Chef Archive

Thread: newbie experimentation question =(

Kansalis
Thu Feb 03, 2005 4:46 am
#1

Yes it is the same as doing them one by one with an amazing on each.




__________________________________
Kansalis
VS_Power
Thu Feb 03, 2005 1:48 pm
#2

if i experiment 5 boxes at once and get an amazing..

is it the same as experimenting each box one at a time and getting an amazing on each?



thanks =)

getting 5 amazings in a row seems pretty unlikely so i'm wondering why anyone would do that or if my knowledge is flawed



sorry if this is really newbie question =( i read a bunch of FAQs and couldn't get a straight out answer on this

thanks again =)
VS_Power
Thu Feb 03, 2005 3:41 pm
#3

whoah.. thanks much

wow that's craziness XD


thanks again =)
sciguyCO
Thu Feb 03, 2005 3:58 pm
#4

5 amazings in a row is pretty unlikely, but your chances of getting an amazing go down the more points you spend, so you're more likely to get an amazing success spending one point than spending 5.


Things that contribute to getting better successes when experimenting:


  • Number of points spent per experiment(more points = less likely)

  • Your +Food Experimentation skill mod (the higher this is, the better your odds are getting an amazing). You get +100 at Master Chef, and can get up to +25 from skill tape bonuses.

  • Tool quality (max is +15)

  • Station quality(max is +45)

  • Force Sensitive Experimentation skills (gained by doing village quests, gives +20 for full branch, and does not give more points)

  • Bonus from Bespin Port (max is +12, maybe +13 with really good resources)

  • Bonus from being in a city with Research Specialization (you don't have to be resident, just within city limits). This is either +15 or +15% of your total bonuses, not sure about the exact implementation.

Amazing success might actually be the norm for someone with all of those who spends one point at a time.


It's also unclear whether tool/station quality, Force Sensitive skills, Bespin Port and city bonus counts "equally" with your Experimentation mod. The devs don't want us to know all the nitty-gritty details inside the crafting system, so they won't tell us.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
-PheaR-
Thu Feb 03, 2005 4:33 pm
#5

Max on Bespin Port, like the Pyollian Cake is +15. However, the chances of having all +900oq/pe Tat Berries, Tat Fruit, and Tat Tubers is highly unlikely.

However, that has nothing to do with the question. Your question has been answered.

Message Edited by -PheaR- on 02-03-2005 03:34 PM



-PheaR-/Writh'n/Ripreirum
RIP Tobbias 250505
LuciousOtso
Thu Feb 03, 2005 6:37 pm
#6

you want to exp 7 boxes at once and you get an 8th free with an amazing
Hampster2
Fri Feb 04, 2005 2:08 am
#7





  • Your +Food Experimentation skill mod (the higher this is, the better your odds are getting an amazing). You get +100 at Master Chef, and can get up to +25 from skill tape bonuses.



  • So going past +20 that gives you the 12 exp points actually makes a difference? Is this official or just conjecture?


    Do you guys actually see a diff. using bespin port vs. without? I know its sad given that we make the product, but I really don't seem to see a difference using a +11 Bespin Port vs. without it. Experimenting one point at a time vs. 4 or more, seems to often make a differenceto me, but the port doesn't. It also seems that the better the resources, the more often I will get amazings... and it also seems very stable, like if I get three amazings on a product or only one, that these happen at exactly the same spot every time I craft it with almost no variation. That seems odd to me as it should be more random than that but /shrug it just doesn't seem to be the case with my toon anyways.


    Thoughts?


    Cheers,
    radiant.Arba

    Wengel
    Fri Feb 04, 2005 3:08 am
    #8






    sciguyCO wrote:

    5 amazings in a row is pretty unlikely, but your chances of getting an amazing go down the more points you spend, so you're more likely to get an amazing success spending one point than spending 5.


