Chef Archive
Thread: Discussion: Quality of Buffs
Hello,
Most of us agree that our foods need to be a better, stronger product. The question is in what way? Should the duration be much, much longer? Should the buffs quality be that much better? What about more charges? Orare there other options?
There are a couple of threads already dealing with this, but I want to try to get everything in one location for my chef report. Make it easier on me...goin' senile you know. Feel free to cut and paste from other thread. I want to figure out what solution(s) the community wants and will pass that on to the devs.
So, what do you think the solution should be?
There are two key items to Chef buffs that should set it aparts:
1. What it buffs: This should only be secondary stats as many have agreed that increasing primaries makes no sense.
2. Lenght: Spices already fills the niche for super high buffs (makes sense and they DO make sense buffing all different kinds of pools) but they have a big let down as well and it doesn't last forever. Ours should be actually MEALS that keep someone doin pretty good for a while. Not so long as they wouldn't want to buy any more but definitely longer than any other kind of buff.
One more thing.
Maybe this is a bug but I would like to point out that I can make Starshine's that give 150 to strenght and stamina. Now if you take 3 'sips' (which fills you up) thats 450 to your secondary stats. If you take a human and average ALL of his stats so he is perfectly balanced (which is what I did) you come to 900 for primary pools and 450 for secondaries. So, using that as a baseline, taking 3 sips of a domestics 4 drink and experimenting it can DOUBLE your primary stats. This is quite comparable to spices that add 1000 health as that is doubling your health in most situations. So why is it everyone is complaining that cheff buff's aren't high enought? I'm not saying they are too low, only that they should be mondo super buffs and that they aren't half bad right now. Duration and maybe a small boost to their effect might help but its hardly supposed to be uber drink.
well if meals/food are stackable, and we are assuming you will envitably make stacks of atleast 4 (have to remember that you will advance and be able to make more), then perhaps a single dose duration should be 20 to 30 minutes.
Some foods you can only eat 2 before you are full, thats potentially and hour before the effects where off, and that doesnt include that you can have some drinks also.
If we make a single food use last for longer than 40 minutes, then we actually hurt ourselves, because people will buy food less. And we would be making alot more food then the population could consume.
I also think that this particular duration is big enough where there wouldnt be too many inventory issues either.
Buffs I think are a little on the small side as well. 80 pts to your action or mind pool isn't a whole heck of a lot. We don't want to make people super-human (alien?) but we do want our product to be worth something.
Tatooine suburns are a good example, people buy them because to them that product is worth something, the duration isnt that great, but the buff itself is. That drink could mean the difference from being the victor or being the defeated. More foods should have that kind of concept behind it.
I don't think increasing just one or the other is a good solution, increasing both, with a priority on duration would probably work better.
I think the biggest concern is the quality of the buff. Anything Novice chef make with no experiment should be atleast equal to or much better than what artisan can make with full experiment. This seem to me simple common sense. Once out stuff are good, people will want them more and bulk of our heahache would be bearable.
I actually think the duration is fine, and I also think the food should have 4,5 usage. That only make sense (except maybe things like K-18 Rations). However, I think tailor should be able to make us Food & Drink container which holds tons of food & drink only and make it wearable on top of backpack so everyone can carry around lot of food and drink. I think this would solve the duration issue. If not atleast make them food crates less heavy & bulky.
a major beef i have with our profession is that buffs are so weak and short
this should be improved and i think that will be easy to fix
however, i think that the three skill trees that provide new schematics should have some common qualities that make each tree unique. RIGHT NOW ALL FOODS SEEM TO BE RANDOMLY PLACED AT DIFFERNT SKILL LEVELS. in any other profession, there is a reason to choose different skill trees(forexample a pistoleer would climb the maskmanship tree to improve aim or the tactics treefor more special abilities) The only thing that effected my choice for which skill to learn after novice chef is the fact that i heard so many people saying how great tatooine sunburns are. now that i am at mixology II, i am just going to go up the cooking tree toincrease charges forthe only food worth making.
so the 2 main things wrong (IMO) are:
1 buff strengths and duration
2 no particular reason to choose one skill tree over another
I think they need to change the buffs so the trees mean more
Entries
HAM buffs
they should reach +1500 for 30 mins
Mixology
Regeneration buffs and secondary
should be +600 wilpower/stamina/con type buffs. same for focus/qui/str
Desserts Short and Sweat
Big short durration buffs
Like +1000 con +1500 health for 4 mins
these would need to be used right when they are needed
Here's a proposal to throw in the air & discuss. Not hugely attached to it, and I didn't spend all that long working on it,but it seems a little better organized than the current scheme.
Say you had a scoring system for buffs where a buff scored as follows:
score = sum(primary stat * buff time in minutes) + 2*sum(secondary stat * buff time in minutes)
So an item that buffed action 50 for 1 minute would score 50; an item that buffed stamina for 30 seconds would also score 50.
Say the score ranged from max to min based on experiment level.
You might have a tree like the following:
- DA1: 150-300 (current score for Crispic)
- DA2: 200-400 (Charde)
- DA3: 300-600 (Synthsteak)
- DA4: 450-900 (Dustcrepe)
- Master Artisan: 600-1,200 (Teltier Noodles)
- Chef0 (novice chef): 1,000-3,000 (Starshine Surprise)
- Chef1 (first tier of any discipline): 2,000-6,000
- Chef2: 3,000-9,000
- Chef3: 4,000-12,000
- Chef3: 5,000-15,000
- Master Chef 8,000-24,000 (Sunburn is 28k unexperimented, so less than that)
A few notes:
- I thought experimenting in artisan could potentially double the score of an item, while experimenting in chef could potentially triple.
- The first unexperimented chef item should be better than the best experimented DA item, but perhaps getting Master Artisan could give you a few items slightly competitive to the worst chef items.
- Each tree could have particular characteristics in terms of types and durations of buffs. For example, entrees could tend towards longer buffs with no side effects, deserts for short but large buffs, and mixology for medium lengthlarge buffs with side effects. The total score would be the same of course.
- In general, buffs should be longer. So a score of 1,000 would more generally be a20 minute buff of 50, not a 5 minute buff of 200.
As a novice chef Iam just getting started but one thing I would like to see is a better duration on foods. Not real long because we want people to buy our food but a bit longer then it is now.
I really can't comment on the different foods in general as Iam just getting started with me reserach. What ic an say is that I love being a chef hehehe.
thats a good idea, but right now anything is an improvement
to add to reblsoldiers plan, maybe at lower levels of each skill tree (entrees for example) you can make foods that buff all HAM bars a low amount ( maybe +400-500) and as you get to entree IV, you would be able to make foods that target a single stat (maybe about +1000-1500). this would keep lower level chefs foods useful even when you have mastered chef while being able to create more customized meals for everyone's specific needs when you get to higher levels.
Desserts Short and Sweat
Big short durration buffs
Like +1000 con +1500 health for 4 mins
these would need to be used right when they are needed
i like rebl'splan for desserts, heres a crazy idea:
a separate dessert bar! this may be crazy, but in accordance with the above plan for desserts, desserts would be something that you would use to get stat increases fast for a short time. so players should be able to use maybe one before their dessert bar fills(who eats more than one dessert anywayz?)it would add more depth to eating and how people manage what they eat.
I think they should add a dessert bar too
It should only be able to use 1 or 2 little ones
but it should be called your Snack Bar ![]()
Think about it you can eat snacks and desserts all the time just because you want something yummy ![]()