Chef Archive
Thread: Question from new resource supplier...
In most of the crafting, overallis about 33% of the nutrition and flavor which is power and duration. Most feel these are the important stats so yes it is important. If you are collecting for a Bio Engineer, it is the most important. When making tissues for a chef the breakdown is this:
OverallQuality : 50%
PotentialEnergy : 30%
Flavor: 20%
This is mostly for meats and for any other flora that is used in the crafting so Overall Quality is THE stat for BE's
golfingtx wrote:In most of the crafting, overall is about 33% of the nutrition and flavor which is power and duration. Most feel these are the important stats so yes it is important. If you are collecting for a Bio Engineer, it is the most important. When making tissues for a chef the breakdown is this:
Overall Quality : 50%
Potential Energy : 30%
Flavor : 20%
This is mostly for meats and for any other flora that is used in the crafting so Overall Quality is THE stat for BE's
When making BE tissues 50% OQ may seem like the stat to look for...but in fact it often isnt...(For Nutrient Tissues anyway)
A clever BE uses wood in the organic slot. This has the advantage of having only an OQ (So the PE and FL dont get counted. Many assume it would become a 0 for the stat, but it doesn't). It is pretty easy to get a 990+ OQ Wood, which will go a fair way to increasing a low avg OQ on the Meat and Flora Food.
If using Wood with a Very High OQ then the PE and FL are the most important stats.
LloydPickering wrote:
When making BE tissues 50% OQ may seem like the stat to look for...but in fact it often isnt...(For Nutrient Tissues anyway)
A clever BE uses wood in the organic slot. This has the advantage of having only an OQ (So the PE and FL dont get counted. Many assume it would become a 0 for the stat, but it doesn't). It is pretty easy to get a 990+ OQ Wood, which will go a fair way to increasing a low avg OQ on the Meat and Flora Food.
If using Wood with a Very High OQ then the PE and FL are the most important stats.
golfingtx wrote:
LloydPickering wrote:
When making BE tissues 50% OQ may seem like the stat to look for...but in fact it often isnt...(For Nutrient Tissues anyway)
A clever BE uses wood in the organic slot. This has the advantage of having only an OQ (So the PE and FL dont get counted. Many assume it would become a 0 for the stat, but it doesn't). It is pretty easy to get a 990+ OQ Wood, which will go a fair way to increasing a low avg OQ on the Meat and Flora Food.
If using Wood with a Very High OQ then the PE and FL are the most important stats.
You know what, I forgot about all of that. Been crafting so many foods and drinks to keep up with the demand, I forgot about the patch that did all that. Will have to keep that in mind when I make tissues again......Thanks a bunch.
NP...Tissues are my speciality...Been a BE for over a year now, and im now a new Chef too. Pet crafting system revamp annoyed me so I thought I'd turn my hands to food and drink.