Chef Archive
Thread: Another bunch of questions...
New to the chef industry, although I do plan to become a master, I willllll do this. Anywho. I was inquiring about a few things that most chef's should know...
How exactly should I start? I've heard that grinding on Wastil Bread till Mixology II will get me another item, and then that'll get me the rest. Which is fine, but should I be looking into floral farms and factories to produce things?
Also inquiring as to how to price items. I have heard tell that our items are.. more pricey? or I dunno, I was just wondering what to base the price of food on. I assume that following bazaar prices isn't wise, however, if it is, lemme know =).
Also, just looking for any other friendly advise as to what to do, or at least how to start... all will happen in good time I'm sure, but any help does wonders...
Thanks =).
Your local friendly baker...
Bubba-Joe wrote:
New to the chef industry, although I do plan to become a master, I willllll do this. Anywho. I was inquiring about a few things that most chef's should know...
How exactly should I start? I've heard that grinding on Wastil Bread till Mixology II will get me another item, and then that'll get me the rest. Which is fine, but should I be looking into floral farms and factories to produce things?
The traditional advancement path once you qualify for Novice Chef is:
Approximately 438 Wastril Bread to Entrees I.
Approximately 731 Stewed Gwouch to Mixology II.
Approximately 4228 Ithorian Mists to Master Chef.
Good luck and God bless.
And yes, you'll want to be using harvesters to collect Domestic Corn at the very least, for your Ithorian Mists. Can also be used for the "Cereal" component of Wastril Bread and the "Organic" component of Stewed Gwouch.
Bubba-Joe wrote:
Also inquiring as to how to price items. I have heard tell that our items are.. more pricey? or I dunno, I was just wondering what to base the price of food on. I assume that following bazaar prices isn't wise, however, if it is, lemme know =).
This topic is a source of much contention among the Chef community. You gotcher "Charge per use" adherents, you gotcher "charge per resource" adherents, and regardless of which one you use, you gotcher folks who will think that other people are pricing their stuff too low or too high.
For now, my pricing scheme is 10credits per resource used to create the item, regardless of charges. That's what seems "fair" to me, and I have a brisk trade selling stacks of Exo-Protein Wafers as pet food for 150cr a stack. I will almost certainly adjust this pricing scheme as I become more experienced with the Chef profession, but for now it works out well.
Bubba-Joe wrote:
Also, just looking for any other friendly advise as to what to do, or at least how to start... all will happen in good time I'm sure, but any help does wonders...
When you're grinding your way through the ranks, find yourself a busy cantina. Switch your title to one of the Chef titles, and stand behind the bar while you crank out your Wastril Breads and Stewed Gwouch and such. You won't grind as fast, but you'll have more fun, you'll make a few credits, and you'll be so busy interacting with folks that you won't notice the grind as much.
Just wish to reply and say thanks.. helps a ton =)...
gluck to you too, and everyone for that matter...
On the pricing thing, I have a strong belief that higher quality items should be priced for more. This includes items with more charges, but a weak buff with 8 charges should not cost significantly more than a strong buff with 4 charges. The reason here is to do a quality buff you need more chef skill (for more experimentation points), better and harder to find ingredients, and more time/tries to manufacture (as manufacture time is based on complexity). It also is obvious that customers will be willing to pay more for better stuff, or not be as willing to pay the same price for an inferior item.
How you go about pricing by quality can vary. I have a complex formula I put in a spreadsheet. Or you can make a pact that all your food will be up to a certain standard and then charge a fixed fee based on resource cost and how you value the food. But I thinkyou will find that the items that actually sell on your vendor are ones that people think are a good buff at a good value. If you are making an item that's not so great, it's either not worth making or you're only going to sell it if it's dirt cheap.
As an example of some possible pricing, I think this list makes a good stab at it: http://www.ralloszek.net/swg/ChefPricing.htm. My prices are similar to these and I take 20% off for a crate.
On pricing ... remember .. patch is coming .. never heard of an expensive entertainer
To be competitve after the patch you will have to sell for around 0.2 cpu to bring "a tip" in relation to the power of the buffs.. (if it costs you around 500 to make a vercupti, buying good insect meat ... well 100 is the overall tip for entertainers ...)