Chef Archive

Thread: Components stats

icarus7
Tue Dec 14, 2004 10:09 pm
#1


Tonight i was making Bivoli, i had 2 different runs of carbosyrup. one carb was to test, since it was the last crate left over from the last run. So, i got +25 for 14.47min 3 uses 27fil on all amazing succeses. so i was like , nice, so i used the new carbosyrup and this is what i got on all amazing succeses, +25 for 14.03min 3 uses 28fil. So i tryed it again , and again ........and again with differint carbosyrups and got all different #'s.


what is this, did they stealth nerf the components?????


i also tryed this with my Havla i was making and the better resorces used int he components the better the #'s were i got in the Havla.


Please shed some light on this for me, i have been a chef since befor the revamp and am just now noticing this and i play everyday and have never heard this from other chefs.


Sabatho: master chef

XO of RG_swg division



Sabatho: Rogue(12pt forcecrafter)
XO RG_swg division
Oh, and i like monkeys

Icarus':Master chef, Master BE, artisan(12pt in all)
i like monkeys too, but only slow ones
JediInitate
Tue Dec 14, 2004 11:13 pm
#2

No, their was no nerf in the CarboSyrup To explain the diffrent numbers Ill let Sciguy handle that.




:::::::::::::::::::::::::::::::::::::::::: Rocee Firewind
:::::::::::::::::::::::::::::::::::::::::: North Star Elite
::::::::::::::::::::::::::::::::::::::::::  NSA

::::::::::::::::::::::::::::::::::::::::::  ~ 12pt Master Armorsmith ~ Master Smuggler ~
:::::::::::::::::::::::::::::::::::::::::: 
Ikooga
Wed Dec 15, 2004 4:17 am
#3

Are you absolutely sure you used the EXACT same Meat and Vegetables and Additives?

Please post the stats of them.



Ikooga
Master Chef
Starsider Galaxy

sciguyCO
Wed Dec 15, 2004 9:33 am
#4

That wouldn't be a nerf, that'd be a return of how subcomponents originally worked.


Some quick things to check, though:


What are the experimental percentages of the "different" Havla/Bivoli? If you experiment two Bivoli's to the exact same percentages and the buff size, duration, stack size, or filling are different, than the subcomponents may be having an effect. If you change resources used in the final item, that will almost certainly change the percentages.


The simplest test would probably be with Blob candy. Make a carbosyrup with the crappiest resources you have, then again with the best, and put each of those into a blob candy (using the same berries for both). Check the initial experimental percentages and food stats.Experiment, say, the Nutrition up to max on both and see what the final percentages/stats are.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
icarus7
Wed Dec 15, 2004 2:24 pm
#5






sciguyCO wrote:

That wouldn't be a nerf, that'd be a return of how subcomponents originally worked.


Some quick things to check, though:


What are the experimental percentages of the "different" Havla/Bivoli? If you experiment two Bivoli's to the exact same percentages and the buff size, duration, stack size, or filling are different, than the subcomponents may be having an effect. If you change resources used in the final item, that will almost certainly change the percentages.


The simplest test would probably be with Blob candy. Make a carbosyrup with the crappiest resources you have, then again with the best, and put each of those into a blob candy (using the same berries for both). Check the initial experimental percentages and food stats.Experiment, say, the Nutrition up to max on both and see what the final percentages/stats are.







sorry to use the term "nerf" it seems to flo out of everyones mouth in this gamelol. i remember when the subcomponents used to have stats, ive been a chef for a wile


but when i made the bivoli i did use the same ingreadiants, just happen to have 2 diferent crates of carbo in my inventory. the stats i got were the same exept for duration and filling. the 1st i got 14min for 27fil befor experimemting and the 2nd, with the other carb, befor exp, 13.37min 28 fil. it surprised me.


i just made some brandy with some alcohol made with the crappiest stuff and some made with nice stuff and it didnt effect it. oh well. but i did remake the bivoli the same way and still got 2 different sets of stats befor i experimemted.


i'lltest with some other stuff and see


ty all


Sabatho: (12pt)master chef


XO RG_swg division




Sabatho: Rogue(12pt forcecrafter)
XO RG_swg division
Oh, and i like monkeys

Icarus':Master chef, Master BE, artisan(12pt in all)
i like monkeys too, but only slow ones
Ikooga
Thu Dec 16, 2004 4:50 am
#6

I once had a very strange thing happening.

Usually if I experiment Canape with max nutrition and to 33% filling with 117% Additives, i got the following (all amazing successes, Nutrtition is capped):
742 buff, 9:28 duration, 33% fill, 7 uses (was default, no points put into uses)

Suddenly, I don't know what had happened, I again put my points like usual, and had this:
732 buff, 9:54 duration, 33 fill, 6 uses.
Nutrtition was capped as well, but lower as usual.

I made a schematic and checked the resources used. It was exactly the same as I always did, so no accidently clicking something wrong.
Schematics I had made a minute before with the same resources all had 7 uses, 9:28 mins and the buffs were right too.

But the percentages were totally screwed up, as I said, I usually have 7 uses (because my Canape Berries/Fruits have pretty high DR, to safe one or two points on Filling), but here it is 6. So that basicly rules accidently experimenting the wrong way out as well.

I have no idea what happened, I only realized it after I had done the experiments, since I got all experiments as Amazing Successes and thought I was done, when I compared the values, and saw they are wrong. So I have no idea what the initial values were, or if it was an Amazing Combine or a very bad one, or something like that (usually just click past that screen never had any different values so far)

I think internally during experimentation the game was mixing a few formulas up or so, or using wrong values for something, perhaps switching PE and OQ on one or whatever.
Couldn't reconstruct that bug and never happened again, but perhaps its the same thing?



Ikooga
Master Chef
Starsider Galaxy

smkelly
Mon Jun 13, 2005 8:37 am
#7

Is there a guide out there as to how to read the states on ship components?


Top Engine speeds at 60.4 don't mean any thing to me with out units.


Recharge rate at 37.0 ? is that 37 seconds to recharge the capacitor or 37 units/second or minute?


Hit points, Mas and Drain are easy enough but the others are hard to determin.


Please help .
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