Chef Archive
Thread: New loot info: Resource Recyclers
I_Zombi wrote:
Would the generic resource that comes out of these recyclers have any stats?
/shake Magic8Ball
"Signs point to yes"
Some details may still need to be tweaked, plus I'm not sure what's "publishable info" about this (TH posted a few more tidbits in the corre forum). I'd keep an eye on Dev Tracker and Test Center forum for more details.
Would be cool if you could combine certain foods to balance out stats. Like if a some berries had 900+ PE and 900+ OQ but also had a low FL and DR, and combine that with berries that had a High DR/FL to balance it out.
Tho if that would be too unbalancing is debatable.
PE700 PE 900 700+900=1600/2= 800
DR1000 DR 900 1000+900=1900/2= 950
I also like how I might turn those leftover 1k stacks of grinding water and turn it into a full 10k, 15k, or 20k for a full run of 1000 additives. And ooh, how about turning different stacks of gem into one stack of gem, so I don't have to make two different schematics per each trim serial #? Except, would crystalline gem recycle into generic gem, and would it then be useless?
So I'm thinking that the item will spit out something standard that can then be stacked with whatever else gets pushed through. I doubt the stats will make it worth it to any crafter that cares about stats. They cant let us put a resource with all 200's and 300's and get back 700's.
So some generic fruits and some 990 PE berries would act like 99% max nutrition when used with brandy. Only downside is it becomes much easier to get 'uber' foods and other equipment, which will hurt the people who do work hard and stock lots of resources...
LonelyGhost wrote:
Would be very cool if it averaged the stats, but I dont think it will. Why? Look closely at the pictures...notice near the name it says "Contents: 0/1"? This, if it is accurate still, says you only put one stack of something in there, and it spits something out. You cant average with only 1 item.
So I'm thinking that the item will spit out something standard that can then be stacked with whatever else gets pushed through. I doubt the stats will make it worth it to any crafter that cares about stats. They cant let us put a resource with all 200's and 300's and get back 700's.
Higginsis wrote:
Someone on my server PMed TH asking if it would average stats or do anything like that, and he said it won't.
{hope I don't get smacked down by devs for "leaking" anything inappropriate}.
The output resources of the recyclers will have hard-coded stats, and will likely come out named something like "Cereal". Based on the "0/1" contents shown on the items on the linked page, I'll bet it churns through a single stack of resources at a time, creating a stack of the generic resource (which can then be stacked with other recycled resources of the same type).
I'm very interested in these for one main reason: the "Organic Combiner" has milk listed as a resource it can handle. I don't know about the rest of you, but getting large stacks of milk for Bantha Butter is a pain in the butt. With a recycler, I'm hoping I can buy up a bunch of little stacks, run them through the recycler to get one big stack of identical milk. And since it's a subcomponent, I couldn't care less about the stats.
sciguyCO wrote:{hope I don't get smacked down by devs for "leaking" anything inappropriate}.
The output resources of the recyclers will have hard-coded stats, and will likely come out named something like "Cereal". Based on the "0/1" contents shown on the items on the linked page, I'll bet it churns through a single stack of resources at a time, creating a stack of the generic resource (which can then be stacked with other recycled resources of the same type).
I'm very interested in these for one main reason: the "Organic Combiner" has milk listed as a resource it can handle. I don't know about the rest of you, but getting large stacks of milk for Bantha Butter is a pain in the butt. With a recycler, I'm hoping I can buy up a bunch of little stacks, run them through the recycler to get one big stack of identical milk. And since it's a subcomponent, I couldn't care less about the stats.
Thats good know. And the milk thing was my main hope for this new system, along with stacking all my odd grind resource stacks like gemstone.