Chef Archive
Thread: Serving chef enhancement
With all balancing issues aside. I would like to think about pushing for more service aspects for chef. Alot of chef time is spent grinding, or filling orders but I think so much more could be done. The things that comes to mind is the ability to serve people. and without all that trading nonsense. picture this, two hunters walk into the cantina to watch the dancers, you walk up and offer them your menu, which would appear sort of like a training box would saying something like "Mitsubishi has offered to show you his menu, would you like to accept?" once they do they get a nice layout with a checkbox for each item on the menu. they check the items they want and then submit, it then arrives in your email box with the persons name and the order. You fill the order and then return to their table and a similar scenario occurs, they get a popup box that reading "Mitsubishi has offered you a meal of blap biscuits and a charde for 200c, accept?" once this step is complete then the food will be placed on their table and a eating animation will commence, they will continue to eat the food and drink until their bars are full. Then it would of course be common courtesy to tip your chef.
This is a very rough and terse outline but you get the idea, add to it if you wish.
That sounds great. The animation would be a bit of a task as they would have to motion-capture it but the text boxes should be fairly easy. The only thing that might be difficult would be ensuring that they onlyrecieved a limited menu of the items that you had the resources to craft at the time otherwise you might panic if you got a great order but were missing theingredients.
Sure does sound likea way to make the cantina even more fun.
here is a basic meal idea
<><>The Basics<><>
Once reaching Novice Chef , your character has learned the basics of creating a balanced meal. This means you can now create meals for a balanced diet these would work diferently then the regular food Items. Mealswill last much longerthen a typical food item eatenaloneand they would nothinder yourfoodand drink filling meter.
Preperation and Menu constrution , one of hardest jobs for a chef is Designing his or her menu. They need to have something that pleases everyone from rodians to wookies, this is not a easy task. Not only is Menu important but the how the food is prepared on the plate can take the chefs food from good to mmm great!
Location , Location ,Location.. That might be the secret to realistate but its also important to a proper meal. Study in Culinary Arts has shown that all spicies feal beter when they have a meal in a comfortable location where they can sit and relax while they enjoy the food and drink they were served peacefully .. This is the reason behind the next basic step required for a meal. The meal to be effective must be served in a Hotel or a Campsite with the propper seating arrangements. Too recieve the benifits of a meal one must be seated in one of these two location too be properly served by a Chef.
Service with a smile , unlike selling packaged foods that can be traded away at anytime on the bazaar or inside of the vending machine a meal is served with no garuntee of a prophit. The Chef would serve his food too a customer much like a medic treats wounds . The only diference is the target must be sitting down to recieve the Meal and has the option to decline the mean if they do not wish to consume those items..
<><>Mechanics<><>
Balanced Meals: This would be the Ability gained at novice chef , it would be the constrution of the basic meals. Novice Chef will gain a new Schematic called "serving dish" these would be the basic item in which a meal was formed from.
Serving Dish: A cost of 4inorganic per craft. Experimentation would do nothing to this item as its nothing more then a plate which a dinner is placed on.
Placing Food and drink into theServing Dish: when you create a serving dish it will work as a container for food items. This contianer could hold inside of it one Entrie one Dessert and one Drink. The Domestic Arts food and drink would be considered one of the three depending on the graphic they used to make it simple. oncee you have all three foods placed inside of the dish it will read "a complete (Entrie)meal." ifthe entrie was a meat lump it would read a "a complete meat lump meal.".
Serving a Meal: after a Serving dish has been renamed into a meal it can be served. a New Comand would be learned at novice chef called " serve" this would use a in game comand text comand /serve (name of the meal) (name of the target) or simly just targeting the hungry consumers and double clicking the meal in your back pack.
Accepting a Meal: anyone that is seated in a hotel or camp site can be served a meal. When the Chef serves you a mean a window will appear and let you read which of your characters statistics will be altered by the meal. It would read much like the Image Designers window does. You will have choose on this Screen to Refuse the meal leaving it with the Chef , or to Accept the meal and consuming it for the buffs. If you Accept the meal you will beforced to remain seated for 35 seconds as your character consumes the food and beverage. If your character gets up out of the seat durring this 35 second span the meal is lost and you must ask for anouther.
