Chef Archive

Thread: Complexity

Sarly
Fri Sep 05, 2003 9:01 am
#1

Where can I get a list of food and drink comlexity? I mean thinks that I can not make yet.






Sarly Shaloo
Master Chef Extraordinaire
Owner of The Burning Rose Cantina
Citizen Of Mos Nova

Sarly
Fri Sep 05, 2003 9:16 am
#2

Wow can't type today!



Where can I get a list of food and drink complexity? I mean things that I can not make yet. I'm trying to pick what tree I will climb first, and I need more info




Sarly Shaloo
Master Chef Extraordinaire
Owner of The Burning Rose Cantina
Citizen Of Mos Nova

sciguyCO
Fri Sep 05, 2003 9:30 am
#3

I like Allakhazam at http://swg.allakhazam.com for general reference. It has a pretty good layout for skill trees and schematics, so you can see when the schematics are gained, and on most some average stats for the resulting item.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Sarly
Fri Sep 05, 2003 9:30 am
#4

Thank you will check it out!



Sarly Shaloo
Master Chef Extraordinaire
Owner of The Burning Rose Cantina
Citizen Of Mos Nova

tranch
Wed Dec 17, 2003 3:50 am
#5

Can anyone tell me the effect of complexity on an Item and how it effects me as a crafter?


For example, I have a choice of making a complexity 10 item or a complexity 2 item. Do I get more XP for the complexity 10 item?

OverClock
Wed Dec 17, 2003 4:03 am
#6

AFAIK you get 2xp/resource and +10% or so if you make the item in practice mode. Complexity affects on critical failures and such. Im still pretty much a n00b when it comes to crafting so get a second opinion too.




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BigAke
Wed Dec 17, 2003 5:25 am
#7

the complexity also seems to affect the finishing time.
i think it is
time to finish item = schematic data size * complexity.

each experimentation attempt will also increase the complexity of an item by 1 (it does not matter how many experimentation points are spent)

this extra time might be insignificant when you craft with your tools, but achieving low complexity on a schematic might cut the running time of a factory quite a bit.



--
basically i dream of a game system that does not need to help NPCs by giving them ungodly amounts hitpoints, resistances and damage, where there is no need for special damage reductions in PvP...
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