Chef Archive

Thread: BE Tissue Values

Cypher29
Sat Feb 14, 2004 2:48 am
#1






Greets,


I've compiled a breakdown of the net effect each of the new BE Food Tissues, and how to figure what you can get out of them base on percentages. Spent about 3 hours experimenting, and the numbers seem to hold up after multiple full runs with various materials. If anyone can refute or refine these values, please do so. Here's to hoping this helps both chefs and BEs for planning purposes, among others.


For simplicity, I'm only listing thecategory andstrength of the tissue, not their proper names. Note: 'Tissue' and 'Additive' are essentially the same thing for purposes of this post, since the stats automatically carry from tissue to Additive, with no experimentation available for Additives on the Chef side.


Listed for each tissue is the range for each strength category and the per percentage point progression (how much actual effect you get for the percentage effectiveness). To figure the end result, add the calculated percentage value to the lowest number in the range (ex: Medium Filling Tissue w/ 72% experimentation = end value of 22).


The numbers listed in the range are the percentage-of-base boost that the tissue will offer (ex: Light Flavor Tissue with a value of 25 will produce a +25% bonus to the final flavor-based effect at time-of-craft). Tissues will affect the base value, which may then be adjusted as per the food item's normal rates, so getting a very good initial craft is important when using tissues.


Flavor(duration): % x .2 (1pt per 5% experimentation)
Light: 10-30
Medium: 30-50
Heavy: 50-70


Nutritional Value(strength): % x .3
Light: 30-60
Medium: 60-90
Heavy: 90-120


Filling(mass): % x .1
Light: 5-15
Medium: 15-25
Heavy:25-35


Replication(uses per item): % x 1
Light: 100-200
Medium: 200-300
Heavy: 300-400


I know, all that text for a little list of numbers. Hopefully this will help people as much as it has

helped myself and my guild's chef



Orryn Thorne,
-River's Edge Trade Federation-

Deputy Mayor of River's Edge, Dantooine
Knocky
Sat Feb 14, 2004 5:11 am
#2

Damn, my BE contact sucks.


I got Medium nutrients from him at a value of 61.


I will have to kill him now.
Cypher29
Sat Feb 14, 2004 7:47 pm
#3

Hehe...well, keep in mind that even with crappy materials, just having the tissues themselves makes a big difference. If he got 61 on a medium, he was likely making a point of using the worst he could find. If you aren't in desperate need of massive boosts, it's better to have a blah additive than none at all



Orryn Thorne,
-River's Edge Trade Federation-

Deputy Mayor of River's Edge, Dantooine
Cypher29
Mon Feb 16, 2004 11:00 pm
#4

Okies, update to the research, finally...


The tissue boosts listed affect the whole process, value-wise. Basically, that means that the tissue boost is active in all calculations as you experiment, from the ground up. So if your normal food crafting range is +50-100 Mind (random example), and you add a 50% Nutrition-boosting additive, your new range is +75-150 Mind.


Also, for replication tissues that increase the uses per item, the calculation is applied after the container size mod is...so if you use a Large Glass to make the drink, then add the replication tissue, it applies the glass mod first, then applies the tissue mod to that new value.


On a side note...some foods do not have Flavor as an experimentation option, so if you try to use a flavor additive, nothing will happen. These are mainly the foods that do instant heals or have non-timed/instant effects.


Hope this helps




Orryn Thorne,
-River's Edge Trade Federation-

Deputy Mayor of River's Edge, Dantooine
sciguyCO
Mon Feb 16, 2004 11:28 pm
#5

Great list, Cypher, I snagged the numbers to include in the revamp list, if you don't mind.


Any chance you could post the complexity of each one (before experimentation)? This would let people figure out how longa factory run would take, either when they're waiting on a BE to deliver crates, or to run it through their own factory with a schematic they got.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Shadowmant
Tue Feb 17, 2004 4:38 am
#6

Heavy Tissues take 208 seconds
Mediums take 176
Not sure on the lights....just havent worked on many
Cypher29
Tue Feb 17, 2004 11:56 am
#7

Heh, you'll be waiting for tissues a lot....


1k batches of tissue take about 1.8 / 2 / 2.4 (light to heavy tissue) days to produce their full run, and with chef factory times being so low, best you can really do to produce quickly on the Chef side is to get the full crates as they come out of the tissue factory and string the additives along on that factory





Orryn Thorne,
-River's Edge Trade Federation-

Deputy Mayor of River's Edge, Dantooine
Cypher29
Tue Feb 17, 2004 11:58 am
#8

Sorry for the double-post, but no worries on snagging the numbers, SciGuy...rather make em common knowledge



Orryn Thorne,
-River's Edge Trade Federation-

Deputy Mayor of River's Edge, Dantooine
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