Chef Archive
Thread: My Experimentation Idea
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Ezran
Wed Mar 03, 2004 9:10 am
#1
Okay, I may have come up with an idea that fixes the problems with the experimentation changes currently on TC.
Currently on TC:
You get 1/4 of max experimentation (defined by the resources) for a great success combine, and around 1/15 for each great success experimenting. That means a great combine and 10 great successes will almost fill a bar.
Problems:
- Novice/Master gap is increased more than currently (both due to resources and experimentation)
- Overall reduction in quality of goods
- Difficulties with multiple experimentation items (like food)
My Idea:
You get 1/4 of max experimentation for a great combine, and it takes 10 great successes to completely fill a single bar.
BUT
The percentages aren't 1/15 for every great success. They scale down as you get closer to max experimentation. For example, you're first great success on a single experimentation line gives you 12%. Then 11%,10%, on down to the last giving you 3%.
This won't change the overall result of single line crafting, but it will address all of the problems listed above:
- Those last experimentation points you get for master will make stuff better, but not as much as the first few.
- The Novice/Master will be reduced
- The overall quality of goods will still decrease from it's current values, but not as much.
- Multiple line experimentation will get a boost, since the first points mean more then the last points.
I'll post an comparison example. But I wanted to get a little feedback right away.
Currently on TC:
You get 1/4 of max experimentation (defined by the resources) for a great success combine, and around 1/15 for each great success experimenting. That means a great combine and 10 great successes will almost fill a bar.
Problems:
- Novice/Master gap is increased more than currently (both due to resources and experimentation)
- Overall reduction in quality of goods
- Difficulties with multiple experimentation items (like food)
My Idea:
You get 1/4 of max experimentation for a great combine, and it takes 10 great successes to completely fill a single bar.
BUT
The percentages aren't 1/15 for every great success. They scale down as you get closer to max experimentation. For example, you're first great success on a single experimentation line gives you 12%. Then 11%,10%, on down to the last giving you 3%.
This won't change the overall result of single line crafting, but it will address all of the problems listed above:
- Those last experimentation points you get for master will make stuff better, but not as much as the first few.
- The Novice/Master will be reduced
- The overall quality of goods will still decrease from it's current values, but not as much.
- Multiple line experimentation will get a boost, since the first points mean more then the last points.
I'll post an comparison example. But I wanted to get a little feedback right away.
Message Edited by Ezran on 03-03-2004 11:25 AM
Ezran
Wed Mar 03, 2004 12:22 pm
#2
Example:
Let's say you want to make Vagnerian Canape with 33 filling (56-57% Filling experimentation) and the biggest possible buff. You don't really have very good resources, so you're max possible filling is 80%, and the max possible nutrition is 80%.
Current Live:
Great Combine
Filling 20%
Nutrition 20%
5 Great Success experimentations in Filling
Filling 56% (Hopefully 33)
Nutrition 20%
5 Great Success experimentations in Nutrition
Filling 56%
Nutrition 56% (Around +309 without additive)
Current TC:
Great Combine
Filling 20%
Nutrition 20%
7 Great Success experimentations in Filling
Filling 61%
Nutrition 20%
3 Great Success experimentations in Nutrition
Filling 61%
Nutrition 38% (Around +282 without additive)
My Idea:
Great Combine
Filling 20%
Nutrition 20%
5 Great Success experimentations in Filling
Filling 60%
Nutrition 20%
5 Great Success experimentations in Nutrition
Filling 60%
Nutrition 60% (Around +315 without additive)
If the qualtiy of resources goes down from 80%, the quality of the final product is reduced below current values.
If the quality of resources is better than 80%, the quality of the final product is better than currently.
If you only experiment on one thing (say Nutrition) the final result will be the same as it is currently on TC. (Which I think is good).
Let's say you want to make Vagnerian Canape with 33 filling (56-57% Filling experimentation) and the biggest possible buff. You don't really have very good resources, so you're max possible filling is 80%, and the max possible nutrition is 80%.
Current Live:
Great Combine
Filling 20%
Nutrition 20%
5 Great Success experimentations in Filling
Filling 56% (Hopefully 33)
Nutrition 20%
5 Great Success experimentations in Nutrition
Filling 56%
Nutrition 56% (Around +309 without additive)
Current TC:
Great Combine
Filling 20%
Nutrition 20%
7 Great Success experimentations in Filling
Filling 61%
Nutrition 20%
3 Great Success experimentations in Nutrition
Filling 61%
Nutrition 38% (Around +282 without additive)
My Idea:
Great Combine
Filling 20%
Nutrition 20%
5 Great Success experimentations in Filling
Filling 60%
Nutrition 20%
5 Great Success experimentations in Nutrition
Filling 60%
Nutrition 60% (Around +315 without additive)
If the qualtiy of resources goes down from 80%, the quality of the final product is reduced below current values.
If the quality of resources is better than 80%, the quality of the final product is better than currently.
If you only experiment on one thing (say Nutrition) the final result will be the same as it is currently on TC. (Which I think is good).
Message Edited by Ezran on 03-03-2004 11:28 AM
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