Chef Archive

Thread: Question about Assembly and Experimentation SEAs

Pixtaker
Mon Jan 17, 2005 6:28 pm
#1

I'm just curious as to whether or not I can put a +7 Food Assembly CA into a shirt that already has a +5 Food Experimentation CA installed and have both mods work properly. Anyone know for sure? I'd hate to lose either if they won't work together.


Thanks,


Nev



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sciguyCO
Mon Jan 17, 2005 6:42 pm
#2

Different mods will stack, so the shirt would end up with +7 Assembly and +5 experimentation.


Mods to the same skill do not stack. Putting a +7 experimentation tape into a shirt that already had +5 experimentation would end up wtih +7, not +12. The higher bonus is the one that sticks.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Pixtaker
Mon Jan 17, 2005 6:43 pm
#3

great..thank you for the quick response



______________________________________


"Before Elvis there was nothing" - John Lennon

"To argue with a person who has renounced the use of reason is like administering medicine to the dead" - Thomas Paine in 'The Age of Reason'


IIII IIII IIII IIII
I_Zombi
Mon Jan 17, 2005 6:46 pm
#4

They should. As long as they're different mods and exist on different attachments both should stick and work properly. But... uh... wait for other people to respond before you put it in the shirt


IMHO tho, after speaking to a couple other chefs, assembly attachments are worth more in credits than they are in use since there's no difference between getting an "amazing success" and a "great success" on the assembly roll. So really having that extra bonus to assembly is just slightly decreasing the chance to get critical failure.



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Aye Zombi, Master Chef/Bio-Engineer
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sciguyCO
Mon Jan 17, 2005 7:07 pm
#5






I_Zombi wrote:

They should. As long as they're different mods and exist on different attachments both should stick and work properly. But... uh... wait for other people to respond before you put it in the shirt


IMHO tho, after speaking to a couple other chefs, assembly attachments are worth more in credits than they are in use since there's no difference between getting an "amazing success" and a "great success" on the assembly roll. So really having that extra bonus to assembly is just slightly decreasing the chance to get critical failure.





You know, I knew I forgot a detail.


The +Assembly skill only affects what success type you get on initial assembly (right after selecting resources). It doesn't appear to have any effect on experimentation (it doesn't give more points, and probably doesn't affect experiment success).


With some items (weapons and armor for sure), an "amazing success" on initial assembly gives a small bump to the initial percentages. If a category is 18% on a "great success", an amazing might boost that to 19% or 20%.


Food does not get this benefit. From some testing I've done, neither do artisan items. There might be a complexity cutoff for the "amazing bonus", and if so this may be an unintended side effect of the complexity reduction we got in the chef revamp to speed up production (factory time is tied to complexity, this was the simplest way to implement a speedup). It's on our bug list, but I haven't been able to get a dev response on it (mainly because I've felt other issues are a higher priority).


+Assembly also helps prevent critical failures. For weaponsmiths working with Krayt-enhanced components, you can see why they'd find it useful. For us, though, the most we'd lose would be the BE additive. While the priciest part of the food, I think most chefs' profit margins are high enough to absorb losing 2-3k every once in a while.


Still, I've seen chefs bid 1-200k per point for assembly tapes. Maybe they see some benefit that isn't apparent to the rest of us. Or maybe they just want to add "+25 experimentation / +25 assembly" to their advertising copy.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
JoeDShadow
Tue Jan 18, 2005 11:23 am
#6

Well, here's an example from my crafting last night...


I was working on an Ahrisa schematic and needed to get 3 amazing sucesses. After about 5 attempts (15 experiment tries) which were all great assembliesI think I had only gotten 1 amazing success on experimentation. On the 6th try I got an amazing assembly and then had 3 amazing successes right after another on the experiment attempts.


Its things like this that make me use +25 assembly clothing.


Amya, Lowca



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