Chef Archive
Thread: I want to know....
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Natesexy
Wed Dec 01, 2004 8:03 pm
#1
What exactly makes food so high.I am curious to know what all of you pay for CPU for some of your most used resorces.Lay out how much you pay CPU for brandy for instance on different resorces and then give us the sub-total and what you ushally sale it for,and why you sale it for ever how much more you fill needs to be sold for,Profit of course,but what other resen's?And is there anything else in the cycle of making brandy or canape that us non-chefs may not knowabout?
BarakKuzar
Wed Dec 01, 2004 9:16 pm
#2
I enjoy it when someone wants to know what your true costs are on something. Wow, if we could just go through life doing that everywhere we'd all save a whole lot of money, wouldn't we? Shopping at the mall would be more interesting if we knew that Nordstrom's was making a huge profit margin versus Target, for example. Would people stop shopping at Nordstrom's even if they knew they were making more profit? No, I don't think they would because there is more to it than just the price; there is the perception of value.
To your point regarding chef pricing, I price things based upon supply and demand. For example, if I price my +25 bivoli too low, then I'll have someone -- or at most a few people -- come along and buy me out. Then I have nothing left for anyone else, leading to dissatisfied customers who won't come back because I'm one of "those vendors" (i.e., no stock). I also set myself for a neverending grind of making things just to keep my vendors full. Now, if I price it too high, then no one will buy it and it will sit around until I finally lower it -- unlesseveryone else's supply dries up in which case people will pay forit because it's all there is (gotta love supply and demand).
Sure the cost of resources plays a part (meat and milk anyone?), as does the maintenance and power needed for harvesters and factories, the maintenance on houses/tents, the maintenance on the vendors, the repairs of the bike that rides us around to pick up materials and products, the occasional shuttle cost to visit our favorite resource vendor, the cost of additives, the even higher cost of quality additives, and more that I'm not even thinking about.
Then there's also the opportunity cost. With the time we are spending doing the crafting to provide something to the community we could be running solo group missions for big bucks...at least we could have before (sorry, I couldn't help but put that one in there). Even with solo group payouts being nerfed, it's stillnot hard to make a couple hundred thousand credits per buff session (just did it last night). During the hours we spend crafting, gathering, etc., we are not getting paid anything.
Here's another example -- why do people charge a million creditsfor an Imperial banner? I doubt they have many hard costs put into it's creation because it was a free gift for just voting for a guy in Bestine.They charge -- and people gladlypay -- that much for it because the banner is in low supply and it is in high demand. Food, at least quality food, is still (relatively)in that category and will probably be even more in demand come the combat upgrade.
I want to make sure that the answer you get from all of this is not "we charge that much because we can", but rather we charge what we feel the value of the productis -- and everything involved in getting there. It's much more than just resources, power, and maintenance.
I don't think you'll get anyone to break down the total costs and sell price for you, but there are chef calculators out there if you want to figure it out yourself. Maybe you'll run some numbers and decide you can do it cheaper than anyone else. If so, then go for it and I wish you the best of luck.
Dular
Gizmarke
Wed Dec 01, 2004 9:20 pm
#3
/agree
its isn't that simple
its all supply and demand + labor
or in our case time and effort
if you think its too expensive don't buy it or try working a deal out with the chef
...
and grammar is your friend
use it
I've never seen someone spell 'reasons' that way though
keep up the good work
Eerif
Wed Dec 01, 2004 9:59 pm
#4
Wanna complain about resources? Go to the scout or ranger forums and ask why they charge so much, go to the resource harvesters and ask them why they have to charge more than 1cpu for any flora.
Personally, I buy all my resources, I buy all my BE components, my trim, my casks, my chef subcomponents. What I am going to say to everyone when they tell me to lower my prices, is give them a big fat list of all my suppliers and tell the person to talk to them.
Sorry if I came off a little harsh, rough day 
SitructheGhost
Wed Dec 01, 2004 11:17 pm
#5
10 stars for Dular's response.
