Chef Archive
Thread: quick question about mando wine
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will-sparrow-will
Sat Mar 19, 2005 6:40 pm
#1
can someone gimmie some decent/good stats...im trying to make a run and im not sure what kind of stats are good for it and why is it really popular?
Strudle
Mon Mar 21, 2005 7:10 am
#2
will-sparrow-will wrote:
can someone gimmie some decent/good stats...im trying to make a run and im not sure what kind of stats are good for it and why is it really popular?
50 fill is the biggy...its also very hard to get. Find good Wild rice and fruits with 960+ DR and PE above 600.
with a heavy nutrition additive you should get 50-60 fill +850-1000 regen buff for 7 minutes. 6 uses.
Im having a BE make me a crate of fillign additives, ill see if perhaps using one of those and using my poinjts on nutrition will get the 50 filling easier
FantasticPlastic
Mon Mar 21, 2005 7:32 am
#3
I just picked up a schem yesterday and I've been doing some testing with it.
Using 118 Nutrition adds, this is what I'm getting: O.Mandolorian Wine (+1057 7m12s 50 fill 6 use). That's with 4 points in Nutrition and 8 points in Filling, all Amazing results.
I don't know what kind of numbers people get on Filling additives, but using the same resources, this is what I'd be able to do if I could get a 48% Filling add: O.Mandolorian Wine (+525 9m6s 33 fill 6 use).
Problem is, your nutrition is going to be capped at 7 or 8 points of experimentation. Even with absolutely perfect (1000 to all stats) resources, you couldn't get more than 8 points, which would give you +585. So it still seems that Nutrition adds would be the best bet. Even three of these wouldn't match two of the other Wines.
On a side note, I've always wondered why they didn't increase the bonus even more for the more complicated types of BE additives. Obviously the Nutrition ones would be the best, but there's almost no reason to use any others on anything. They require more costly resources and they don't balance out in terms of benefits.
It seems that much of the Developers' thinking has resulted in a "one single best way" approach to most aspects of the game. Hopefully some of this will get smoothed out in the CU, but for example, they must have known that Brandy would be almost literally the only thing anybody drinks! It buffs mind, for pete's sake
If you could get a 60% filling tissue or a really super duration boost, then there might be strategic value to getting those tissues made instead of Nutrition. As it is, there doesn't seem to be one.
O.
Using 118 Nutrition adds, this is what I'm getting: O.Mandolorian Wine (+1057 7m12s 50 fill 6 use). That's with 4 points in Nutrition and 8 points in Filling, all Amazing results.
I don't know what kind of numbers people get on Filling additives, but using the same resources, this is what I'd be able to do if I could get a 48% Filling add: O.Mandolorian Wine (+525 9m6s 33 fill 6 use).
Problem is, your nutrition is going to be capped at 7 or 8 points of experimentation. Even with absolutely perfect (1000 to all stats) resources, you couldn't get more than 8 points, which would give you +585. So it still seems that Nutrition adds would be the best bet. Even three of these wouldn't match two of the other Wines.
On a side note, I've always wondered why they didn't increase the bonus even more for the more complicated types of BE additives. Obviously the Nutrition ones would be the best, but there's almost no reason to use any others on anything. They require more costly resources and they don't balance out in terms of benefits.
It seems that much of the Developers' thinking has resulted in a "one single best way" approach to most aspects of the game. Hopefully some of this will get smoothed out in the CU, but for example, they must have known that Brandy would be almost literally the only thing anybody drinks! It buffs mind, for pete's sake
If you could get a 60% filling tissue or a really super duration boost, then there might be strategic value to getting those tissues made instead of Nutrition. As it is, there doesn't seem to be one.
O.
h4rr0w
Tue Mar 22, 2005 4:30 pm
#4
wierd, im only getting 3 use on my mando wine. +966/7.5mins/50fill/3count.
sciguyCO
Tue Mar 22, 2005 4:39 pm
#5
Well, you're either using large glasses, or need to put a point or two into qty. IIRC (at least with BoH, which is practically identical), you have to get above 20% in qty to get 6 uses when using a cask. It is possible to get this without any experimentation with high DR/PE resources, but otherwise try dropping a point into quantity and see what you get.
h4rr0w wrote:
wierd, im only getting 3 use on my mando wine. +966/7.5mins/50fill/3count.
h4rr0w
Tue Mar 22, 2005 4:56 pm
#6
im using casks, the rice i was using really sucked except for dr, so that may be my problem.
will-sparrow-will
Sat Mar 26, 2005 3:36 am
#7
dammit kbad teach me some tricks! just started chef need some help!
Sativaa
Sat Mar 26, 2005 8:11 am
#8
Mineis +1085 for7m with50 filling and 6 uses,the FL sux on both my wild rice and tubers but all the other stats are great 
I would kill for an Uber Wild Rice spawn on Ahazitho 
CraftingGenius
Sat Mar 26, 2005 10:28 am
#9
using 118 INN's with some decent rice and berries i come up with this so far,
Wild Rice:
989DR
890OQ
300FL
385PE
Fruit (berries):
921OQ
984DR
956PE
846FL
i get about +1100 for ~7m30s 49fil
i put 4 into Nutrition and 8 into filling, all are amazing
mostly its all about getting it to 50fil which is getting high OQ and DR rice and fruits, besides that its not to terribly hard to get +1000 as a master 12 point chef, hope this helps a little 
Message Edited by CraftingGenius on 03-26-2005 09:28 AM
CraftingGenius
Sat Mar 26, 2005 10:29 am
#10
will-sparrow-will wrote:
dammit kbad teach me some tricks! just started chef need some help!
if you need the #1 tip for chef if you are new, get BE or hold on tight to a BE, then its resources, and then everything goes from there. It also takes patience, waiting for all amazing on your food experimentation
kbad_atc
Sat Mar 26, 2005 1:16 pm
#11
I make my Mando Wine as +1068 CSW/ 7 minutes 36 seconds/ 50 fill/ 6 uses
kbad_atc
Sat Mar 26, 2005 1:21 pm
#12
Oh and its popular because it makes occasions like impromptu Jedi Knight 1 v 1's a cake walk.
Imagine your toon fighting without a secondary buff, then with your toon buffed (average buff is 2500 on Intrepid, as you know). The difference is so large that it makes you NEED that buff to do any sort of PvE or PvP. Now add another 2000+ onto your secondaries. Its nuts. Your fill is wrecked for the 22-23 minutes following the usage of a double buff, but 4 Jedi Fights later......and I still havent had to use a single force heal, other than states. Thats why its so popular with the Jedi.
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