Chef Archive
Thread: Current Problems Sept 11
Well they finally fixed factories and medium/heavy floral harvesters after 2 months at this rate the chef class may be fixed in another 4. Here are some of my issues with foods atm.
1. length and size of buff needs to improve dramatically. more foods should buff for 1k for a few minutes while other foods should buff in the hundreds for 20 or 30 minutes. the harder to make food items should be a lot better than the easier ones also.
2. bugged stacks- food stacks sometimes cannot be used. cant figure out how it becomes like this but its not rare when this happens and no one can use the food stack.
3. Milk/ Eggs should be more easily harvestable. perhaps give architects the ability to make such farms in combination with BEs.
4. experimentation/schematics not working properly. amazing sucess lowering stats(happens with other class too i know), schematics that never load, and low experimentation percentages.
Necrofiliak wrote:Well they finally fixed factories and medium/heavy floral harvesters after 2 months at this rate the chef class may be fixed in another 4. Here are some of my issues with foods atm.
I concur.
No new issues, but I do concur.
Actually, I've found a way to use bugged food stacks:
Feed them to your pet.
Unfortunately, you have to (a) have a pet and (b) still expect not to eat the food yourself. (I tried eating a pet-eaten stack, and it still won't work for my own consumption. Guess there are cooties?)
But, in the meantime, it's better than destroying the food!
I also bug report the darned bugged stacks each time I find one now. I THINK it's because I don't eat the full stack (too full), then maybe log, then come back only to NOT be able to access the stack anymore. However, I haven't yet experimented on this while paying THAT close attention to it when I start a stack and when it becomes bugged. I'll have to give that a try.