How Long does a meal last? The meal will last a differnet duration depending on the level of the chef. The Cooking Skill will determan the duration of the meals. at novice chef the Meal will last for one hour and fifteen mins. Each level in cooking would then add fifteen more mins too the duration.
Novice Chef: 1 hour and 15 mins
Cooking 1: 1 hour and 30 mins
Cooking 2: 1 hour and 45 mins
Cooking 3: 2 hours and 0 mins
Cooking 4: 2 hours and 15 mins
Master Chef: 2 hours and 30 mins
Meal Preperation: The chef would now have alot of controll over what each meal did for the comstomers but would be limited by certain restraits which would be in place for balance reasons.
Healthy Meals: Because the Chef is trying tocreate a nutritions meal for there customerscertain products are off limits for meals. These products are all buffs that come with a debuff attached to them , because the power some of these buffs posses would make the extra long duration of the meal over powered these meals are of limits because the board of health and regulations and put limits on them which means they can not be consumed with the everyday meal.
Menu Construction: because of the vast vierity one chef could create using the meal feature it would be wise for one to design a menu of exactly what you could create. Though not a feature withen the game its self the menu could be Emailed to your costomers so they would be able to preorder there food making is quick and painless when you wanted to eat and run.
Compliments to the Chef: The chef has a small chance that grows larger on there skill in cooking to create a Masterpiece. This would work as so. When the Costomer clicked accept they would consume the food stuff like before but apon finishing the product a sound will play and a system message will appear on the screen for the too read. It would say something to this degree "You finish your meal and is was amazing the best food you have ever eatin. Because of this meal you will now gain 15% more experiance in all professions for the duration of this meal". The chef would not know what meals were masterpieces till after the consumers finishes there meal then they would also recieve a message that informed them of the sucess.
Novice Chef: 0% chance
Cooking 1: 3% chance
Cooking 2: 6% chance
Cooking 3: 10% chance
Cooking 4: 15% chance
Master Chef:20% chance
Locations: Because it is a suport ability that requires an active chef this ability would require certain location to operate these locations are already provided in the game but currently unused.
Homes: Any Pesonal house can be used as a restraunt as long as it had seating a person can only be served if they are sitting down , so too make a home into a restraunt you need to have chairs or benches for constomers touse.
Hotels: currently the hotel is a location in almost every town but is unused by most if not every entertainer in the game. It was orginally intended to be a second cantina but one cantina is already booming enough no one comes to the hotel. This new feature would require the hotel to be used. For these reasons
A) The Hotels currently have all have a restraunt anda Kitchen area inside of them , fully equipted with seating and dinning equiptment.
B) It would help create a more roleplay envoriment by making the Hotel are large unused building in every city a important and usefull structure in all towns.
Serving with out Tradewindows: this feature would make it so the chef was not paid for this ability in anything but Gratuidy or Tips , the chef could however Open a restraunt near a frequent combat site and charge a enteraince fee and make a pretty penny using this feature.
Entrance Fee's: This would allow a chef too open a Cantina Hotel and Med Center in busy areas and offer a very useful product of non prophit classes and make it so those that work on tips can finaly earn a prophit..
Roleplaying Booming Hang outs: Becuase of the usefulness of having all these features in one place this would allow the player run Cantina's and Medical Centers too boom in popularity.. bringing people away from the towns and creating in game societies and known pubs and clinics would spring up around the worlds.
Not to start this debate (again, as it is in another thread) - but I love this idea, with the following exceptions:
No xp rate bonus should be allowed
The actual duration and quality of the buffs should be related to the foods that comprise the meal. My personal suggestion is to have all buffs apply for the longest. This will allow Chef's to truly balance the foods... using a dessert that they can get a great duration on, to set the duration of some nice buffs granted by drink and entree, or some other combination.
A meal should also be satisfying - full drink and health, draining at a rate to insure empty when effects wear off.
Misterie