Chef Archive

Thread: more then 10 experiment points now working

fatgit
Thu Oct 09, 2003 3:31 am
#1

I believe the power/maint issue is not that it actually uses more or costs more, but it is in fact displayed correctly now.

All my harvies appear to have the same days worth of maint & power in as they did pre-patch, but the numbers have doubled.

IIRC they were displaying in different time units before.
ChefEddy
Thu Oct 09, 2003 8:37 am
#2

I will do more research on the harvestors, but the ones I personally checked had something bad going on. One large flora had over 5000 power and the display said it was due to run out in 1 day and a few hours. Since the old rate was 1800 a day, either the power display was wrong or the power consumption is up.


This harvestor also had a spec rate of 7. I remember Large Flora having a spec rate of 10. If they are 7 now, that a significant reduction in harvesting ability, regardless of any power issues.


sciguyCO
Thu Oct 09, 2003 9:01 am
#3






ChefEddy wrote:

On the good side, I also noticed that when I put on my +16 food experiment robe, I do indeed get that 11th experiment point now.





This is after hitting master, being non-human, and is different from pre-patch? Reading your post, it looks like that's the case, but I just want to make sure. I remember hearing that pre-patch, the experimentation points capped 10, but 11 if you were human (they get +10 experimentation). So if you had a human chef with cooking IV (but not master), he/she'd have 10 experimentation points, but could improve to 11 with skill tapes. A bothan chef with master would have 10 points, but not be able to increase.







Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Martyn
Thu Oct 09, 2003 9:03 am
#4

Umm, no. My large flora have always had a 7 spec rate. Ive always been a little upset that it was only 7, but since the first day of them being able to be made, mine have been 7


Saitek
Thu Oct 09, 2003 9:07 am
#5

I think Q posted that some of the issues with harvestors at the moment are not intentionall and are in fact bugs



Shop Smart, Shop S-Mart :: www.swgchef.com
::Voted Best Chef on Nartius NUNA's 2004::
Master Chef / Mayor of Mos Quito

:: Proud Member of RAID::

NULLDISTANCE
Thu Oct 09, 2003 9:25 am
#6

Harvesters now display maintenance per hour instead of per half an hour, that's why the amount seems like it doubled. It didn't.


And yeah, skill enhancements now work. I have 14 experimentation points in artisan crafting On the down side, I had 2 tapes with respectively 20 Food exp and 25 Food Craft, but they came with other skills adds (counter attack and artisan exp respectively). The food skillmods do not appear, the items that have the tapes put on only display the other skill mod, and it's the only bonus that affects my skills (I had the food bonus/malus when it was bugged):/


If I can get them back, I'll have 12 food exp points


FYI, those were looted on dark jedi masters.

ChefEddy
Thu Oct 09, 2003 12:27 pm
#7

I logged into the wreck that is the game, and discovered that my Large Floras now use double the power they used to, and they harvest 30% less. Thats bad.


On the good side, I also noticed that when I put on my +16 food experiment robe, I do indeed get that 11th experiment point now.


I am pretty pissed about the harvestors, but at least we can make sightly better bad product now.


Eddy, Bloodfin

Page 1 of 1
Previous Next