Chef Archive
Thread: chef tools
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Bossk2003
Sun Mar 13, 2005 5:23 pm
#1
Ok I was wondering if someone could take the time to explain the swgchef tools. I have never been a crafting profession and I just got master chef
. I put it on my desktop and when i open it up. Say for example i pick brandy it pops up fruits and berries and I put the stats in there but as far as all the other information I have no clue what it means. I greatly appreciate all the help thanks.
ChefVomit
Sun Mar 13, 2005 5:33 pm
#2
My advice to you my friend would be to leave that particular part of the workbook alone for a little while. That page is essentially a virtual crafting and experimentation calculator. You enter your ingredients, your additive bonus, and then values for your experimentation points (either great or amazing) and get a ballpark figure of what to expect ingame. I say ballpark because it is not EXACTLY on the money....but its pretty darn close.
But you need to learn HOW to experiment and what it means first. Best thing you can do is really go to town on the FAQs stickied at the top of these forums. That, and get in game and start crafting. Get yourself a Food Crafting station, some tools, and some basic flora leftover from your grinding and actually start messing around and learning how to cook. You mastered....GREAT! That doesnt make you a Chef yet. You will be....but you need to start figuring out how the crafting system works ingame.
Dont worry man, its not to hard. Just takes about 10 minutes or less of playing with it to get the hang of it. Read the FAQs and start experimenting ingame with crafting. 90% of what I could tell you right now in about 6 paragraphs you can get from doing these two things.
Let us know if you have any speicific questions though. We are happy to help
And welcome to Chef!
But you need to learn HOW to experiment and what it means first. Best thing you can do is really go to town on the FAQs stickied at the top of these forums. That, and get in game and start crafting. Get yourself a Food Crafting station, some tools, and some basic flora leftover from your grinding and actually start messing around and learning how to cook. You mastered....GREAT! That doesnt make you a Chef yet. You will be....but you need to start figuring out how the crafting system works ingame.
Dont worry man, its not to hard. Just takes about 10 minutes or less of playing with it to get the hang of it. Read the FAQs and start experimenting ingame with crafting. 90% of what I could tell you right now in about 6 paragraphs you can get from doing these two things.
Let us know if you have any speicific questions though. We are happy to help
And welcome to Chef!
sciguyCO
Mon Mar 14, 2005 2:59 pm
#3
Well, there's a lot of stuff going on with that page, so it's a little understandable that it can be overwhelming if you're new.
General rule of thumb: Yellow boxes are to enter data, orange boxes are filled with "looked up" data, blue boxes are calculation results, green boxes are for row/column descriptions.
Starting from the top:
- Drop down to select food: Self explanatory.
- Experimental category percentages: Stat contributions to each category (looked up from draft schematics)
- Resource requirements: Looked up from draft schematics.
- Resource stats: filled in by user.
- "units with stat" and "weighted stat" aren't that important, these boxes are basically a sub-calculation used later.
- "Max percent": The highest value you can experiment that category up to.
- "Initial percent": the starting value of the category with no experimentation (assuming a great or amazing success on assembly).
- Points to max: Probably a useless piece of information. This is the number of experimentation points you'd have to spend (getting great success) to max out the category.
- Stat Range: The minimum and maximum values of a food stat (fililng, duration, buff size, quantity), "min" is the value you'd get at 0% experimentation, "max" is the value at 100% experimentation. These values are not 100% guaranteed (since there's no user-accessible list of them) but should be somewhat close.
- start/max stat values: These show the food's stats after the initial assembly, and what they would have at maximum experimentation (given the resource stats).
- Container: a drop-down to select a container type if you're making a drink.
- BE additive bonus: If you're using an additive, enter the bonus value into the appropriate box. You'll mainly be using nutrition additives, and it doesn't stop you from entering values into multiple boxes, even though that's not allowed in the game. The extra checking just didn't seem worth it.
- start/max stats with bonus: Same as "start/max stat values", just with the BE tissue bonus taken into account.
- Exp points spent: this lets you try out "what if" scenarios, to see what the final food values would be if you got, say, an 8 point amazing in Nutrition and a 4 point great in flavor. The total number of points allocated are listed on the right under "Points spent" to check that you're not spending 15 points.
- Final percent: the percentage value you'll have in that category given the number of points spent above.
- Final stat (with bonus): the food's stats considering the experimentation points spent, the BE tissue bonus, and (for drinks) thecontainer multiplier.
If you've got any suggestions on tweaking the tool (removing extraneous information, changing layout, etc), feel free to post them here, or send me a PM. I'm working on getting a new chart added organizing the foods by buff type, along with trying to figure out how to fill it with "good to great" levels (including tissue bonuses)for min/max ranges.
Feisen
Sat Mar 19, 2005 7:19 am
#6
Sorry, I'm clicky impaired with this browser:
http://forums.station.sony.com/swg/board/message?board.id=chef&message.id=50523
http://forums.station.sony.com/swg/board/message?board.id=chef&message.id=50523
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