Chef Archive
Thread: Components stats
Please post the stats of them.
sciguyCO wrote:
That wouldn't be a nerf, that'd be a return of how subcomponents originally worked.
Some quick things to check, though:
What are the experimental percentages of the "different" Havla/Bivoli? If you experiment two Bivoli's to the exact same percentages and the buff size, duration, stack size, or filling are different, than the subcomponents may be having an effect. If you change resources used in the final item, that will almost certainly change the percentages.
The simplest test would probably be with Blob candy. Make a carbosyrup with the crappiest resources you have, then again with the best, and put each of those into a blob candy (using the same berries for both). Check the initial experimental percentages and food stats.Experiment, say, the Nutrition up to max on both and see what the final percentages/stats are.
sorry to use the term "nerf" it seems to flo out of everyones mouth in this gamelol. i remember when the subcomponents used to have stats, ive been a chef for a wile![]()
but when i made the bivoli i did use the same ingreadiants, just happen to have 2 diferent crates of carbo in my inventory. the stats i got were the same exept for duration and filling. the 1st i got 14min for 27fil befor experimemting and the 2nd, with the other carb, befor exp, 13.37min 28 fil. it surprised me.
i just made some brandy with some alcohol made with the crappiest stuff and some made with nice stuff and it didnt effect it. oh well. but i did remake the bivoli the same way and still got 2 different sets of stats befor i experimemted.
i'lltest with some other stuff and see
ty all
Sabatho: (12pt)master chef
XO RG_swg division
Usually if I experiment Canape with max nutrition and to 33% filling with 117% Additives, i got the following (all amazing successes, Nutrtition is capped):
742 buff, 9:28 duration, 33% fill, 7 uses (was default, no points put into uses)
Suddenly, I don't know what had happened, I again put my points like usual, and had this:
732 buff, 9:54 duration, 33 fill, 6 uses.
Nutrtition was capped as well, but lower as usual.
I made a schematic and checked the resources used. It was exactly the same as I always did, so no accidently clicking something wrong.
Schematics I had made a minute before with the same resources all had 7 uses, 9:28 mins and the buffs were right too.
But the percentages were totally screwed up, as I said, I usually have 7 uses (because my Canape Berries/Fruits have pretty high DR, to safe one or two points on Filling), but here it is 6. So that basicly rules accidently experimenting the wrong way out as well.
I have no idea what happened, I only realized it after I had done the experiments, since I got all experiments as Amazing Successes and thought I was done, when I compared the values, and saw they are wrong. So I have no idea what the initial values were, or if it was an Amazing Combine or a very bad one, or something like that (usually just click past that screen never had any different values so far)
I think internally during experimentation the game was mixing a few formulas up or so, or using wrong values for something, perhaps switching PE and OQ on one or whatever.
Couldn't reconstruct that bug and never happened again, but perhaps its the same thing?