    Things that contribute to getting better successes when experimenting:


    • Number of points spent per experiment(more points = less likely)

    • Your +Food Experimentation skill mod (the higher this is, the better your odds are getting an amazing). You get +100 at Master Chef, and can get up to +25 from skill tape bonuses.

    • Tool quality (max is +15)

    • Station quality(max is +45)

    • Force Sensitive Experimentation skills (gained by doing village quests, gives +20 for full branch, and does not give more points)

    • Bonus from Bespin Port (max is +12, maybe +13 with really good resources)

    • Bonus from being in a city with Research Specialization (you don't have to be resident, just within city limits). This is either +15 or +15% of your total bonuses, not sure about the exact implementation.

    Amazing success might actually be the norm for someone with all of those who spends one point at a time.


    It's also unclear whether tool/station quality, Force Sensitive skills, Bespin Port and city bonus counts "equally" with your Experimentation mod. The devs don't want us to know all the nitty-gritty details inside the crafting system, so they won't tell us.






    It sounds logical, but how come i got extreme difficulty in getting an amazing when i need just a 3 pt amazing or less? I can easily get an amazing if i use 7 points or more at a time. But i usually have to spend several crates of tissues on getting a schematic, if that schematic includes an amazing in 3 pts or less.


    I can't tell why, cause it doesn't sound logical to me. But that's how it works for me. Every single time.





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    Hampster2
    Sat Feb 05, 2005 12:52 pm
    #9

    Just bumping to see if anyone might be able to answer my questions ^^^^^^^above ^^^^^^^


    Thanks,
    radiant.Arba
    I_Zombi
    Sun Feb 06, 2005 1:36 am
    #10






    Hampster2 wrote:





  • Your +Food Experimentation skill mod (the higher this is, the better your odds are getting an amazing). You get +100 at Master Chef, and can get up to +25 from skill tape bonuses.



  • So going past +20 that gives you the 12 exp points actually makes a difference? Is this official or just conjecture?


    Do you guys actually see a diff. using bespin port vs. without? I know its sad given that we make the product, but I really don't seem to see a difference using a +11 Bespin Port vs. without it. Experimenting one point at a time vs. 4 or more, seems to often make a differenceto me, but the port doesn't. It also seems that the better the resources, the more often I will get amazings... and it also seems very stable, like if I get three amazings on a product or only one, that these happen at exactly the same spot every time I craft it with almost no variation. That seems odd to me as it should be more random than that but /shrug it just doesn't seem to be the case with my toon anyways.


    Thoughts?


    Cheers,
    radiant.Arba






    I use port but it's really hard to tell whether it's making a difference or not. The +exp mod to give a better chance of getting an amazing success is such an abstract thing that it's impossible to know whether a little bonus is making any difference at all unless you can experiment by taking a sampling of like 100 exp tries with and without it. The filling barrier that only lets you take 5 before your filling is full makes it tough to run an experiment like that.


    Port could very well have a bugged mod, but who knows? /shrug


    Same with the +25 exp from attachments vs +20, but I can definately see a difference in the number of amazings I get with my chef suit vs. without it. How much that extra +5 actually helps I dunno, but it does do a little somethin'

    Message Edited by I_Zombi on 02-05-2005 02:38 PM



    Little Horn, 100 badges, 32 masteries, Jedi Padawan
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    who will survive and what will be left of them?
    apocalyptic dreams bring the ordinary madness

    Gehn45
    Mon Feb 07, 2005 12:41 pm
    #11

    Not sure if anyone else has expiremented all points at one time. For example, let say i put 7points into nutrition, 4 into flavor and 1 into filling and do one large expirment and hit an amazing. Now I would assume it would mean that all 12 points were amazing successes. But with my testing it seems that only the first row you put the points in get the amazings and the rest gets greats.

    The nutrition resulted in a amazing success roll, but the flavor didnt(it hit what it would hit on greats)

    Just wondering if this is working as intended or am I missing something?



    Gehn Artillus, TKM,HS - "WHAAMMM!"
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