Chef Archive
Thread: Accarragm question
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I_Zombi
Fri Jan 14, 2005 2:30 pm
#1
I was wondering how some other chefs make Accarragm. I've just moved into a mall very close to Theed and the dancers and musicians in Theed are constantly asking for Accarragm. I'm about to make 19 crates of the stuff but I have two schematics for it:
+426 for 44m, 49 filling, 21 uses
or
+374 for 53m 30s, 49 filling, 21 uses
I've never made anything like the second kind before, but since this drink is almost excusively used by entertainers, I wouldn't think the power would be that important. Two hits of the 374 power should be more than enough to keep an entertainer's action pool from draining and the added duration keeps them going for a lot longer per crate. Of course that also means they'll come back to buy less, but I really doubt that I'll have the time to keep an entire cantina running alone. Any ideas/comments/concerns?
sciguyCO
Fri Jan 14, 2005 2:50 pm
#2
You might try bouncing this off the entertainers themselves, either in-game or over in their profession forums. Although tread lightly, they may pounce on you and try to wrestle you into a pair of hotpants. 
Unless the entertainer is over-flourishing to apply a buff, music/dance isn't really that straining on the action bar. My guess would be that between the +700 Quickness (to reduce action cost) and +700 stamina (to increase action regen), the second schematic would be perfectly fine.
Fodder650
Fri Jan 14, 2005 2:59 pm
#3
BTW its not exclusive to entertainers. I use this and Garrmorl when I fight unbuffed with my Fencer/Ranger. I'll have to go look back at the numbers my wife made but the duration was never that long
RaitaNaan
Fri Jan 14, 2005 3:25 pm
#4
Entertainers can get by on only 1 accarragm, from my experience. When an ent starts using the Master level dances and music, the action depletion is pretty high, but a +400 accarragm can keep up (in conjunction with migrated stats). I'm not sure if a +374 can keep up. It's worth testing out.
Btw, has anyone else noticed an actual duration that is longer than the stats indicate? I've made accarragm that is about 44m duration. When it's actually used, the buff clock shows about 48+ min.
I_Zombi
Fri Jan 14, 2005 3:46 pm
#5
RaitaNaan wrote:
Entertainers can get by on only 1 accarragm, from my experience. When an ent starts using the Master level dances and music, the action depletion is pretty high, but a +400 accarragm can keep up (in conjunction with migrated stats). I'm not sure if a +374 can keep up. It's worth testing out.
Btw, has anyone else noticed an actual duration that is longer than the stats indicate? I've made accarragm that is about 44m duration. When it's actually used, the buff clock shows about 48+ min.
I've never noticed that happening but I have noticed that 100 filling usually dissipates a little quicker than 45m. Good point thought about using only1 hit of Accarragm. I'll probably end up primarily using the first schematic and making a crate or two of the second. Thanks for the advice so far guys.
Oh and if any of my entertainer customers come after me with hawt pants I'm poisoning their Accarragm 
Message Edited by I_Zombi on 01-14-2005 02:48 PM
Tralmek
Sat Jan 15, 2005 12:28 am
#6
HAWTpants!
Just thought I'd throw my 2 credits into the mix here as a long-time Entertainer. Twi'leks have some of the weakest action secondaries out there, so I'll go from my experience playing them as Entertainers. The +374 will do fine for regular performances, because we don't /flo nearly so often. Two shots of +374 and even a Twi'lek would be good to go for one of the quickbuff methods. The extra 50 points (100 using two of them) really won't outweigh the benefit of the extra 10 minutes.
Long story short, the +374 should be fine, and it would be the one I would be more likely to buy if I saw the two of them on a vendor, since it has the longer time.
Aitass
Sat Jan 15, 2005 7:09 am
#7
what do you guys charge for Accaragm? I dunno how much to sell mine for...
Eaca
Sat Jan 15, 2005 1:50 pm
#8
Eerif on flurry makes Entertainer Accarragm, BE'd for charges. It's like 200 power for 45 minutes, but 80 charges. While I'm human I chose not to use "bugged" stats, so I migrated my secondaries to a max of 600. Even there 1 shot of this is fine for normal dancing, 2 is good for even speed buffing. I carry that and some 400+ stuff (the 400 stuff is stashed in a droid), in case I need the extra boost for whatever reason. I can't remember the last time I used the +400 stuff. Since entertainer income is spotty at best, the super cheap per use stuff is our best bet.
I_Zombi
Sat Jan 15, 2005 6:16 pm
#9
Thanks a ton for all the helpful ideas.
Aitass wrote:
what do you guys charge for Accaragm? I dunno how much to sell mine for...
Aitass, I sell mine for 150k a crate on Valcyn, but I think I'm gonna have to raise prices soon because it's moving very quickly. I'd say 200k a crate is average price on Valcyn.
Aitass
Mon Jan 17, 2005 3:11 pm
#10
I_Zombi wrote:
Thanks a ton for all the helpful ideas.
Aitass wrote:
what do you guys charge for Accaragm? I dunno how much to sell mine for...
Aitass, I sell mine for 150k a crate on Valcyn, but I think I'm gonna have to raise prices soon because it's moving very quickly. I'd say 200k a crate is average price on Valcyn.
whats the stats on your stuff? mines not to great i only sell it for 25k a crate ATM (no additives atm lol thats why they are especially bad)
I_Zombi
Mon Jan 17, 2005 4:37 pm
#11
Last run I made was mostly of the +426 for 44min, 49 filling, 21 uses.
Did that with +87 BSNs and 12 exp points and sold the crates of 25 bottles for 150k. In the last 2 days I've sold about 4 or5 crates I believe... so it's going at a decent rate.
If you're not using additives, though, the cost of making the stuff to you goes waaaay down. So if you're selling it at 25k a crate you're probably making a decent profit 
Message Edited by I_Zombi on 01-17-2005 03:38 PM
DitahCotton
Tue Jan 18, 2005 1:15 am
#12
Accarragm is liked by the odd pistoleers and people grinding surveying. I'd rather drink 1 accarragm and 1 brandy and keep surveying without resting.
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