Chef Archive
Thread: Can you take more than one Delayed Effect Food at the same time?
as long as you have enough room in your stomach, then yes.
However, drinking two flame outs at the same time will not increase the effect.
SirVimes wrote:
as long as you have enough room in your stomach, then yes.
However, drinking two flame outs at the same time will not increase the effect.
sciguyCO wrote:
I thought it didn't even allow you to drink the second one? I mean, it does give the "this will not increase the effect", but I didn't notice the stack size drop or my stomach get fuller. Of course, this was with Synthsteak, maybe Flameout requires more care.
SciguyCO is right. If you try to drink two of the same drink, it will not let you drink the second. This also works with 2 food/drink that do the same thing, for example Crispic and Citros Snow Cake. That's only for skill bufffs though, not stat buffs.
Also, I think there is a limit to delayed effect foods of 1 hour. There is a timer that shows up in the buff bar that shows a 1 hour time limit on those buffs.
FelNuruodo wrote:
I think that timer was probably made with stomach filing being 1 hour. if it is now 1/2 hour, i would expect that timer to be changed to 1/2 when it makes it to live as well, so you can't say have two flameout effects per battle. I may be wrong though, maybe they will just overlook it, but considering this would be good, I doubt it.
I don't think that's the case. I was testing out Bespin Port (improves chances of success with next experimentation), and after drinking one, I got the skill buff icon, the timer said 60m, but after I ran an experiment the icon went away, and I could keep drinking ports after each experiment until I got full.
What it may mean is that even triggered effects have a time duration. So if you log in, drink a flameout, and wait for the food to digest while wandering around stocking vendors or something, if you go out and get attacked after that timer goes away, you no longer have the benefit of the damage reduction.
I hope this isn't the case, and the buff UI was designed with duration buffs in mind, so it doesn't quite handle triggered effects right. I'll check this out tonight with some synthsteak, and report back.
Message Edited by sciguyCO on 02-05-2004 09:27 AM