Chef Archive
Thread: Publish 9.3 changes and how chef's will be effected
Now , there is a %5 base failure chance for poisons and Cho-Nor-Hoola may be useful . Fortheless experiencedreaders Cho-Nor-Hoola is resist poison and disease food. But (as far as i know) since today it was not working properly. In a post in this forum one of our chefs pointed out that a test with combat medic poisons showed that Cho-Nor-Hoola is not working as it is supposed to be or even if it was working it's effectwas neglegible.
Food has 10-20 (without additives) bonus to disease/poison resists, once with an average light additive(+55) this may provide a reasonable 15.5-31 poison resists. Along with the mentioned doctor resist buff combat medic poisons/diseases may be history .
I'd like to share my thoughts and give the chef community a heads-up . What do you think about it ?
Ai-Di Freesun
It'll require testing, and barring a Dev clarification speculation is pointless. Any TC Chefs know a TC CM?
As for speculation, that's partly what this board is for. I will take sciguys speculation any day. That man is one smart cookie and understands this profession better than anyone else. Hence, he is our Chef Correspondent. And I agree with his assessment. When the CM tosses a poison it rolls if it sticks, then your defense vs poison kicks in to try to negate it. Let's hope the poor bastage was wise enough to eat our Cho-Nor. =)
Keep rockin the foods!
Ikoo
Tavern Foods
Doctors are getting "innoculations" that provide resistence to poison or disease (need to apply two innoculations to resist both types). This is coming in 9.3, which was pushed back to next week (latest estimate, could possibly change)
Zynix wrote:
doctor's resistbuffs? I really need to geta TC doc and chef. Any ways. These buffs being added to doc when 9.3 changes come in effect? When is this update suppose to go live?
Thanks in Advance!
I'm trying to get some confirmation on whether those "resist" numbers use the same scale as whatever Cho-nor-hoola is reporting. Even if you luck into a good PE/OQ spawn of milk and get a goodmicronutrient C-N-H only gives roughly +25 poison/disease resist. And before you ask, I have no clue what the "absorption rate" is supposed to do.
Now, those are the top-level innoculations, and can only be applied by a Master Doc. I'm not sure what the power level of the A and B innoculations are. And based on Agent001's post in the doc forum ("schematic info" thread stickied at the top), there are some pretty specific resource requirements for the C-level innoculations. We're only a little behind on the duration (CNH works for about 20-25m), plus food's portable.