Chef Archive

Thread: Problem with resources requirements for BE additives??

Befishburger
Sun Feb 01, 2004 2:29 am
#1


There looks to be a realproblem with the resource totals neccesary for the BEs to make additives.


Read here:


http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=51355&page=2



The enormous boosts BE additives give food mean that they should not be easy to come by. However, with the resources currently neccesary, I fear thatBE food will simply cost too much to make it worth even the exceptional boosts that it grants.


Note the example given in the BE thread: current requirements would mean, in some additives*, as much as 90,000 units of meat for a single 1000 use schematic. (when someone in my guild brings me 2K of Domestic Meat, I throw a party) At a fair price of 10cr per unit, that is almost 1 mil credits, just for the meat, in a singlefactory runof BE additive. (Not to mention the problem of getting someone to hunt 90K units of meat for you.) Passing even a small part of these costs along will mean virtually unmarketable food, no matter how significantly the food is boosted.


Unless someone can point out where I'm missing something: I suggest a reduction of required resources where those resources can't be harvested normally.



* Problem looks to be with additives requiring meat. 'Specially additives that reduce filling.



(also posted to BE and In Testing forums)



Hero



~





Everybody quiet, here comes the Sheriff!!
I mean ...Chef. Here comes the Chef.
Befishburger
Sun Feb 01, 2004 2:34 am
#3






Befishburger wrote:


Passing even a small part of these costs along will mean virtually unmarketable food, no matter how significantly the food is boosted.





I amend this sentence to read: passing these costs on to customers will make for difficult to market foods.



~








Everybody quiet, here comes the Sheriff!!
I mean ...Chef. Here comes the Chef.
Befishburger
Sun Feb 01, 2004 2:37 am
#4

Still there Vimes. 85 total meat neccesary for a single Cabocaloric Eliminator.


85x1000 meat for a single factory run of this additive. It simply won't exist. Or, if it does, it will be unduly painful.




Hero



~





Everybody quiet, here comes the Sheriff!!
I mean ...Chef. Here comes the Chef.
Numen
Sun Feb 01, 2004 8:16 am
#5

No matter the cost there will always be people willing to pay the premium. Will they pay 3x for an extra 200 mind? Probably not. Will they pay 3x for twice the amount of skill buff or duration? Most likely yes.


Obviously your not going to be making 1000 piece runs using some of them. But making 2-4 crates of something for those few people that do want the best will make you different from other chefs. There are certain BE additives that will be used more often just because of the lower meat requirement, but I see all of them being somewhat useful now.


The goal of BE additives shouldn't be to make regular food useless. I think it would be a bad thing if I could make 1000 piece runs of all my foods all the time with BE additives. While they are good, they shouldn't become the norm IMO. They have finally made the additives useful. There is still an issue IMO on the quantity needed for chefs. I don't see many chefs ordering 100s of tissues each week from a BE. Most will either get 0404 in BE or just not use tissues in a majority of the food.



Amandil Morier - Tempest - Master Chef
KalosMadred
Sun Feb 01, 2004 12:41 pm
#6

I have no problem with the costs on addatives becaues it mean that they will not be prevelant.


I want them to be expensive. 1000 Barrels cost 300k metal not including the drink materials and component cost, but in all honesty a 1000 barrels of Bio Enhanced drinks will very likely rake in 20 million credits so you aren't suppose to be able to mass produce them without some big costs or manufacturing problems.


Akkori
Sun Feb 01, 2004 6:35 pm
#7

Yes, make BE enhancements the purvue of those small-time Chefs running small batches of stuff. The WalMarts will run a dozen factories all the time cranking out tons of standard stuff, but they will come to the "Specialist" to get top-of-the-line stuff. Even if a Chef goes BE, they will still need the meat, and it is very hard to get in quantities. I say leave it in, and allow Chefs to fill a Niche and not get suffocated by the multi-account-run Chefs.



Odano Akkori
First Mayor of Tempest
Jaxian Bay
Elder DE, Rifleman, Swordsman

Jedi will never be a starting profession...Looted items and quest items will never be better then crafted items, this is not a loot based game...CH will return shortly...CH and BE will not be back in game...Rangers are getting their revamp next!...The stealth system will not be changing in the spy expertise...Need any more examples of things the devs said that did not hold true?
Ezran
Sun Feb 01, 2004 10:30 pm
#8

Okay, so half of the people say:

" The resource requirements on BE enhancers are too high. We'll never be able to make large runs of food with additives "

The other half say:

" The affects of BE additives are too strong, nobody will want to buy food unless it is made with additives "

So, it looks like they hit this one pretty close. People will really want fodd with additives because they are so good, but they are very difficult to make. Good work.



Ezran
Vodokar
Mon Feb 02, 2004 8:43 am
#9

I agree that these should be rare and difficult to make in quantity. I think its fine the way they have it designed now. I like having the option to do something above and beyond for those customers looking for the extra edge and willing to pay the premium. I don't think it should become commonplace though.



Master Chef Shiskussi
The Fireside Cantina - Sanctuary Naboo
Arruna General Store - Arruna Dantoine
Naritus Server

Eat, Drink and be Merry tonight! For tommorow, dead men we shall surely be!
Scorus
Mon Feb 02, 2004 9:00 am
#10

I think the quantities are too high, but I think you have missed the biggest problem: All the flavor enhancements require milk. Experiments on test have shown that you get relatively little milk on each milking, so this resource will at the least be very very expensive. To make enough of the Heavy additive to boost 100 chef items will require 2000 milk! In other words, forget it. You will rarely ever see that much of the same milk and when you do you can bet that the cost is going to be a lot more than you could sell those 100 items for.

At the very least, that resource needs to be changed to something that you can actually get in manufacturable quantities. Preferably all those numbers need to be halved.

And what STILL needs to happen is they need to bring back the creature resource harvesters that worked so well in Beta. Gate them to scouts if you have to, but get them into the game if you want creature resource dependent professions (chef, tailor, BE, armor) to become more viable.



Scorus
J2xC
Mon Feb 02, 2004 9:06 am
#11

I can imagine a situation of people being asked to bring their own meat/milk/additives if they want special food coming up in the future, and making custom orders... It could be interesting.



Kyris Iwo - Swordsman extraordinaire
Xabbu Iwo - Retired MBH, Master Chef
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