Chef Archive

Thread: Dependence on quality?

Shadarbane
Thu Jan 29, 2004 4:24 am
#1

HI, I'm just a little one started out to make some foodstuff. I've grinded 0044 atm following the excellent guide posted here on this forum (bread+ ithorian mist).


Well since I haven't been a crafter before at all really the experimental factors confuse me a bit. How is it really calculated- when the stats are dependant on for example 33% OQ, 33% PE and 33% Flavor... is that based on an avarage of the PE for example on the resources used? Or is it divided that it chooses like the the 33% with highest PE, then out of the rest 67% it takes the 50% highest in well lets say flavor?


The real question I guess is if a wheat for example that have 1000 Flavor and 500 PE is better than a wheat with 750 in each? (well then of course setting the prerequisits that they in the receip are wheighted even)


And some of the base things- like alcohol - well you can experiment with them but is it of any use? Since you can't see any stats on the alcohol bottle? So the question is - can one use low quality stuff to make for example alcohol- without affecting the quality of the product the alcohol later is used to make?


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Hygglo Startamer- newcomer chef on Farstar



---------------
Hygglo Startamer, proud member of Unity
Master Chef

If you are passing outland, Corellia don't hesitate to come in for a beer in the cantina!

Are you Looking for a place to live? Are you scandinavian? Do you consider yourself as a decent person? Contact Almar in game for more information!
NikkiT
Thu Jan 29, 2004 5:22 am
#2







Well since I haven't been a crafter before at all really the experimental factors confuse me a bit. How is it really calculated- when the stats are dependant on for example 33% OQ, 33% PE and 33% Flavor... is that based on an avarage of the PE for example on the resources used? Or is it divided that it chooses like the the 33% with highest PE, then out of the rest 67% it takes the 50% highest in well lets say flavor?


The real question I guess is if a wheat for example that have 1000 Flavor and 500 PE is better than a wheat with 750 in each? (well then of course setting the prerequisits that they in the receip are wheighted even)




33% OQ / 33% PE / 33% FL means that the stat is dependant on the equal weighted average of all three stats.


Example: Wheat with 1000 FL, 500 PE, 0 OQ(which cannot exist as there are no ressources without OQ) is1000*(333/1000) +500*(333/1000)+0*(333/1000)= (333 + 167 + 0) = 500 resulting quality


The 750 each would be (assuming 0 OQ again): 750*(333/1000)+750*(333/1000)+0*(333/1000)=(250+250+0)=500, exactly the same.


Result: You could experiment the stat dependant on this 33/33/33 distribution to 50% with each resource.




--
Noctew Wo-o, Medic (Combat Med / Carbineer) on Gorath
Di'ew Wo-o, Melee Officer (Chef / Fencer) on Gorath
"I tend to agree that it makes little sense to damage the experience for current customers for the sake of improving it for the many." (Raph Koster)
Shadarbane
Thu Jan 29, 2004 6:03 am
#3

Ah, thanks for the clarifying- then it was as I suspected- and it means it will be alot of hard work finding good resources. What would be considered an good quality for resources like that (if you take a mean on the PE/OQ/FLA- since they are all needed)? Not a supreme quality but a decent one that's worth working with? (not for grinding)





---------------
Hygglo Startamer, proud member of Unity
Master Chef

If you are passing outland, Corellia don't hesitate to come in for a beer in the cantina!

Are you Looking for a place to live? Are you scandinavian? Do you consider yourself as a decent person? Contact Almar in game for more information!
BranrStarkiller
Thu Jan 29, 2004 6:06 am
#4

Got one link for you:


www.swgcraft.com







--------------------------------------------------------------------------------
Branr Antares, Tattooinean Elder Chef/Elder Artisan (since Sept 2003)

Currently located in the Rusty Dagger Cantina
"What, this?" *hides his lightsaber* "I use it to slice bread and toast it at the same time!"
sciguyCO
Thu Jan 29, 2004 10:47 am
#5

Two things. First, the stat weightings are going to change with the revamp, so resources that are good now may not be quite as good after the revamp. I doubt anything will go from great to crap, though, we still depend mainly on PE/OQ/Flavor, but UT and SR (only when there's a hide/mineral component) were also added.


Second, I've never really trusted the percentages listed in the schematics. OQ is the sole determiner of Quantity (the food's stack size). So in NikkiT's example while the 33/33/33 adds up to 500 for both (and that's the percentage shown for the Quantity category), the 0 OQ would mean that the Quantity category wouldn't be experimentable, and you'd be at a rock-bottom stack size.


For "Nutrition" (the buff size), PE has the largest effect, followed by OQ, with a small contribution by Flavor. The schematic for Air Cake has a Nutrition breakdown of 44% PE, 33% OQ, 22% Flavor, and that's never steered me too wrong.


The best thing about the swgcraft.com "find resources" page is that you can punch in the schematic percentages, and the results are sorted based on that combination. If I have a spare lot or two and don't have any immediate resource needs, I'll pick "Flora Food" for the resource category, put in the Air Cake stat percentages, and check whether the top five or ten choices are new enough, good enoughand close enough to put a harvester on. I don't want to have to go out to Endor for a 700/700/700 flower fruit that was added to the database over 10 days ago. Doing this, I ended up going to Yavin once for some 997 PE, 980 OQ, 425 Flavor fruits. Those made for some nice Fishaks.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
sciguyCO
Thu Jan 29, 2004 2:35 pm
#6






Shadarbane wrote:

I still do wonder though if the experimentation on an alcohol base makes any difference on the product that later uses that alcohol?




Now: Yes. If you put points into Nutrition, the final product will have a bigger buff. If you put points into Flavor, the final product will have a longer duration. If you put points into quantity, the final product will have more doses.


After revamp: No. You can't even experiment on alcohol, and using different resources doesn't seem to effect the final product.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Shadarbane
Fri Jan 30, 2004 1:20 am
#7

Thank you for the tips, they are greatly appreciated.



I still do wonder though if the experimentation on an alcohol base makes any difference on the product that later uses that alcohol?





---------------
Hygglo Startamer, proud member of Unity
Master Chef

If you are passing outland, Corellia don't hesitate to come in for a beer in the cantina!

Are you Looking for a place to live? Are you scandinavian? Do you consider yourself as a decent person? Contact Almar in game for more information!
Shadarbane
Fri Jan 30, 2004 1:14 pm
#8

Ah, thank you for that answer- it puzzled me a bit since there are no stats available on the component (this case alcohol) but I would say that that actually are an improvement... or well I guess it's very nice to be able to boost stats up higher- but also it will be nice to be able to use low-quality stuff to something like that- I believe that we will spend enough of time on finding good materials anyway. (but that's just a notion I have yet- haven't had time/money yet to get anything but grinding material anyway)



---------------
Hygglo Startamer, proud member of Unity
Master Chef

If you are passing outland, Corellia don't hesitate to come in for a beer in the cantina!

Are you Looking for a place to live? Are you scandinavian? Do you consider yourself as a decent person? Contact Almar in game for more information!
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