Chef Archive

Thread: Burnout Sauce

Cinykk
Mon Oct 11, 2004 6:17 am
#1

Hello there fellow Chefs,


I have just had someone say that they though Burnout Sauce is broken. I've never tried it out myself, anda quick flick through the Chef forums brought up no threads saying it was broken, so I was wondering if anyone else has tested it and if anyone has any idea why people might think it's broken?


Thanks.



Cinykk
The Small Arsed Wookiee
Higginsis
Mon Oct 11, 2004 6:39 am
#2

I've been told by several people that it has no effect, and i remember someone saying about a post in the tka forums about it.

Would be good to know as i've stopped selling it because i heard it was bugged.



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

KMad
Mon Oct 11, 2004 8:26 am
#3

i haven't heard a thing about it being broken. i sell a bunch of it at +25, folks doing the unarmed grind swear by it. if it's a placebo effect i'd sure like to know.



KMadness Candy Treats and Junk Food
Because Whit's too lazy to cook it all herself!
Twilight's End, Naboo (-3036, 5300)
vercupti (+75 prec) thakitillo (+77 sta)
flameout (+65 con) mando (49 fill 19 min +54 str)


i want a complex game with an easy interface, not an easy game with a complex interface
Kareiiiiiiiii
Mon Oct 11, 2004 8:35 am
#4

Burnout, Citrus Snow Cake and a speed sliced VK is how I ground out the unarmed tree. Did it work? You bet! I definitelynoticed a difference when the effect wore off
Holo-Grinder
Mon Oct 11, 2004 8:53 am
#5

It works



Vendors at Antares,Naboo -1299,6147







IGN: Deez
-May the force be with you-
Cinykk
Mon Oct 11, 2004 9:02 am
#6

Excellent, just what I wanted to hear.


Thanks for the responses guys.



Cinykk
The Small Arsed Wookiee
Battery
Mon Oct 11, 2004 10:35 am
#7

It works but I think the + damage goes on after all the mods for specials, so once you get novice tka it's pretty useless. For unarmed when you're doing next to no damage you see the +25 ( ish ) pretty clear but at novice when you start hitting for 900ish damage you see almost no increase.


I've mastered tka 4 times now on 2 toons so I know it works
Morganite
Tue Oct 12, 2004 12:11 am
#8

Ya, +25 doing a special that has a 2.5x multiplier, who notices 25 more damage since it gets added in after the multiplier? Where I am curious is does it work when you have VK's equipped?


If it was added before the damage multiplier for a special, then it would be worthwhile.



MMM Industries, found at 2540 -4661 near Mos eisley. Food, weapons, powerups, armor, med's, speeders, repair tools, we have it all..


Offer all auction winnings to the food vendor at said waypoint..
Cinykk
Tue Oct 12, 2004 5:01 am
#9

Ah ha, it's now becoming clear why people might think it's broken.


Many thanks.



Cinykk
The Small Arsed Wookiee
Wazaka
Wed Oct 27, 2004 5:18 pm
#10

Does this stuff work. I tried some a few months ago and didint see any diference. Can anyone confirm if it works or not? Thanks.



Kettemoor
ZanconMon'Elvit-={JediPadawan}=-
ZakavAvith-={MasterDoctor|MasterRifleman}=-

Tathizar
Wed Oct 27, 2004 7:00 pm
#11

it works.



____________________||[Colonel Cilas Dark Jedi Enforcer]||
||Dark Force Rising||_________________________________||
_____________________________________|Forum slay3r M||



Bacajow
Thu Oct 28, 2004 6:30 am
#12

Absolutely no doubt it works in my mind



baca'jow
_


Master Tailor/Teräs Käsi Master/Multiple Pilot Ace
Guild Leader

;RED;
Ryutek
Thu Oct 28, 2004 6:30 am
#13

Aye, it does work.



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Page 1 of 2
Previous Next