Chef Archive
Thread: Seeking Answers For My Questions From All You Expert Chefs. ^_^
Awww man, I LOVE YOU Youna.. Well, not to get emotional or anything.
I have these exact same questions excpecially on #1. I heard that some chef products only need grind quality products in the final crafting station because it does not effect the final outcome. Is this the case for all the products? What makes the stats good on the product then?
sciguyCO wrote:
Well, I'll do my best (especially since it looks like none of these are covered by the FAQ).
3. Are you talking about for providing the resources to the BE making the tissues? If so, then yes the stats do matter. From conversations I've had with BE's here and in-game, all the tissues are 33% OQ, 33% PE, 33% Flavor. This is more to get the max percentage up, since tissues only have a single experimentation category that they can spend all 10 points in, rather than splitting them up among 3-4 categories like food.
If you're talking about the water that chefs add to the tissues to make the additive, quality doesn't matter since you cannot experiment on the additive. The bonus is "locked in" by the value on the tissue, the chef doesn't make any contribution to that.
First of all, Hi Zynix. ^_^
Hey SciGuy... it's an honor to get a reply from one of the most helpful person in the chef threads. Read your FAQ and it was very helpful... thank you for that wonderful info.
Anyways, on that question #3 of mine from the first post, I was referrering to the resource stats on regular flora resources that are NOT used in the additives. LIke for the Vasarian Brandy for example, it requires 20 fruits and 20 berries in addtion to the 2 identical alchol, 1 container, and optional BE enhanced additives. I am referring to those 20 fruits and 20 berries here. I understood about the water being used in the additive, but what about those fruits and berries? They also come with their stats in PE, OQ, and Flavor. Do these stats on the berries and fruits make a lot of difference when you are doing experimentation?
Btw, what server do you play?
Any chefs on Flurry?
1 & 2 (since these kind of go together): Most people consider Buff size (nutrition) and duration (flavor) the best "bang for your buck" experimentation. Nutrition and filling generally have a very narrow range (requiring spending a lot of experimentation points to make a change), are always integers (so you have to deal with rounding), and for drinks it's easier to make them in larger containers than spending points on quantity. So the main resource stats are PE (for Nutrition), Flavor (for...uh...Flavor) and OQ (makes a smaller contribution to both categories). Personally, I go for PE over Flavor, because the new foods already have a nice duration (at least compared to the old foods).
How exactly do containers work? So drinks have there own quanity.. like 21 in each thing which are in containers which are in crates? Or are the containers the crates for drinks? You can change the size of the container/crate? This always confused me... lol
Oh, And how do you do quotes? lol
Message Edited by Zynix on 02-22-2004 10:50 PM
Youna wrote:
Anyways, on that question #3 of mine from the first post, I was referrering to the resource stats on regular flora resources that are NOT used in the additives. LIke for the Vasarian Brandy for example, it requires 20 fruits and 20 berries in addtion to the 2 identical alchol, 1 container, and optional BE enhanced additives. I am referring to those 20 fruits and 20 berries here. I understood about the water being used in the additive, but what about those fruits and berries? They also come with their stats in PE, OQ, and Flavor. Do these stats on the berries and fruits make a lot of difference when you are doing experimentation?
Btw, what server do you play?
Any chefs on Flurry?
Ah, got it, you were wondering how important the food's resource stats were related to the BE additives, since theymake a large contribution. The stats of the foods determine the maximum experimental percentage along with the starting percentage (along with the type of success you got on assembly). If you really want, I could go through the whole process to figure out how high you can experiment based on the reosurce stats, but that tends to make people's eyes glaze over. Just know that the better the stats are on the food, the more experimentation bubbles you have to fill. And since the BE additives are a multiplier on top of whatever you experiment to, I'd think that good experimentation is just as important even if you are using an additive.
Zynix:
Drink containers give you a multiplier on top of the "base quantity" you get from the Quantity experimentation. Small glasses have a 1x multiplier, large glasses have 1.5x, and casks have 3x. So a brandy with 33% experimentation in quantity has7 doses when made with a small glass, 10 doses when made with a large glass, and 21 doses when made with a cask.
Barrels are currently bugged, they give the same multiplier as a small glass.
The container is required when crafting, but if you run that drink through a factory, they come out in crates of 25 stacks. Each stack (what you get when hand-making them) will have whatever number of doses you got when making the schematic(based on quantity experimentation and container type)
And you quote using the little word balloon on the editor toolbar (just to the left of the smilie.
Well, I haven't personally done a factory run of BE food, but here's how it obably works based on the rest of the crafting system and some posts by other chefs. If I've gotten any details wrong, someone feel free to jump in and correct me:
1) You get crates of tissues from a BE, all with identical serial numbers
2) You use one tissue and some water to make a manufacturing schematic for a light/medium/heavy additive. Insert the schematic into your factory, along with a stack of water and the crates of tissues. Wait for a while, and you now have crates of additives with identical serial numbers
3) Craft a food item, include one additive from the previous factory run and make a manufacturing schematic. Put the food resources and crates of the additive to get crates of BE-enhanced foods.
So if you want to make X final enhanced food items, you'll need X + 2 tissues (one tissue gets used up making the additive schematic, one additive gets used up making the food schematic).
Zynix wrote:
The stomach has 100 room right? So you can take 2 diff kinds of food at 50 filling each correct? Are you also at the same time able to take 2 drinks at 50 filling each? Or are food and drinks combined?
Also.. I heard stomach should digest in 30 mins... Is that what it is suppose to be? Is it 45mins to 60 mins right now?
Also... I was told you can only take one type of food/drink at a time and can not take another until buff is good from that food. But I heard people saying.. "Well you can take 2 of these making the buff double" Are you able to take 2 things of some types of food at once? Like brandy or blue milk?
Yes, the stomache has 100 filling total, so you can take as many different foods at one time that add to 100 (50 +50 or 33+33+33, etc). Yes you can also take a total of 100 filling drinks at the same time as food. Food and drinks have two different stomaches.
Stomache is digesting closer to 45 mins/100 filling or 2.2 filling per minute. It is supposed to be 30 min or 3.3 filling per minute according to the devs.
You can take multiple HAM buffs (like 2 brandies at once, or you can take 2 or more Kiwik Cusjo Swirl at once as well. What cannot stack are stat buffs like +melee, +terrain negotiation, +wound treatment, +attack accuracy, +creature to hit bonus. Other foods that do not stack are x% dmg reduction.