Chef Archive
Thread: I'm a new chef... Need a question(s) answered ;-)
OK, can the chef controll how many times a food item can be used before the user gets full through expermentation? In other words, can the chef make food be 'less filling' so that the user can stack more of the same food item for a bigger buff? If so how?
ALSO... can someone give me a good way to price out my items? I started with a 12 credits per unit of resource used in the items... but now that I can make Tat. Sunburns, that would cost 30K for a crate, which I think nobody would buy. Is there a general formula to use for pricing food items?
Only thing I can think of is to start pricing at different CPUs until you find a constant seller. However I think 12 CPU is rather high. I usually sell my stuff between 6-8 CPU if the stuff is in demand and lower if it is not. If it sells too quickly then you should raise prices, if it does not sell enough then lower prices.
Good Luck.
The filling can be experimented, but it's really tough to tell how well you're doing because the only way to test it is to see how many you can eat on an empty stomach. If you check the experimentable categories in the schematic, there's "Filling" underneath "Flavor and Texture". Ignore the 33/33/33 percentages the lying schematic claims, this is based 100% on UT. Experimenting on F&T reduces the amount that the food fills you. I was able to experiment synthsteaks to the point where I could eat three at a time, instead of 2. I think the crossover point was about 28% F&T. Unfortunately, that's the only food I could find where I could experiment to an additional dose.
As for your pricing, I've sold my sunburns for 1200 per stack (+1820, 420s, stack of 4), which crated works out to 30k. They don't fly off the shelves quite as much as they used to, more people are relying on doctors for health/action stat buffs and are looking for Mind enhancers.
Sleksheea wrote:
OK, can the chef controll how many times a food item can be used before the user gets full through expermentation? In other words, can the chef make food be 'less filling' so that the user can stack more of the same food item for a bigger buff? If so how?
ALSO... can someone give me a good way to price out my items? I started with a 12 credits per unit of resource used in the items... but now that I can make Tat. Sunburns, that would cost 30K for a crate, which I think nobody would buy. Is there a general formula to use for pricing food items?
Sleksheea, I noticed you are on lowca...
Tat sunburns can indeed for 30K. you will see some people going lower and some people going higher...
I was a bit higher for a time but I am lowering...i think about 30K is about right.
You can ask some of the other chefs in lowca for their guides as well...Jerecki, Fel (no longer a chef but still able to make suggestions), Issirxo, Koor, myself, Fonzi....