Chef Archive
Thread: Food/Drink bars not clearing on death is intended
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Knocky
Mon Apr 26, 2004 2:41 pm
#1
Vass wrote:
The food/drink bars do not clear on death for game balance reasons. Clearing the food/drink bars on death has been suggested and considered, but it is not something that we currently plan to do. It is not a bug.
Sorry.
Vass
James Whisenant
SWG Assistant Buildmaster
Excuse me...but **edit**?
Why can Doc buff over and over for 10K on death, but our food and drinks have the only timer that does not end on death?
You call this balanced?
sciguyCO
Mon Apr 26, 2004 3:10 pm
#2
The balance is probably more for the non-stat buffs. If you could wade into combat time after time with Flameout's 90%+ damage reduction, zerging out of cloning centers gets that much worse.
Even for stat buffs, there are high-buff, low-duration, high-filling ones where the filling is an implicit "cost" to getting the high buff. Kiwik/Canape/Wan-wan would fall under that, since they almost always wear off before getting fully digested. BoH and Vercupti definitely take longer to digest than the buff lasts.
Instant effect foods like Blue Milk also lose their "cost" if the filling can get reset easily, even if that reset does require death. Other instant effect foods like Bespin Port or Pyollean Cake could possibly be exploited and give crafters more "uber" schematics faster than if they are forced to wait between crafting sessions.
There's also the fact that food is much easier to apply than doctor/entertainer buffs and don't have the downer effect of spice. Sure a doctor can re-buff you immediately after cloning, but you have tofind a doctor (or spend the points to become one yourself), then take one-and-a-half ortwo minutes per person to rebuff. If a big group gets wiped out at once, that's quite a bit of time required by the doctors. With a full group of 20 and only one doctor, the poor unlucky guy at the back of the line has to wait 30-40m.
Food gets a unique disadvantage (stomach filling remaining on clone) because it has so many unique advantages: portable, usable anywhere (don't require camp/medcenter/droid), no skill points required to use them, a wide variety of effects, no downer, instant application, and stat buff stacking (nothing else can stack with the same buff type).
With the digestion rate eventually getting fixed to 30m, I don't think this is too big of a disadvantage. And for the "classic" scenario of "I don't want to buff up on two brandies, step out of the outpost, get db'ed and have to wait 30m", I'd have to say that if you get db'ed that fast even buffed up on brandy, find a hunting spot more appropriate to your skills/equipment. Or spend the 30m coming up with better tactics.
emo-kor
Mon Apr 26, 2004 5:07 pm
#3
It makes no sence why they shouldnt clear....
Its a new fricking body, how would it have a full stomache.
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