Chef Archive

Thread: Before they give entertainers a mind buff...

Necrofiliak
Thu Sep 25, 2003 2:15 pm
#1

they said in the next patch there were giving entertainers a mind buff. getting mind buffs were the only reason i made a chef since doctors cant buff mind. they are also planning on limiting factory schematics to 100 regardless of what 100% of the crafting professions think.


i dont mind the fact that entertainers are getting a mind buff. but giving entertainers a mind buff that costs them no resources to use(unlike doctor profession for wound healing or buffing) will hurt chefs in a big way since our mind food is currently the only real means of buffing mind even though its only a few minutes.


If they give entertainers big mind buffs they should hold onto the idea until they fix food buffs in general first. in that way they can introduce both at the same time much like how they plan on putting corpse retrieval in when vehicles are introduced. fixing one without the other makes no sense since it would make the only food worth buying limited to pet food and tatooines sunburns.

Ezran
Thu Sep 25, 2003 2:25 pm
#2

Mind buffs for dancers/musicians are not new. They've been around for a while. The only thing that has changed is the effectiveness of the buffs.

Before you could watch a dancer, and get up to 700 bonus to mind for double the time you watched (I don't know how long that was max)
You could also listen to a musician, and get the similar effects to focus/willpower.
Both of these had a maximum time limit, but I don't know how much.

Now:
Watching dancers can buff mind up to 1400, for a maximum of 2 hours (still double the time you watch them, I hope)
Listening to musicians can buff focus/willpower, for a maximum of 2 hours (but I'm not sure exactly how much)

This is the equivalent to doctor buffs, As you need a master to really get a benefit out of them.

The fact that they exist is not important. I like them, even as a chef. The amount that they buff is disproportional to the effectiveness of food however, and could use some tweaking.

Ezran Shisme
Master Chef, Valcyn, Naboo



Ezran
PrinceOfSparrows
Thu Sep 25, 2003 2:29 pm
#3

Was it just me or when I was reading the patch notes did other people notice that the word CHEF was not even mentioned



-Eskee Noa'Lar
None can withstand the fury of the gnort, for it is strong, and thou are weak. Praise the mighty gnort god.
Ida
Thu Sep 25, 2003 2:42 pm
#4

Was it just me or when I was reading the patch notes did other people notice that the word CHEF was not even mentioned


If you do a search on "food" you get two hits - one about the stack bug and another about pet food. whoopdedoo






Ilori, Master Chef / Master Doctor, Starsider
Coronet, Corellia (-907, -3732)
Semi-retired
PrinceOfSparrows
Thu Sep 25, 2003 2:48 pm
#5

Pardon my hastyness, I guess theres a bug fix and an exploit fix that they are fixing with chef.



-Eskee Noa'Lar
None can withstand the fury of the gnort, for it is strong, and thou are weak. Praise the mighty gnort god.
ReblSoldier
Thu Sep 25, 2003 8:34 pm
#6

they are fixing it so CH cant feed there pets all the time to enhance growth rates..
EATENG
Thu Sep 25, 2003 8:57 pm
#7

yeah, the pets won't eat food now until their wounds are costing them 20% of their max stats (if i understand that correctly) which means... you won't be selling as much pet food anymore?



Flurry: Xun Kyto / Chimaera: TK-TwoOneOne
ReblSoldier
Thu Sep 25, 2003 10:29 pm
#8

not like it maters one crate of pet foos lasted about a month before now it will just last 3 months.
Slythetove
Fri Sep 26, 2003 10:45 am
#9

It would still be better for my rifleman / ranger character to have a food that is a good buff for mind. It's portable and friendly to him staying in the field for extended periods where the entertainer buff isn't. I don't see this as a detriment to me purchasing food.





--Sly


Slythetove - Starsider
Master Droid Engineer | Master Chef
Droids N Things - Southwest of Bestine at -1883, -4468
(moved 100m because of player cities)

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