Chef Archive
Thread: Developer feedback increasing.
Chef: All dev communication I've been able to find regarding digestion (including the publish 6 patch notes) has indicated 30m to go from 100 units to 0. Pretty extensive playertesting shows that this is not what's happening, the actual time (on both Live and Test) is around 45m (give or takea couple minutes). Is this actually a bug, or was there an undocumented design change?
This is a bug that was reported by players and is currently being looked at by the programming team.
The digestion time affects any discussion of food's power, usefulness, and even the painfulness of a clone with a full stomach. Knowing that the current 45m is wrong, should make any debate more useful.
Architect: What is the exact effect that the effectiveness rating on crafting tools and Crafting stations have on the crafting process and are they working as intended?
The effectiveness rating on crafting tools and stations influences the chance of success or failure during the assembly and experimentation stages. These are working as intended.
Medic: What are higher rated crafting stations and tools supposed to do for you, exactly? (Assuming they are even working, of course.) and how do droid crafting stations relate to the standalone stations, since we cannot see any kind of rating numbers on droids?
The effectiveness rating on crafting tools and stations influences the chance of success or failure during the assembly and experimentation stages. As far as the droid itself, it has a neutral relationship (does not effect) on the crafting process.
Merchant: Currently there is a lot of debate about the fact that there is no skill point check for managing vendors. Is it the intent of the development team that vendors operate normally even when owned by players who no longer have the Management skill required to place that vendor?
It was never intended for players to be able to keep and manage vendors after surrendering the Management skill boxes used to acquire them. This is scheduled to be fixed in a future publish and we want to upgrade vendors also, but it’s a bit early to start talking about that.
That's the plan. I'm working on a master "question for devs" thread, with all the ones that have come up, and the answers we got back (if any) to act as the pool of questions to be voted on and an archive to be eventually rolled into the FAQ. Alongside that would be a bi-weekly vote thread (each profession gets it's turn every other week), probably posted up the Friday before our turn comes up. That would be usedto choose which one to submit and add new questions to includein the master list.
Numen wrote:
Might I suggest a sticky for voting on the next question? A new thread could be made every week. Possibly just post the list of questions that we have come up with and the one with the most votes wins. Obviously any question that has been answered should ignored. Just a suggestion.![]()
my vote goes to...........when can we expect the wookie crafters apron to be fixed?
he only said a long while ago that he would try and get it added to things to be looked at.
its dANG annoyin lookin AT THE 2 I Have hangin useless......would be nice to have wookie crafters on equal footing with the rest