Chef Archive
Thread: Changes to scouts that are likely to affect chefs
Short version:
"This is will probably result in an increase the resources available in the game market. We know that selling resources is an important method of making money as a scout. We will be monitoring the impacts on the market and, if necessary, we will modify the cost of crafting items that use organic resources to increase the demand for those resources."
"The fishing side of this is being addressed by letting fishing give Wilderness Survival XP. Hopefully this will incentivise scouts to try out fishing. We might also make Chef recipes use more fish so that there is a market for the fish resources."
"The fishing side of this is being addressed by letting fishing give Wilderness Survival XP. Hopefully this will incentivise scouts to try out fishing. We might also make Chef recipes use more fish so that there is a market for the fish resources."
great.. they don't realise there is no market for chef food to begin with why make us need yet anouther resource
Wooohooo scouts can control our market even more - all while we have no med / heavy floral farms, factories bugged, ect ect ect.
Though you don't need to be a good scout to fish, it is pretty time consuming and bait is hard to find sometimes, though I'm sure on the more advanced servers its pretty plentiful.
But seriously, I assume meanhwile they know about our little "balance & identity problem". So when they are thinking about adding new recipes, doesn't that imply a slim chance they will take a look at all our food and drinks ?
This could be pretty cool if, and only if, they give us no recipes rather than just taking a fish requirement to existing ones.
This would be good because we'd get more recipes, and they would probably be pretty potent ones too give the rareity of a large fish market.
Load of BS.