Chef Archive
Thread: Brandy
For one stack of bio-enhanced Brandy: (1/25th of a crate)
2 identical Alcohol (each take 10 cereal, stats not important)
20 Berries
20 Fruits
(Stats on these are high PE/OQ for buff size, high flavor/OQ for duration, high DR/OQ for filling, high PE/DR for stack size)
1 container:
For a stack of 6-7 use small glass (10 gemstone)
For a stack of 9 use large glass (100 gemstone)
For a stack of 18-21 use a cask (150 crystalline gemstone, 2 identical Trim)
Trim is made by tailors, each takes 20 fiberplast and 5 polymer. They run about 3k per crate in my galaxy.
Stats are not important in containers.
1 medium nutritional food additive: requires 15 water (stats not important) and one Broad-Spectrum Nutrients. This is a bio-engineer item. Each unit takes 20 meat and 60 flora. Important stats are flavor, PE and OQ. Good BSN's run about 40k per crate in my galaxy.
You'll also need a factory, since identical components are required.
Good luck, you're going to need it. ![]()
I have to ask the question all the chefs here are thinking and don't feel like saying because you seem nice.
That always worries me about weaponsmiths too, who have to master for their experimentation (to compete) and then only do, for eg, melee weapons. So many wasted skillpoints just to make a handful of desirable items. Maybe an architect or tailor could get away with it, but when resource quality matters, I dunno. It would depress me.
Large Glass = x1.5
Cask = x3
With an average qty of 6, you're looking to use Casks to get 18 shots on Brandy (21 is possible as well).
Casks require 150 Crystaline Gemstone and 2 factory made trim (Tailor item)
Hope this helps!