Chef Archive
Thread: Problem with resources requirements for BE additives??
There looks to be a realproblem with the resource totals neccesary for the BEs to make additives.
Read here:
http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=51355&page=2
The enormous boosts BE additives give food mean that they should not be easy to come by. However, with the resources currently neccesary, I fear thatBE food will simply cost too much to make it worth even the exceptional boosts that it grants.
Note the example given in the BE thread: current requirements would mean, in some additives*, as much as 90,000 units of meat for a single 1000 use schematic. (when someone in my guild brings me 2K of Domestic Meat, I throw a party) At a fair price of 10cr per unit, that is almost 1 mil credits, just for the meat, in a singlefactory runof BE additive. (Not to mention the problem of getting someone to hunt 90K units of meat for you.) Passing even a small part of these costs along will mean virtually unmarketable food, no matter how significantly the food is boosted.
Unless someone can point out where I'm missing something: I suggest a reduction of required resources where those resources can't be harvested normally.
* Problem looks to be with additives requiring meat. 'Specially additives that reduce filling.
(also posted to BE and In Testing forums)
Hero
~
Befishburger wrote:
Passing even a small part of these costs along will mean virtually unmarketable food, no matter how significantly the food is boosted.
I amend this sentence to read: passing these costs on to customers will make for difficult to market foods.
~
Still there Vimes. 85 total meat neccesary for a single Cabocaloric Eliminator.
85x1000 meat for a single factory run of this additive. It simply won't exist. Or, if it does, it will be unduly painful.
Hero
~
I have no problem with the costs on addatives becaues it mean that they will not be prevelant.
I want them to be expensive. 1000 Barrels cost 300k metal not including the drink materials and component cost, but in all honesty a 1000 barrels of Bio Enhanced drinks will very likely rake in 20 million credits so you aren't suppose to be able to mass produce them without some big costs or manufacturing problems.
" The resource requirements on BE enhancers are too high. We'll never be able to make large runs of food with additives "
The other half say:
" The affects of BE additives are too strong, nobody will want to buy food unless it is made with additives "
So, it looks like they hit this one pretty close. People will really want fodd with additives because they are so good, but they are very difficult to make. Good work.
At the very least, that resource needs to be changed to something that you can actually get in manufacturable quantities. Preferably all those numbers need to be halved.
And what STILL needs to happen is they need to bring back the creature resource harvesters that worked so well in Beta. Gate them to scouts if you have to, but get them into the game if you want creature resource dependent professions (chef, tailor, BE, armor) to become more viable.