Chef Archive

Thread: Publish 9.3 changes and how chef's will be effected

WareWolf30
Thu Aug 05, 2004 6:12 am
#1

As of today official swg site has info about pub 9.3 ( Combat medic nerf mostly) :


Combat
  • Poisons and diseases no longer automatically hit, but now have a chance to hit based on their potency. Most current poisons & diseases will affect the target a similar amount of time. The resistance effectiveness of the Poison Resist & Disease Resist Buffs will reduce the chance of being affected by a poison or disease. There will always be a 5% chance of being affected and a 5% chance of resisting no matter how high the resistance or potency ratings get.

  • Now , there is a %5 base failure chance for poisons and Cho-Nor-Hoola may be useful . Fortheless experiencedreaders Cho-Nor-Hoola is resist poison and disease food. But (as far as i know) since today it was not working properly. In a post in this forum one of our chefs pointed out that a test with combat medic poisons showed that Cho-Nor-Hoola is not working as it is supposed to be or even if it was working it's effectwas neglegible.


    Food has 10-20 (without additives) bonus to disease/poison resists, once with an average light additive(+55) this may provide a reasonable 15.5-31 poison resists. Along with the mentioned doctor resist buff combat medic poisons/diseases may be history .


    I'd like to share my thoughts and give the chef community a heads-up . What do you think about it ?



    Ai-Di Freesun

    sciguyCO
    Thu Aug 05, 2004 8:45 am
    #2

    I've been wondering about that. Unless I'm confused (and never rule that out), I think the potency is being applied first as a to-hit calculation, and if the attack hits, then the target'sresistence kicks in (from skill tapes, doctor's resistbuffs, and c-n-h). It was my understanding that before, it was an "opposed check", where the poison's potency was compared to the targets resistence to determine the chance of the poison sticking or not.


    Since we're no long battling a 120+ potency with our 15-25 disease/poison resist, Cho-nor-hoola might have more of an effect.





    Kriles Ch'artoff , Chilastra server
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    Ankor
    Thu Aug 05, 2004 11:40 am
    #3

    or, if they keep doing the math as current and merely apply the 5%/95% cap afterwards, Chor is still useless.

    It'll require testing, and barring a Dev clarification speculation is pointless. Any TC Chefs know a TC CM?



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    Morganite
    Thu Aug 05, 2004 5:29 pm
    #4

    The food wont be any more usefull in reality. Notice how doctors get innoculations, which from early testing,resisted 90% of all cm dots. Would you pay 125k+/crate to get 5 more percent? (since they state there will always be a 5% chance of it sticking.)



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    Cocomono
    Fri Aug 06, 2004 12:13 am
    #5

    I think the real usage of this will be stacking it with resist buffs and possible SEAs. In battle you will usually have 2-4poisons/diseases applied to you, so simply dodging 1-2 will be useless. But if the resist buffs make you near immune, Cho-Nor-Holla will push you over the edge so the base 5% to be poisoned will be all that applies.



    Kru'gar
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    MovieMania007
    Fri Aug 06, 2004 9:12 am
    #6

    Anything that brings attention to any of our foods is good news imo. What our product lacks amongst the majority of non-chefs and even some chefs sadly to say, is the understanding that their IS more out there other than the mainstream foods. Cho-Nor is a decent seller for me already. With the attention lately on Doc being able to apply pois/disease resist and CM poisons changes, this spells good sales for Cho-Nor imo. Public awareness is key, and Cho-Nor is simply stepping into the light for a change. Tomorrow is will be something else.

    As for speculation, that's partly what this board is for. I will take sciguys speculation any day. That man is one smart cookie and understands this profession better than anyone else. Hence, he is our Chef Correspondent. And I agree with his assessment. When the CM tosses a poison it rolls if it sticks, then your defense vs poison kicks in to try to negate it. Let's hope the poor bastage was wise enough to eat our Cho-Nor. =)

    Keep rockin the foods!

    Ikoo
    Tavern Foods



    simply ikoo
    Cobrablood
    Fri Aug 06, 2004 4:51 pm
    #7

    anything to combat the overpowered nature of cm poisons will be great for the game...if someone could do some experimenting to see what the results look like w/ doctor resists and Chonorhoola...might make a great sticky



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    Zynix
    Fri Aug 06, 2004 8:52 pm
    #8

    doctor's resistbuffs? I really need to geta TC doc and chef. Any ways. These buffs being added to doc when 9.3 changes come in effect? When is this update suppose to go live?


    Thanks in Advance!




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    sciguyCO
    Fri Aug 06, 2004 10:01 pm
    #9






    Zynix wrote:

    doctor's resistbuffs? I really need to geta TC doc and chef. Any ways. These buffs being added to doc when 9.3 changes come in effect? When is this update suppose to go live?


    Thanks in Advance!




    Doctors are getting "innoculations" that provide resistence to poison or disease (need to apply two innoculations to resist both types). This is coming in 9.3, which was pushed back to next week (latest estimate, could possibly change)


    Vortexala (the CM correspondant) did some testing on TC with a doc, and reported these:



  • Disease Innoculation C - 199 Resist, 2030s Duration, 6 Absorption Rate
  • Disease Innoculation C - 199 Resist, 1778s Duration, 9 Absorption Rate
  • Poison Innoculation C - 185 Resist, 2460s Duration, 3 Absorption Rate
  • Poison Innoculation C - 185 Resist, 1704s Duration, 9 Absorption Rate

  • I'm trying to get some confirmation on whether those "resist" numbers use the same scale as whatever Cho-nor-hoola is reporting. Even if you luck into a good PE/OQ spawn of milk and get a goodmicronutrient C-N-H only gives roughly +25 poison/disease resist. And before you ask, I have no clue what the "absorption rate" is supposed to do.


    Now, those are the top-level innoculations, and can only be applied by a Master Doc. I'm not sure what the power level of the A and B innoculations are. And based on Agent001's post in the doc forum ("schematic info" thread stickied at the top), there are some pretty specific resource requirements for the C-level innoculations. We're only a little behind on the duration (CNH works for about 20-25m), plus food's portable.






    Kriles Ch'artoff , Chilastra server
    Master Chef (retired)
    Currently doing....stuff
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