Chef Archive

Thread: For the long-term Chefs has anyone made a 'complete fix' chart?

AleksanderBlake
Fri Oct 24, 2003 6:19 am
#1

As in, what each food should buff, and by how much - maybe a formula tree(skill needed by number of ingredients by relative power)?


As has been shown in other professions, maybe this would be best to make, even if it isn't taken. Having a completed template to mess around with will be easier for them than just coming up with it from scratch. Time and time again, hard numbers rule the Dev Updates. ^_^


I know there are a lot of smart Chefs out there that frequent this board often - anyone come up with a good dissertation on What Exactly Should Be Done?


-A

SirVimes
Fri Oct 24, 2003 9:06 am
#2

As far as buff goes, there has never been an agreement of what should be done. Lot of people want longer buffs, other people want more powerful buffs, and other people want our food to buff things besides stats. ANd as far as I have been able to tell in the past, it is pretty evenly split.
Thoridan
Sat Oct 25, 2003 4:24 am
#3

I am scared.


With all these people becoming Chefs (told by Holocrons, which of course the "SOE class balancing guy" doesn't know) the devs must think we are way too overpowered and will nerf wastril breads !!


/sigh


Miradus
Sat Oct 25, 2003 7:49 am
#4

Hey, squad leaders got nerfed and they were more broken than we were. I can see something coming down the line like, 'Food buffs will no longer stack' or 'Food and drinkwill have negative benefits if you eat/drink too much'.


Best thing we could ever hope for ... food is mandatory. If you don't eat regularly, cumulative wounds happen to all of your stats. I met a master bounty hunter the other day and tried to sell him some food and he laughed. He said he'd been playing since release and had never consumed anything besides drugs.

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