Chef Archive
Thread: Static harvester effectiveness?
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Naktu
Mon Aug 02, 2004 9:05 pm
#1
so assuming you were to plant a few static harvesters, at what efficiency ratio does it become worthwhile to use power on them? 50%? higher?
Batman_TWB
Mon Aug 02, 2004 9:44 pm
#2
If I am reading ya right ya asking at what point to use a xserver lot trade harvester? This is up to ya really. I myself have a few static trades as well, some flora and mineral. I mine what I need regardless of the pull and I sell the rest cheap regardless of quality. I have guildmates that can use the resources as well so there are times when they can use the stuff. Nice selling point to the resource game is when ya see people come and buy resources and then start shopping my food vendors as well. Great selling point, I have made some nice contacts using this strategy.
Naktu
Mon Aug 02, 2004 10:20 pm
#3
actually i meant more like, if you have static harvesters that you cant move, it won't always be effective to have them harvesting. what if the highest spawn at that location is only 34% on any given resource? below some threshold you'd be losing money on power by operating your harvesters for extremely small yields, and you'd be better off just letting them sit unused. i'm wondering at what efficiency of a resource spawn this occurs.
Moosemillion
Mon Aug 02, 2004 10:51 pm
#4
I could be completly wrong here, but don't the harvesters burn power regardless of whether they are running or not? Even if they don't, you still lose maintenance money.
Anyhoo, I did lot trades and freed up my own lots instead of planting static harvesters. Just be careful who owns your house that has 50 million in stuff inside it.
BMM
Naktu
Mon Aug 02, 2004 11:22 pm
#5
no, they don't burn power when they're turned off. you lose maintenance sure, but if you were on a low yield resource it'd make more sense just to leave them turned off until something better spawned.
Morganite
Tue Aug 03, 2004 1:38 am
#6
I use a few lot trade harvesters for mainly grind materials. I can go thru 100k a week just in making alcohols/crabo's/dough's/soypro's/protato's, more if I really want to try. Then we get into casks and water for making addatives.. I would suggest using a 10 lot trade in a 5/5 split, 5 on factories, 5 on harvesters.
Co-valent
Tue Aug 03, 2004 4:32 am
#7
Really depends on the cost of your power, and the cpu the resource you are mining is worth. If it's grinding I wouldn't bother with semi-low %s, but if it's high quality stuff, perhaps going at 6cpu, I'd go for it if it's over say 20% (I haven't worked this out). But from memory, if it's a good resource, it can be a quite low percentage to still make a profit.
Naktu
Tue Aug 03, 2004 9:44 pm
#8
have you guys found any spots better for dropping static harvesters? obviously you want somewhere flat where you can drop a whole mess-load in one place, but do certain resources only spawn in certain areas/planets, or close to certain locations (near streams, hills, etc)?
Batman_TWB
Tue Aug 03, 2004 11:46 pm
#9
Totally Random....I keep survey 2 to drop harvies for great spawns and I find spawns everywhere....So just drop a static that is convient for ya and I suggest somewhere ya got room to grow as ur operation expands.
Lozareth
Wed Aug 04, 2004 2:27 am
#10
It's tricky answering the original question in this post with all the variables that affect the answer. But to give an example, if I sell my resources for 5cpu ina finished product, use a BER 13 harvester, and paid 1.5cpu for power then I need just a 5% concentration to break even according to swgcraft.com's harvester calculator. Change any one of those 3 variables and you change the concentration % you need.
Message Edited by Lozareth on 08-04-2004 02:29 AM
Message Edited by Lozareth on 08-04-2004 02:42 AM
Numen
Wed Aug 04, 2004 2:41 pm
#11
You need to realize that the use for low quality resources is slowing going down. With the hologrind coming to an end, there will be less need for low qual resources.
Not saying you couldn't sell them, but rarely are the good spawns for flora going to spawn underneath your harvs or even on the same planet.
If these resources are for crafting, more than likely you are only going to get resources to go into components. If it is for selling, your going to get resources that go for 1-3cpu(depending on server).
Zynix
Wed Aug 04, 2004 7:17 pm
#12
it cost very little to opereate the harvestor per hour.. like .3 cpu in maintaince and even less for power. Thats how much it would cost per unit. You would still make a proft selling at at 1 to 1.5cpu harvesting at 35% location.
There are a lot of resouces used for grinding but there are not very many profs taht require resouces. Most grind resouces are used in parts that do not require good resouces. example: spices, furniture, chef componets (glasses, casks, etc), most of the architect stuff (houses, 85% of harvestor resources), and the list goes on.
So after pub 10 you will lose some but not a lot. There will stil be plenty of people changing profs and in need of the grinding recouses for profs.
my 2 cents of input..
Naktu
Thu Aug 05, 2004 12:57 am
#13
Ok that's what I was wondering. At 5%, it makes sense to leave them running all the time and just sell whatever resources you don't need. Now I'm trying to decide whether to chase radioactive power myself or just buy it. I can currently get it at 1cpu but in limited quantities, usually under 500k at a time. I'm going to be running around 60 facts/harvesters total so I'm going to need a lot of power. I'm not sure I want to use 20 harvesters on power or not though...
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