Chef Archive
Thread: How does this Fishak rate?
It sells for about 250-300 per use in the stack on my server. 50K crates of 25 will sell very easily; 60K crate sell more slowly.
For uses - do a couple of experimentations to see what the "breaking point" is for the various usages. For example - if at 34% you have 7 uses, 35-42% = 8 uses and 43%-50% 9 uses. Then when you're making your manufacturing schematic, just look at the percentages to gague how many uses your product will have.
However, the patch will (apparnetly) list the number of uses, and your old fishak will no longer be in your regular schematics...
Ouch either my server is quite low comparitivly in what crates of fishak go for, or I'm charging a lot less then I should.
I always used banthamart.com to check pricing (they are also on my server) and they have fishak going for 25k a crate, so I charge somewhere between 25-30 normally. Only thing I charge 60k+ for is BoH.
Am I just super underselling here (cause I don't want to be THAT guy
)
Mine are usually 587-595 for about 13 mins in 11 use stacks. I sell for 82500.
You are probably "that guy" *laugh*
Do most people buy their resources?
Luckily my I'm master arch to so I have tons of really nice harvs that keep my costs low but I'm still not understanding the not making a profit comment. (I'm not trying to start a fight just trying to understand the economy in this game, so I can quit being the lowballer
)
Okay Fishak takes 126 resources total that aren't very specific. My cost is under .2 cpubut for this example I'll say it cost me .5.
I'll plan to make the biggest run possible 19 crates (cause saying you only do one experiment you end up one short of the 20th stack).
500 fishak resource wise is 63k total resources. So 31.5k credits
You need to make 3 fact runs, and since swgcraft doesn't have complexity for aludium and fishak I'll just say 30 becuae I know it's less then that. Carb is 3.
Carb run 3 *8 * 500 = 12000
aludium 30 * 8 * 1000 = 240000
fishak 30 *8 * 500 =120000
Cost for factory is 60 creds and 50 power and hour, power I put at a cost of .5 also to say 85 cph of fact time.
That ends up beinga little over 100 hours of fact time, so 8500 is cost to run fact in that time.
Good breakdown.
Here is the clencher though. well two really.
1. Raw Resource cost.
While you have access to heavey harvesters and the like because you are a Master Arch most chefs dont. They have to purchase them. (added cost in and of itself), and if you look at the resource market you will realize that the actual worth of those quality resources is above your harvest costs.
If you can harvest say +900 oq grain and sell it on the market for 6 credits per unit straight out of the ground why would you go through all the trouble to take 100 factory hours to convert it into a Fishak and sell the same resource at .2 cpu?
Keep in mind some lot deprived Chefs have to purchase these resources at 6 cpu or higher up front.
2. Time
This is a judgement call really. It took you at least 100 hours of your time to create that fishak, boh whatever. What was all that effort worth? Making sure you had the best ingredients, going that extra mile to get +20 experimentation tapes, Vendor costs, Cost of maintaining your storage house and storefront the 30 minutes and wasted resources you used to create that "perfect" schematic.
These also have to be taken into account when pricing your goods. That and as you mentioned supply and demand.
Im sure others will throw in some input.
I have a hard time coming up with standard pricing on corbantis. I mostly supply food to my PA only and only do special orders. I'm in a 60 or so something person PA and it's enough to keep up with that demand.
That said, when I get a request for a crate of Fishak I tell them 45k. I get about two reactions equally when I name my price "wow, that's cheap' and 'no thanks you charge too much'.
My last batch was +560mind for around 700s (can't remember exactly) and 8 charges per stack