There are so many hidden costs beyond just the straight resources involved in crafting that it is impossible to set a reasonable price just on a straight cpu system. I first started pricing based just on the fair market value of the resources that went into the product and found that between all my factories, houses, bikes, and other facilities I was bleeding credits. Chef requires so much hunting for the BEST resources from around the galaxy that I spend more time traveling than I ever have crafting.
Sitruc
Tathizar
Wed Dec 01, 2004 11:54 pm
#6
Eerif wrote:
Wanna complain about resources? Go to the scout or ranger forums and ask why they charge so much, go to the resource harvesters and ask them why they have to charge more than 1cpu for any flora.
Personally, I buy all my resources, I buy all my BE components, my trim, my casks, my chef subcomponents. What I am going to say to everyone when they tell me to lower my prices, is give them a big fat list of all my suppliers and tell the person to talk to them.
Sorry if I came off a little harsh, rough day
/comfort eerif!!! best chef on flurry!
Ylara
Thu Dec 02, 2004 2:03 pm
#7
Let's see:
High ql meat for the additive + high ql floral food.
Water
High ql berries and fruit for the brandy
Cereal for the alcohol
Fibreplast and inert petrochem for the trim
Crystalline gemstone for the cask
Power for factories
Factories
Skill tapes
Vendors
Why is the price so high? Most of us have to buy all of the above. No, I'm not going to tell you what my cost price is, but what was the cost price of the skill tape I bought for 10 million? Um... yeah. Get the point?
Aph/Infinity.
High ql meat for the additive + high ql floral food.
Water
High ql berries and fruit for the brandy
Cereal for the alcohol
Fibreplast and inert petrochem for the trim
Crystalline gemstone for the cask
Power for factories
Factories
Skill tapes
Vendors
Why is the price so high? Most of us have to buy all of the above. No, I'm not going to tell you what my cost price is, but what was the cost price of the skill tape I bought for 10 million? Um... yeah. Get the point?
Aph/Infinity.
AdosOba
Fri Dec 03, 2004 1:39 am
#8
Personally the most other chefs on my server charge way too much. They take advantage of the fact that people need them and gouge the hell out off them. I only charge what I feel my time is worth for my food. If I had to go through hell to get the resources to make a batch and it turns out nice I charge high. Even when I do this my normal prices are something like 100m-200k a crate. I have seen a lot of items like Brandy go for 275k a crate, and bivoli for almost 330k.
Higginsis
Fri Dec 03, 2004 1:59 am
#9
AdosOba wrote:
Personally the most other chefs on my server charge way too much. They take advantage of the fact that people need them and gouge the hell out off them. I only charge what I feel my time is worth for my food. If I had to go through hell to get the resources to make a batch and it turns out nice I charge high. Even when I do this my normal prices are something like 100m-200k a crate. I have seen a lot of items like Brandy go for 275k a crate, and bivoli for almost 330k.
That is pretty steep, but thats capatilism for yah.
Salebow
Mon Apr 25, 2005 8:44 pm
#10
Why in the H . E. Double hockey sticks are they releasing CU alrady when the testing isnt' complete. Son G and his crew havent had time for ANYTHING to return to us.
Screw the devs. I'm so sick of this crap.
Gilbert45
Mon Apr 25, 2005 9:04 pm
#11
Salebow wrote:
Why in the H . E. Double hockey sticks are they releasing CU alrady when the testing isnt' complete. Son G and his crew havent had time for ANYTHING to return to us.
Screw the devs. I'm so sick of this crap.
Because they are going to do what they did when they launched the game: Why use test specimens when you can test on real players
!
The next 3 months will be nothing but one big bugreport. Just like when the game started.
Mfodish
Mon Apr 25, 2005 9:06 pm
#12
/sigh, this could be the end of swg as we know it....
Gilbert45 wrote:
Salebow wrote:
Why in the H . E. Double hockey sticks are they releasing CU alrady when the testing isnt' complete. Son G and his crew havent had time for ANYTHING to return to us.
Screw the devs. I'm so sick of this crap.
Because they are going to do what they did when they launched the game: Why use test specimens when you can test on real players
!
The next 3 months will be nothing but one big bugreport. Just like when the game started.
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