Chef Archive

Thread: Thakitillo: Does this stack with current Knockdown Defense I know some other foods do.

MetootheCHEF
Tue Nov 02, 2004 11:35 am
#1

Thakitillo: Does this make a person cap at 125 or does it go above +125.


I belive that the +25 Melee Foods goes above the current Melee Defense if some is capped at 125, and all other defense foods.


but does Thakitillo: do since it gives very high KD defense.


1. Has anyone tested this.

2. Do we have complete documentation on a list of foods somewhere in releation to to other mods in the game, if not can we start one?



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sciguyCO
Tue Nov 02, 2004 12:28 pm
#2

1) The only capped skills are Melee defense, ranged defense, dodge, counterattack, and block. These are all capped at +125 counting both increases from skill boxes and skill tapes. So you can have +125 dodge from Pistoleer/Fencer skill boxes, and SEAs don't add anything. Or you can get +100 melee defense and add +25 from skill tapes. {confirmed from a dev post I saw in passong on the Corre forum, although I'm not sure where it got passed along in the public ones}. Food and Squad leader bonuses will always be counted, even if the total goes above the 125 cap.


2) Defense. vs. KD does not have a "cap" on the skill mod, however there was a dev post a while back stating that there is always a 5% chance of a KD attack succeeding (regardless of how high the target's def vs. KD is) and there is always a 5% chance of a KD failing.


Most people assume that the "Defense vs. {State}" is a percentage chance of resisting a state attack. If that's all it is, having Defense vs. KD above 95 (total with skill boxes and Thakitillo) is pointless. However, there may be "potency" number (a concept I'mstealing from poison attacks) on different KD attacks. Pistol whip might have a 75% chance of sticking, Force Knockdown 1 might have a 100% chance, Force KD 3 might have a 150%, etc. The combat engine may be doing something like this:


KD_chance = attack.KD_potency - target.DefenseVsKD

if ( KD_chance < 5 ) then KD_chance = 5

if ( KD_chance > 95 ) then KD_chance = 95


KD_roll = random(1,100).

if (KD_roll < KD_chance) then target = KnockedDown

So in that case, having defense vs. KD higher than 95 would be useful against the more powerful KD attacks.


So let's say we have a Master Fencer with +50 defense vs. KD naturally. A Pistol whip sticks against him 25% of the time, Force KD 1 sticks 50% of the time, and Force KD 3 sticks 95% of the time.


That fencer takes a +45 unenhanced Thakitillo (+95 total). Pistol whip now knocks him down 5% of the time, Force KD 1 works 5% of the time and Force KD 3 works 55% of the time.


That fencer takes a +90 enhanced Thakitillo (+140 total). Pistol whipe and Force KD1 are still at 5% success rate, but Force KD 3 is dropped to a 10% success rate.


Note: the above is basically just rampant speculation on my part. I have no real confirmation that KD attacks have any sort of "potency" associated with them. But it looks plausible, doesn't it?





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
MetootheCHEF
Tue Nov 02, 2004 12:57 pm
#3

great post, do you think there is a way for us to get clarifation on how the KD defense acutally works.



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