Chef Archive
Thread: Interesting results with components
Well, I've just been fiddling about with making different stuff, to find how much experimentation is helping them, and ran into this:
Two meatlumps, one I experimented the soypro, the other I didnt:
32% nutrition with experimented soypro: +122 constitution
32% nutrition with un-experimented soypro: +102 constitution
So the components dont affect the max experimentation levels, but they do affect the stats. I got several other interesting facts, but they're not for this thread... I'm going to be doing some stuff with multiple component things, and trying how much difference advanced alchohols make to drinks, and I'll post in here.
Results with blap biscuits(2 carbosyrups, and a dough)
Experimented components:
13% nutrition(before experimenting): +11/+94/+92
55% nutrition: +11/+176/+149
Unexperimented components:
13%: -17/+65/+65
56%: -8/+144/+144.
Looks like component experimentation does matter here then... However I'm fairly confident I've seen in some stuff that it doesn't matter(may be stuff using identical factory components). I'll post more later
I learned last night Crafting Tool Effectiveness mater too
its a invisable stat that you can midify when you build the crafting tool but here was my results .
Wastril Bread using 4% effectiveness food and chemical tool
Neutrition experimented to 66%
+78 stamina
Wastril Bread Using a 33% effectiveness food and chemical tool
Neutrition experimented to 66%
+108 Stamina
it made each sucess on the experiment add more on some items
but foods like tatoonie sunburns and all others that used domestic arts components it seemed to do nothing
Components definitely don't matter for sunburn, from all I've tried. I know that generally they do matter. The most obvious effect is in alcohols. If you use that fruit distillate rather than normal alcohol you will get much much better results.
As for craft tool effectiveness.. I just replaced all my tools with 67% effectiveness, but the only thing I've noticed (and I've heard others notice) is that I tend to have more successes and less failures when experimenting. I've definitely made wastril bread with my new tools and see no dramatic increases in stats other than what you would get with better experimentation effects. Are you sure you were using the same ingredients?
yes using the same ingrediants it could just be a flook of experiments I gues but it seems to
sometimes I get critical failures that make th stats go up and amazing sucess that raise one stat and lower the other..
There is nothing on the tool examination that indicates effectiveness. But when you make the tool you can experiment on effectiveness. I'm using 670 conductivity copper, which I can fully experiment up to 67% effectiveness.
Tip, give your nicer tools a special name so you don't get them confused with your old ones.
On the Test Center, with thenew patch,you can examine crafting tools for Effectiveness.
Also, when you use your crafting tool, it opens to the last schematic you made.
Same with survey devices keeping track of the last thing you surveyed. You can close the device, survey a few times, and when you open it again the map is updated.
But the dark side of the patch - food had no stats and you couldn't eat it. I think they fixed this now, nearly two weeks after they put up the patch. Gosh, do you think they consider food a low priority or something?
I can only experiment to 61% before it's maxed, and i was using a swairtiem steel from last patch that has super high conductivity and decay resistance. Weird.
As for factory produced items, it doesn't reduce it's effectiveness.
I'm working off 99% tools
I'm pretty sure they haven't neen making a difference to me...
I'm also using a 78% crafting station... dont know if its helping... guess I'll try to record the stats when I have a chance...