Chef Archive
Thread: 1337 n00b question
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OrionDartanyu
Wed May 12, 2004 4:02 pm
#1
hehe, I've been in the game for almost half a year now, but still not sure on something.
What exactly does the Crafting Station do? Does the functionallity rating help ensure success or what? Just curious... and whats the highest percent you canget? For some reason 15% is sticking in my mind, but is that the highest?
Theron_Draconius
Wed May 12, 2004 4:44 pm
#2
The perfect crafting station has a rating of 45.
I'm not sure myself what all that rating entails, but I believe it has a little to do with assembly bonuses and better chances at creating a good item.
I'm not sure myself what all that rating entails, but I believe it has a little to do with assembly bonuses and better chances at creating a good item.
sciguyCO
Wed May 12, 2004 8:59 pm
#3
Station effectiveness ranges from -45 to +45, crafting tools from -15 to +15. Also, crafting stations are required for some more complicated schematics, some need only a public stations, others require a private station (a droid module also counts as a private station).
Here's my educated guess on how they work:
- You assemble an item, the game makes a random "roll", between some negative and positive number.
- Your assembly skill (including skill tapes), the tool effectiveness, the station effectiveness (if applicable), being in a manufacturing specialized city, bonus from Pyollian Cake, and the item's complexity modify that roll to get a final number.
- That final number is looked up in some "success chart" to determine how good of a success or fail you get on the initial assembly.
- You experiment on an item, the game makes another random roll.
- Your experimentation skill, tool effectiveness, station effectiveness, research specialized city, bonus from Bespin Port, number of experimentation points, and item's complexity modify that roll.
- Another lookup on a success chart to determine the experiment's success or failure.
- Repeat steps 4-6 for each experiment.
All those variables are known except for the range of the random roll and the breakdown of the success chart (or charts, experimentation may use a separate one). Without those, it's hard to gauge the relative merit of a +45 station vs. a +0 station (public stations and droid crafting modules), or a +15 tool vs. a -15 tool, or the expected improvement of a +10 Bespin Port.
The devs tend to keep hard number close to their chest, so I don't think it's likely we'll ever really be able to tell. But I'm of the opinion that every little bit helps, so try to find the best that you can afford.
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