Chef Archive

Thread: IS +25 the cap for certain foods

MetootheCHEF
Mon Nov 08, 2004 5:19 pm
#1


1. Is +25 the cap for certain foods?

2. Has anyone ever made +26 Bivoli?

3. Is +26 Vegeparsine better than +25?

4, Has anyone tested this before or is there any documentation on it?

Message Edited by MetootheCHEF on 11-08-2004 04:19 PM



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Battery
Mon Nov 08, 2004 5:42 pm
#2

I don't think anyones ever made a +26 bivoli but I'm pretty sure food caps at +25 anyway.
Higginsis
Mon Nov 08, 2004 5:43 pm
#3

I've never heard of +26 bivoli, but it wouldn't make much of a difference, and i doubt they'd be a noticable difference between +25 and +26 vegaphrasine.



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JediInitate
Mon Nov 08, 2004 6:39 pm
#4

I made 25.79 bivoli before but never been able to achieve +26 resource limited for now..




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FitBird
Tue Nov 09, 2004 4:11 am
#5

All number after the decimal place on foods DO NOT MAKE AN DIFFERENT


+25.99 Bivoli is EXACTLY the same as +25


Therefore i am for a lower decimal place number for example +25.1 so that i have more point to put into duration / uses.



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MetootheCHEF
Tue Nov 09, 2004 7:52 am
#6



FitBird wrote:
All number after the decimal place on foods DO NOT MAKE AN DIFFERENT
+25.99 Bivoli is EXACTLY the same as +25
Therefore i am for a lower decimal place number for example +25.1 so that i have more point to put into duration / uses.




I think most people know that, they are just stated who high they have gotten.



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sciguyCO
Tue Nov 09, 2004 9:14 am
#7


25 is more of an "achievable" cap than an "effectiveness" cap. Each food has a "capped" buff in the sense that you can't experiment above 100% and BE tissues only give so much bonus.


A +26 Bivoli is technically possible, but it would require a 119 INN and 970+ OQ/PE carnivore meat and vegetables. Vegeparsine appears to have an identical buff range as Bivoli, so equivalent stats would apply to that to reach +26 melee defense, although for parsine you only need 970+ OQ/PE tubers, which may be a bit easier to find.


As far as any dev discussion I've ever seen, there is no hard cap to the bonus you can get from food, other than the 100% Nutrition experimentation + 100% Tissue experimentation.However, most stat bonus foods have a buff range of 7.5 - 12, so by design they cannot have a bonus higher than +26.4 (assuming they take a heavy additive).

Message Edited by sciguyCO on 11-09-2004 09:17 AM





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StarSiderShadrach
Tue Nov 09, 2004 11:44 am
#8

We had +26 bivoli made on starsider the day they changed the crafting to allow experimentation past the cap. (allowing 100% experimentation).
MetootheCHEF
Tue Nov 09, 2004 12:46 pm
#9






StarSiderShadrach wrote:
We had +26 bivoli made on starsider the day they changed the crafting to allow experimentation past the cap. (allowing 100% experimentation).




ok the question is if you can answer this please do. Was it a difference from +25?



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Adefo-Oami
Tue Nov 09, 2004 5:52 pm
#10

It would be possible with a critical success wouldnt it?



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StarSiderShadrach
Wed Nov 10, 2004 2:55 pm
#11



MetootheCHEF wrote:


StarSiderShadrach wrote:
We had +26 bivoli made on starsider the day they changed the crafting to allow experimentation past the cap. (allowing 100% experimentation).


ok the question is if you can answer this please do. Was it a difference from +25?


y

Yes.. food stats are not capped at +25.

This is shown most easily with thakatillo, which can give you around +100 to defense vs knockdwon. There's some other foods that give you over +25.

The question you have to ask yourself is it worth making a food at +26 instead of +25 or should you lower the filling or increase the duration instead. I find for vegeparsine it makes more sense to spend those experimentation points on lowering the filling.
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