trying to make it as fair as possible. I like the idea of making the goal to be full (100 filling) with all foods.
Perhaps instead of bonus points for theme I'll call it "presentation" and include ideas like themes like the defense increasing like you stated. Its a good idea for sure, I like it.
What would be a fair time span for chefs to prepare and create these quickly? 20 min? 30 min? I don't want to drag the event out to long but I don't want to jip the chefs out of precious planning time either.
Goldy_Lhim
Thu Aug 05, 2004 12:52 am
#11
Okin_Sin wrote:
Looks like we were thinking of completley different types of events hehe. You might want to take a look at the chef schematics, because many items take factory crated ingredients, and almost all chef items take subcomponent, which the chefs would need to have the resources to make them with on them. Check out swgcraft.com
I did check out swgcraft.com
if they don't have the right ingredients they can make something lower. The judges most likely won't know a master dish from a novice. Its all about presentation, style and resourcefullness. Only rule is the use the theme ingredient. They could make something from the artisan line if they chose.
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