Chef Archive

Thread: Does Cho-nor-Hoola work?

Dru_McNasty
Tue May 11, 2004 1:47 pm
#1

I am not a Chef and I was wondering does Cho-nor-hoola work? I have some, but I have heard that it does not work. It is supposed to provideresistance against poison/disease by about 14%. Which I know will not be enough in PvP, but will it work against poisonous mobs?




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Camenai
Tue May 11, 2004 1:50 pm
#2

I gave some BE Cho to 3 of my valued customers to test for me. They all said it worked great in PvE, but didn't work at all in PvP.







Cameralli, Chilastra Master Chef, Retired
sciguyCO
Tue May 11, 2004 1:52 pm
#3

It's hard to tell, since you don't get a message when a poson attempt gets resisted.


I've used it doing some voritor missions on Dant, but I can't really say whether or not it worked. I did still eventually get a poison to stick on me, but poison attacks didn't seem to show up as often while buffed. Whether it was because of the Cho-nor-hoola or luck, I can't really say.





Kriles Ch'artoff , Chilastra server
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Currently doing....stuff
NatibuSouL
Tue May 11, 2004 7:18 pm
#4

I have tested this w/ a Combat medic friend of mine. I notice that w/ Poison/Disease packs A and B failed a lot more and makes me resist them. However, the C's always stuck on me (i guess because the potency is a lot higher).



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Meplorium
Wed May 12, 2004 6:12 pm
#5

I've heard it works for PvE stuff but not at all for PvP. Maybe put this on the list of things to be looked at. 98% stuff that worked well in PvP would sell great and finally give a non-perma nerf to the CMs that everyone has been crying about. Comandos being fixed did wonders to nerf the 100s of ATSTs running a muck,



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RandoD
Thu May 13, 2004 1:56 pm
#6


Problem in PVP, is that the CM will see that they failed to apply it, but you will not see a message showing that you resisted. So if they fail, they apply again. All you see is that you eventually receivepoison.


Whether it causes CM's to have to reapply more then necessary, I have no clue.




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Cibila
Thu May 13, 2004 5:07 pm
#7

With the high end CM posions I doubt it makes much of a difference, it might be effective against the loot drop weapons that dont have very high potency. It is not a viable defense vs CM as it stands, it might be coupled with the poison resist spice that was talked about for the smuggler revamp, we will just have to wait and see.

Cibila
-db-
Dsabre
Thu May 13, 2004 11:13 pm
#8

it works great in PvE...well except against some of the higher level creatures...

well anyway, in PvE without Cho-nor-Hoola...the creatures don't always land their poisons, or diseases...so their effectiveness is probably under 50%...reducing that by 10-20%...and its very noticeable.

in PvP...the good CM poisons/diseases...their potency is 140% or so...there is no difference between 140% and 120%, so Cho-nor-Hoola has utterly no effect...even adding the 25 from SEA's (assuming they work), and it can only go as low as 95%...

I'm pretty sure no PvP'er with even half a brain would even consider Cho-nor-Hoola for that reason...100%...95%...might as well have just been 100% for all the good that 5% will do you.

as for PvE, well theres only a few things people hunt that are problematic for poisons/diseases...arachne's on endor, voritors on dantooine, and theres something on yavin...but I can't remember what it is right now...but anyway theres alternatives to the endor and dantooine creatures that have similar drops/meat...on endor the bark mites have a very weak...and essentially only a minorly annoying health disease...while on dantooine theres the grassland voritor tracker (not sure if these are missionable)...I've never seen them use ranged, or poison attacks.

Cho-nor-Hoola works...but as for wether or not its useful...thats completely different.
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