Chef Archive
Thread: Meat Pricing
Anyone else noticing meat pricesskyrocketing on the bazaar in their galaxies?
I am trying to contract the work out to loyal customers at this point by giving them good deals on food...
It's probably from the scout /harvest adjustment added last week or the week before. SOE made it possible for multiple scouts in a group to harvest from a corpse with a reduced amount (I've heard 60% of pre-patch). The problem is that the same reduction is being applied to solo scouts, scouts grouped only with pets, and scouts grouped with non-scouts (none of whom can get the multi-harvest bonus). Lower supply = higher prices.
It depends on the meat. Since herbavore and avian is needed by docs you can't find it on the bazaar pretty much at all and at any price since the harvesting nerf. I completely ran out of herbavore the other day, and ended up buying a stash from someone at 8c a unit (felt so evil, the guy had posted in response to somebody else's bid for herb meat and contacted him in-game immediately, overbid, and got it). I felt pretty bad about this price until I saw someone offering 15c per unit.
Used to be I got all the meat I wanted for free from friends or my own harvesting. Times have changed
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So THAT'S why I've been getting such lousy yields.
I have Hunting IV and I hunt for my own meat. I killed a Sharnaff last night, harvested meat from him, and got "You harvest 1 unit(s) of Corellian Carnivore Meat. The creature was skinny."
THIS THING IS AS BIG AS A HOUSE! IT AIN'T THAT SKINNY!
Was also getting a lot of 1-unit harvests while hunting Tabages. Very annoying.
The 1 meat unit harvest deal seems to be some kind of resource bug. I was harvesting 1 unit of insect meat off the gigantic sentry hermits right outside of Restuss on Rori a few days back, and since the resource shift, the spiders are now dropping 7 units of insect meat. It seemed to be happening with a few other resources at the time, an herbivore meat or two... I've seen it since, on creatures that I know always drop more than one unit. Go figure, I thought it might have been a way to limit certain rare and good valued resources from dropping too much, but some of them were pretty lousy stat-wise.
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