Chef Archive

Thread: Dumb chef questions because...hey, I'm dumb!

Xalaten
Mon Aug 23, 2004 2:21 pm
#1

I couldn't find these dumb questions in the chef faq so here goes.

Do you need a factory for every seperate thing when making a run of something like brandy? You know, one factory for the crates. One factory for the additives. One for the brandy itself?

I also want to verify that component quality means absolutely nothing when making additives and sub components like soypro and dough.

Also, I noticed now that I have 10 experimentation points that I can't cram them all into one row, like say, nutrition. Is that intended or am I missing something?

Next, is it worth it to go for an amazing success or do most of you just stick with greats?

...and the final dumb question of the night...



Can a 10 point chef make a good living while he's slaving away at finding attatchments to go 11 and then 12?
Saitek
Mon Aug 23, 2004 2:28 pm
#2








Xalaten wrote:
I couldn't find these dumb questions in the chef faq so here goes.

Do you need a factory for every seperate thing when making a run of something like brandy? You know, one factory for the crates. One factory for the additives. One for the brandy itself?
If you want to mass produce them yes, unless you mean do you need 5 factories, that depends on how fast you want to make the drink.
I also want to verify that component quality means absolutely nothing when making additives and sub components like soypro and dough.
When making subcomponents like dough, soypro, alcohol,...etc quality means nothing.
Also, I noticed now that I have 10 experimentation points that I can't cram them all into one row, like say, nutrition. Is that intended or am I missing something?
The amount of points you can fit into 1 bar depends on the resources you use to make the drink/food. The better the resources, the higher potential that food/drink has to get higher stats. So the better the resources the more "slots" that open up to expend points. Even if you use perfect resources, it is unlikely you will need all 10 points in one bar, unless you have some "good sucesses" or "critical failures"
Next, is it worth it to go for an amazing success or do most of you just stick with greats?
It's up to you and the quality you want to achieve with the food, I personally will wait for amazings.
...and the final dumb question of the night...



Can a 10 point chef make a good living while he's slaving away at finding attatchments to go 11 and then 12?
Yes. However this is dependant on your ability to market yourself, and how high the quality is of your resources.










Shop Smart, Shop S-Mart :: www.swgchef.com
::Voted Best Chef on Nartius NUNA's 2004::
Master Chef / Mayor of Mos Quito

:: Proud Member of RAID::

sciguyCO
Mon Aug 23, 2004 2:48 pm
#3

1) You need to do factory runs of components (alcohol, container, additives) to do a factory run of brandy. You don't need a factory for each component, but it would definitely make it go faster since you can do all three components at once, instead of a run of alcohol -> wait for it to finish -> run of addives -> wait for it to finish -> run of casks -> wait for it to finish -> run of brandy.


2) Component qualtiy has zip, zilch, nil, nada, zero effect on the final food. Use cheap, grind quality gems/wheat/water and you'll be fine.


3) The quality of your final resources (fruits and berries for Brandy) determines the maximum experimental percentage you can hit. Even with ten points, unless your nutrition has a max in the 90s, you'll probably have a point or two left over for another category.


4) Each point spent in an experiment adds 7 to the experimental percentage with a great success. An amazing success adds 8 for each point. This isn't always an overwhelming improvement, but if you spend 7 points and get an "amazing", you get the same result as spending 8 points and getting a "great" (effectively giving you an additional experimentation point). Whether this improvement is worth it (since if you throw the results away you're generally losing additives) is a choice each chef makes for themselves.


5) Yes. The main trick is to advertise to get your name out, just having a "food" merchant registered on the planetary map isn't always enough. Post your offerings on your galaxies trade board. Use your forum sig for advertising space. Put single stacks of food up for sale on the bazaar of nearby NPC cities (with vendor waypoints in the description).





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
OrionDartanyu
Mon Aug 23, 2004 2:52 pm
#4

I find this somewhat sad:

Online message forums are so quick to flame people, and yell "go look at the faq" or "you damn n00b" or just general rudeness that people feel the need to insult themselves in the title or the thread it's self so no one else does it in the thread. If only people were much nicer and helped people if they asked questions on EVERY forum, then this wouldn't happen.

Luckly, the experience I've had on the Chef forum is opposite. They are quite helpful and will not insult you even if you ask a question in the FAQ. So props here. BUt it's jsut sad when that happens...

Now Xalaten hopefully this doesn't offend you what I said :-P

But anyways your questions weren't dumb, they were great! Perfect example of what a newer chef would ask. We all had the same questions when we started. And the way you asked them was great, straight and to the point in a list. And then the responses were very comprehensive, and listed right after. Just a good thread

Good luck on chef, and I hope everything works out.



Orion- Dartanyu
CEO Cosmos Food's
Mandalorian Wine Vintner
Brenn, Naboo WP Coming Soon
AMD, Corellia 843, -5612

CaraAnam
Tue Aug 24, 2004 1:49 am
#5

K i have dumb Q too.....


stats on food what do they affect


it seems that


OQ affects nutrition

PE affectss duration

FL affects filling???


am i way off on this......and if there is math involved my gosh please keep it uber simple lol





Cara' Anam
~12pt Master Chef/Master Tailor~
Cara's BioKitchen & BioWear
-2636, 1903 New Reno, Dantooine
Xalaten
Tue Aug 24, 2004 5:25 am
#6

Thanks a lot guys for all the great answers! They really helped!

As far as my message subject, I love making fun of myself and don't take myself seriously at all, so it's more of my personality coming out than being afraid of what posters might say.
Saitek
Tue Aug 24, 2004 6:06 am
#7






CaraAnam wrote:

K i have dumb Q too.....


stats on food what do they affect


it seems that


OQ affects nutrition

PE affectss duration

FL affects filling???


am i way off on this......and if there is math involved my gosh please keep it uber simple lol






If you open your datapad and examine each schematic you will see which quality of the resource will affect the food. It varies from schematic to schematic.




Shop Smart, Shop S-Mart :: www.swgchef.com
::Voted Best Chef on Nartius NUNA's 2004::
Master Chef / Mayor of Mos Quito

:: Proud Member of RAID::

Saitek
Tue Aug 24, 2004 6:07 am
#8






Wengel wrote:

A 10 pt chef with great resources can basically make better stuff than a 12 pt chef with decent/good resources.






Its possible, I would say a 10pt chef with great resources, can beat out 12 points which crappy resources.



Shop Smart, Shop S-Mart :: www.swgchef.com
::Voted Best Chef on Nartius NUNA's 2004::
Master Chef / Mayor of Mos Quito

:: Proud Member of RAID::

Wengel
Tue Aug 24, 2004 12:05 pm
#9

A 10 pt chef with great resources can basically make better stuff than a 12 pt chef with decent/good resources.



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